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#51 |
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Market domination, or better yet market saturation, in the gaming industry has nothing to do with the engine you use.
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#52 | |
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![]() Lets not sidetrack by complaining about gameplay, shall we? |
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#53 |
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Yes, I realized that the moment I hit submit.
![]() On topic: Skyrim could benefit a ton from tesselation on all those trees, bushes, flowers, etc. Yet, they didn't because as long as it is playable, people just don't care. The only benefit, really, is higher average FPS. It boils down to a simple question: is it worth fundamentally changing the engine to support Direct3D 10/10.1/11 features or are we okay with what we can do without? Answer is always the latter unless you commoditize the engine (like Epic and id software).
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#54 | |
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Skyrim has a very poor data save system, the game slows to a crawl when your savefile becomes too big (and has nothing to do with the graphics). That needs to be fixed before TES VI |
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#55 | |
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They haven't made a new engine because they do not have the talent in house with Treyarch to do so. Treyarch is living off the scraps of IW original crew. Last edited by TheMailMan78; May 14, 2012 at 08:18 PM. |
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#56 |
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"I go fast!1!11!1!"
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Yeah, I noticed that a long time ago (Oblivion, I think it was at least respectable in Morrowind). They literally use | to delimit their save file. I bet if you delete just one of those, the entire save becomes worthless. Of all the save files I've examined, Bethesda's are the silliest.
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#57 |
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CoD looks like crap on consoles lately IMO, but their graphics on PC are fine
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#58 |
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Shouldn't this be read as "Its still good enough for consoles anyway" they need to downgrade the game for PS3 anyway so...
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#59 |
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Well how a game looks is the first thing that will catch someones eye during all the pre release videos and stuff like that. A person would be lying if the first thing they notice is gameplay. Now a game doesn't nessarily need top notch visuals, for instance Diablo 3. It doesn't have crazy high res textures or a high poly count but the design of it and the art is was makes it looks great.
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#60 |
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Some fans have called on Activision to invest in a brand new graphics engine in order to spruce up Call of Duty's visuals. But Treyarch chief Mark Lamia said continuing to upgrade the current engine was enough to meet the development team's design goals.
Translation: Ask, and you shall not receive. We know what's best for you. |
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#61 |
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#62 |
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People can pull analogies up with other companies all they want, but the major difference will always be as follows. Each year Activision releases a game, that is basically identical to their last. The development time is about 12-16 months, and the game hardly changes from the previous entry whichever development studio made.
You look at companies like Bethesda, they went from Oblivion to Fallout 3, which have similar gameplay elements, and run on the same engine, but they are nothing alike. They are both games that you can sink hundreds of hours into as single-player adventures. The games Bethesda made took a couple years for each team to develop, and each one introduced quite a few new elements, either to gameplay or visuals. Sure, Engines are just code, but they must have limitations as time goes by--inabilities to adequately multi-thread, poor resource usage, etc. There is always improvement to be made, and if you could just get by with heavily modifying your last engine, why do Epic and id keep releasing new and better engines?
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#63 | ||
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Don't get me wrong, TMM, I'm all for new tech in both hardware and software, but if from a business standpoint a major investment will not result in a better ROI (because they are already selling tons) then would it be a high priority? No, it wouldn't and that's how they obviously view it.
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#64 | |
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Black Ops 2 will just be a rehash with better graphics. You can do better effects but the core gameplay will not change because they are limited via the engine itself. All this time taken using this crappy archaic engine should have been done developing their own engine while the crappy engine brought in the development funds. Now DICE is at 2.0+ on Frostbite and CoD can only keep rehashing.
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#65 |
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Cant wait for Black Ops 2 for my 360 lol.... Ahhh what ever guys I got a massive 65"TV with a kicking surround sound I love those single player campaigns lol.
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#66 |
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As long as the current gen consoles are around there is no need to upgrade their engine. They can't use many of the new features of newer game engines or newer graphics APIs because they are stuck to what the Xbox 360 can utilize.
Also, the PC market has access to much better FPS games than the COD series. That is another reason they don't cater to us. Dx11 would be a god-send for PC gamers though. You get tessellation, improved shaders, and better multi-threaded performance. Too bad we're second class citizens compared to the console kiddies. We can hope that the next-gen console refresh will also bring dx11+. Maybe then our CPUs will be able to stretch their legs. |
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#67 |
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I'm surprised how shit the graphics are in the original Black Ops. Going from games like BF etc back to Black Ops, I was like... UGH yuck! Hopefully they actually have done something to the graphics to make it more like a game you can delve into!
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#68 |
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Yeah new engine is welcome but if its going to cost me another graphics card then hell no. I haven't played MW3 yet got hooked to BF3 but planning to play soon.
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#69 | |
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It's not a problem of remolding. It's a problem of the house rotting to the ground. Then sticking wall paper over the holes and celebrating at how much better it looks.
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#70 | |
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![]() The world "you" haven't exist in their minds for a long time now, all they care theses days are $$$,$$$,$$$
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#71 | |
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+1
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#72 |
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meh... no matter how they explain it, it's pretty easy to read their minds.
if they develop the new engine, the game will runs laggy on current consoles. later, decrease on the experience of gameplay will generate less interest on the market that in the end it hurt the game sales.. i'm pretty sure, COD will get all new looks when PS4 or Xbox720 comes out.
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#74 |
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there is no need for a new engine when your just releasing a map pack...
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#75 |
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Personally, I'm surprised this thread has gone on this long without anyone mentioning the Source engine.
I mean seriously, I don't have any fucks to give to Activision for anything they do, but if anyone needs an Angel Example of how an engine can evolve over time, all they need to do is look at original HL2 vs. HL2 Episode 2, or HL2 vs. Cinematic Mod, or HL2 vs. PORTAL 2. Was I the only one amazed that Portal 2 was still Source engine when I played it?? Some of those faith plate aerial trips and transforming walls were amazing. If anything, what Valve has done with the Source engine vindicates the fans requests rather than Treyarchs "but we are updating it" stance. That the difference between original HL2 and Portal 2 is so massive while the difference between MW1 and MW3/BlOps2 is so minimal is unequivocal proof that everything Mark Lamia has said is bullshit. It comes down to respect, both self-respect as a professional and respect shown to the community that bankrolls their bonuses with affirmations that you don't think they're all idiots. Treyarchs "design goals" are X360 compatibility, period. Full stop. Done. While no one should blame them for these outdated hardware limitations, it is entirely expected that people be raising their eyebrow at the reprocessed fecal product they funnel to the store shelves per annum that looks like yesteryears pile. And they should definitely be blamed if the skillset of their staff can't do, with the financial resources that they have at their command, what other staff (like Valve) have been able to do with other engines (like Source). If Treyarch don't have the creative freedom due to their development cycle length and contract obligations to improve the engine much if at all, even if they have the professional pride to do so, then that's one thing. And we'll never know if that's the case. To say that they shouldn't be censured over their complete disinterest in pushing the envelope after so many years of fan-funded profit margins and opportunity to do so, is something else entirely. It is what separates a team of developers/a company from being a collection of first-class talent and collective will in the pursuit of excellence for the sheer passion of it, or being a mere tool of the ruthlessly efficient pursuit of the maximum profit:loss ratio of capitalism. It is what seperates CDProjekt Red from modern day Infinity Ward. And only one of those companies gets my money. |
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