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#76 |
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I've seen re-textured maps in CoD. They're selling you the same content you've already bought. Quite frankly, they need to do something completely new for me to be even remotely interested in it.
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#77 |
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Blame the game (consoles), not the player (develepor).
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#78 | |
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Like I said, it isn't just that. People have a valid reason for being upset because the status quo smells fishy. See below.
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#79 |
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Look at the bright side. At least I can play this game on my old laptop with no issues.
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The richest man is not he who has the most, but he who needs the least. |
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#80 |
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Sure, but just like it has been said before, the gameplay will remain the same and it will look the same. After all, a game can be as complex and beautiful as it's engine allows it to be.
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#81 | |
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The richest man is not he who has the most, but he who needs the least. |
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#82 |
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They obviously don't want to risk doing anything else or change to much and end up not making the grossly largely sum of money they have been.
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#83 | ||
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Game may look great however, never know. Just depends on the finished product.
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There is nothing more dangerous than sincere ignorance and conscientious stupidity. "Martin Luther King" |
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#84 | |
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Crazy Dogmatic Bullsh!t!
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Im more likely to play a game even if it has a shit storyline and mediocre gameplay just because I can walk around the scenery and get totally lost in it and not some game that has turd brown textures for most of scenery throughout 99% of the game - even if it has amazing gameplay and storyline. I wouldnt be able to bring myself to play it or at least concentrate long enough to even get far into the game
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![]() “I used to be a serial upgrader like you, then i took a downgrade to the knee” -FreedomEclipse |
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#85 |
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#86 | |
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Crazy Dogmatic Bullsh!t!
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remember back in the early days when IW/Treyarch used to give the community dev/mod tools for CoD games?? the communty added all sorts of mods and ported maps in from OTHER GAMES into CoD specially with CoD1 and MW4. I saw maps from medal of honor:AA and maps from quake and loads of other games ported to the game. same thing can be said about earlier Battlefield games and other games where the they gave the community dev tools. but publishers and developers want more money so they stopped giving out dev tools and in effect forced the community to buy map packs as there was no other choice if you wanted to keep playing the game. CoD4:MW1 on the PC still has quite a large group of active players purely because you can play on modded servers or on servers with a crap load of custom maps. Those days are long gone, as they think the community isnt 'smart enough' to use the dev tools they provide... Or isnt that what EA said about BF3??? who knows anyway. all i know that giving the community SDK tools only adds to the popularity and longevity of a game as vanilla gets boring after a while. I personally was sick of the stock maps of MW1 after playing it non stop after 2 weeks and i never touched stock maps again after that until i eventually stopped playing the game entirely
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![]() “I used to be a serial upgrader like you, then i took a downgrade to the knee” -FreedomEclipse Last edited by FreedomEclipse; May 15, 2012 at 04:51 PM. Reason: typo |
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#87 | |
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But not only that. If we look in general, except for Battlefield, Red Faction, Hydrophobia, the fire propagation in Far Cry 2 and the easy map creator in MP, euphoria in GTA 4, the open vast environment of Just Cause 2 and some other minor exemple, there aren't any truly new gameplay features out there. Skyrim is pretty much the same as Oblivion, with some simplified things. There aren't any "epic" battles like in Mount and Blade with tens or hundreds of soldiers on screen. Todd said something in line of "more hardware power will only give us a better looking game 7 feet away, where the player doesn't see much anyway. Nothing more". But in some short clips prior to Oblivion, he argued about the dedication of Bethesda to reinvent TES every time and how the new hardware helped them to achieve such a goal. Now, being no new console, he's view suddenly shifted. I'm not surprised. Going back to CoD, the gameplay is actually the same as before. Just some new story and new maps. Nothing a moding team can't do in a year or two, which rises the question for me: how come people buy this game in such large numbers? ![]() PS: Think how the original Deus Ex for instance, would look on the version of UE that was used for Samaritean demo or on Cry Engine 2/3; how the atmosphere, animations, characters and world detail, could improve the game. |
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#88 |
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Crazy Dogmatic Bullsh!t!
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Because people are sheep.
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#89 | |
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Yeah, me to.
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#90 |
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Crazy Dogmatic Bullsh!t!
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#91 |
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No point in creating a new engine (which they aren't capable of anyway) when your target platform is several year old consoles. When the time finally comes then they will license ID Tech 5 and repeat the cycle again.
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#92 |
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its a pain in the ass to get addapted to a new engine and the new tools that comes with it.. i do rather stick to 1 engine that can do the job what it needs to do an upgrade it trough time when it needs to
i wished if valve released source sdk base 2012... Last edited by Morgoth; May 15, 2012 at 09:00 PM. |
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#93 |
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For a professional it shouldn't be that difficult. After all, they receive support from the engine's developer if they don't want to or can't make they're own.
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#94 |
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Since the regular SDK Base isn't any different from what they use now. The point is, as technology gets better, old engines can't keep up. Example: Do you see any Source and COD engine games using DX11? I don't think so. Do you see these games using modern graphics technology? Not really. The point is, Treyarch has gotten so lazy that in addition to barely touching the engine, they're reusing levels and then charging you money for a half-assed job. I'm done supporting a company that keeps selling the same game and I will consider getting CoD again when they actually put work into making it significantly different, but until then, shame on them.
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#95 | |
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#96 |
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it is interesting to see how long companies can stretch out a game engine. obviously you dont need to have great graphics to have a great game but it doesn't hurt either. and with the right art team behind a project, a game can look amazing even with 5 year old tech.
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#97 | |
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just because they arent naming this engine different doesnt mean its exactly the same engine as 7 years back. and this engine is pretty efficient, resource wise. |
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#98 |
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it is on modern ,drastically over specced for this engine hardware , i can turn every IQ setting to max 24 x enhanced AA(in catalyst) blah blah blah and these games still do 60fps
they are really starting to show their age to me, the blocky shite textures and low detail worlds actually starting to put me off playing at all.... and its as simple as this the AI ,in game physics, lighting and texture detail dont just need upgradeing id start again if i were them its very poor compared to the frostbite engine im not buying another thing from Treyarch till they put some damn effort in
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