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#26 |
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An "engine" is just code and can be modified to any extent if they have the rights to modify the source code (which I'm sure they do).
If they have heavily modified their current engine, then they have a TON of code in their code base that relies on their mods. If they get a new engine, they will have to redo it all, or at least spend a butt load of money on regression testing ... and that is not necessarily a good financial move if their design requirements won't facilitate all of the new bells and whistles of a new engine. Sure, the latest engine tech is impressive, but there is a lot more that comes into play when trying to manage the creation, and budgets, of a AAA game.
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#27 |
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i think to most people it signifies that they are not planning to innovate, or do anything "new".
to expect cod to change anything drastically is... not very logical. they have a winning formula, and they will keep releasing games following that formula, because it's a winning formula. no new engine, no new ideas. they don't need them, because they have millions of customers.
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#28 | |
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If everyone worked this way we would NEVER have new engines. So you mean to tell me iD with a half the sales of the CoD series is able to create a new engine every 5 years but Activision with BILLIONS of revenue can't for their flagship game? BS. They are just being cheap asses because they know the name sells. Doesnt matter whats under the hood. |
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#29 | |
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I lover 'taters. Mmmmmm
Your analogy is completely ridiculous, but I still love 'taters. Quote:
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#30 | |
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There used to be a thing called pride in a job. I read about it in books. |
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#31 |
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No tesselation for you! Doesn't mean they won't put a crappy attempt at it in though. Tesselation is a major design change when used to its fullest extent.
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#32 |
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the thing is the engine doesn't really matter. cod is about not having to worry whether your friends are buying the same game or not - that's really the only important point.
it doesn't have to actually be better than any other game, it's that you can feel safe knowing you aren't weird for trying something new.
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#33 | |
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Bethesda released Morrowind, Oblivion, FO3, F:NV, Skyrim and I don't hear as many people complaining. Double standards? Tesselation is still not one of the more premium features in a game, there are not many (but growing number) games which uses it. |
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#34 | ||
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#35 | ||
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2. No one bitches about Bethesda using the same engine? Are you kidding me? Ill bet you last 5 minutes with Crazyeyes in TS at the mention of that engine. |
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#36 |
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Crazy Dogmatic Bullsh!t!
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there was a time when people used to play a game for its story above all else. I loved CoD1 for how the story played out. with the more modern CoDs todate, the story has been utter crap. so why not sex up the game visually?? at least players can get immersed in the graphics rather then the storyline. but then i guess CoD players dont really care about how bad/dated the game looks or how crap the storyline is so long as they can run and gun and camp in corners in MP.
Then again. out of all the people who play black ops mainly play or bought it for the zombies.... So why not leave the CoD series be and make Zombie games since thats what a lot of people buy the game for?
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#37 | |
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It's the beancounters that crush their hopes and dreams by nailing them to a budget and time constraints that make some things impossible. Id sells their engine. It's a money maker for them, and their games are not dependant upon the cost of licensing the engine. Mmmm.. baked 'tater with broccholi, melted cheese and bacon. Drool.
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#38 | |
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Doesn't effect me as i dont play their or Infinity Wards games.
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#39 | |
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#40 | |
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#41 |
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I really don't care what game engine they use that is not my major issue with the new series of COD games.
I loved the first modern warfare and the games before it then WAW which was ok, what isn't ok is they have been recycling the same boring MP ever since then. The reason i like BF/TES/DoW/Witcher/Fallout is the premiss and game play remain similar yet its different enough to be a new experience not just new textures perks and the like. Tho Bethesda has been lacking any marked improvement in game mechanics where CDPR did a great job making tweaks and improvements. |
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#42 |
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Its really sad that people nowadays are bothered about how good a game looks rather than how good the gameplay is (COD fails at both counts though, unless you are playing with your friends pwning noobs). Humans are so superficial
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#43 | |
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How much does it cost to license it, and what are it's advantages for your given design requirements?
Sure it's good for a studio's e-peen to say they have the latest, greatest engine ... but not if they go bankrupt to get it (and you know the studios aren't in the best shape these days). Quote:
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#44 | ||
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#45 |
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#46 |
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No, in this case it's really unlikely. But why should they cut into their profit margins by purchasing a new engine (and the expense of making it work with existing code base) since people are buying their product like hotcakes?
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#47 |
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Because a new platform is right around the corner and getting a leg up on the competition with a new engine that's future proof NOW will insure future domination of the market?
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#48 | ||
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Skyrim...I really don't like the direction they took it. It feels like more action and less RPG.
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#49 |
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I'm very curious to see what Max Payne 3 is capable of. The system req. go from 8600GT to GTX680. Now that's some engine.
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#50 |
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From what I saw in the ad spots, expect Grand Theft Auto IV with gameplay tweaks.
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