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#51 |
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Too bad in won't help not to be shitty console port.
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#52 | |
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man 16bit apps, livin in the past huh, only thing would be games mainly
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#53 |
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Pitty EA games look good but aren't much fun.
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#54 | |
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I know if EA attempted them I would be utterly disappointed. But if lion head bought the rights .. well who knows... You only have to look at diablo 3 sales to figure out if a game franchise is good why change it? |
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#55 |
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@eidairaman1
Windows are quite bad when it comes to compatibility in general. I have encountered many programs (most of those were games) that are [!] less than 5 years old and are 32bit, yet fail on 64bit windows, or on Vista&Win7 in general. From this, quite ironic situations arise: if I want to run there programs/games, if I am on windows at that moment I have to boot into linux and use Wine. I suppose it is pretty ironic when I end up having to use Wine and run those on non-native platforms just because Windows rejects it's own native applications. (Should I remind that in Windows, some parts of it are 32bit exclusive (NOT talking about 16bit program support) - MS has pruned some things in 64bit versions? And that some valid 32bit programs fail to work at all without those? Ba**s. [That is one of the reasons I love Wine - has much better compatibility with older code. Along with being able to run 16bit code on an 64bit OS. And do that with hardly any emulation involved, IIRC. =d ]
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#56 |
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Clinging to 32-bit is just moronic. It's going to get phased out one way or another like 16-bit did. 32 to 64 bit is no different. Also 64-bit doesn't mean more registers, it just means the registers are wider and the ALU is capable to calculating 64-bit words rather than 32-bit words. It just has to do with the size of addressable memory and the amount of size that memory pointers will take up (since addresses are twice the size.) So one one hand you can do larger integer calculations and have more space of them, but takes up more space for all the extra addresses. All in all, 64-bit is not slower or faster, it's just a difference on how memory and arithmetic operations are handled.
32-bit (4Gb space) 0x00000000 - 0xFFFFFFFF 64-bit (16EB space) 0x0000000000000000 - 0xFFFFFFFFFFFFFFFF
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#57 |
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I did read the x86-64 specification, and it says otherwise. (Has double the registers compared to x86; And IIRC, those extra registers are only accessible when running in 64bit mode)
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#58 |
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please please please let the game be battlefield 2143, not a less expensive 15 dollar game like battlefield 1943 was but a full fledged game like battlefield 3 is costing 60 dollars. PLEASE DICE! PLEASE EA! Battlefield 2142 was my favorite game in the series!
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#59 | |
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Quote:
Edit: No, you're right, there are twice as many data registers. It's an optimization thing.
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MyHeat Last edited by Aquinus; May 24, 2012 at 07:18 PM. |
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#60 |
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I think your right thought I read somewhere that the next consoles were going to be 64-bit anyway and I have news for this douche bag the frostbite engine is still broke. They cant even fix bf3 so who cares about what he has to say EA/Dice = Liar
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#62 | |
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Also if you do a lot of bit manipulation, it means you can take more bits at once without going to SIMD instructions and their registers. Anyway, the biggest gain is having more memory available, because having twice the registers does not affect a lot with the typical workloads, even in games. Although that was only tested with simple recompiles of 32 bit binaries to 64 bit binaries, both on normal aplications and games. |
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#63 | |
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IDK ive only had issues with anything that is 16bit primarily and that being games. other than that no issues
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#64 |
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Crazy Dogmatic Bullsh!t!
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you must be a CoD player.
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#65 |
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Heard of virtual pc ŋ?
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#66 | |
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Then you can also tell all those people on dual core machine to upgrade aswell. |
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#67 |
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finally!
I've been the guy pushing on TPU for everyone to go 64 bit for so long now, its time we saw the industry take heed.
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#68 | |
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Im definitely going to run 64bit WIndows next build and probably have a secondary drive for 32 bit OS for games that refuse to run on 64bit
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#69 |
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64 bit + DX11 is the only way to maximise current video cards full potential, so if a game company didnt push it now, next gen GPU's with their 4/6GB of ram would seem quite pointless
eidairaman1: i've never ran into a single game that wont run on a 64 bit OS.
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#70 | |
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What games? name them.... i have never found one that doesnt work unless it was 16bit.
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#71 | |
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#72 | |
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Oddity is it runs at the right frame rate whether fast or smooth compared to the Re Launch of it this Last year (Seemed to have like a PAL frame rate)
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#73 | |
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Not really a anything player.
Although I perfer Cod over anything greater than bF2..... I prefer counter strike over COD although its looking aged.... I know my passinate hatred for EA has alot to do with not liking BF3. And BFBC2 left a bad taste in my mouth.... If I wanted to paly a game where you need to lvl up for hours id play wow. IMO BF 1942 excellent game everything else that followed is almost like a mod... Quote:
There is a huge list of classics that won't run. Although they are old one good thing is most have fan made 3rd party executables or loaders so they will work
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#74 |
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I've been on 64bit system since the release of Vista. I also had 8GB of RAM back then and now i have 6GB (because it's tri channel). My next build will most likely be with 12GB or 16GB of RAM.
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#75 | ||
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Honestly had no idea people even ran the 32 bit windows 7 still. Really? /facepalm Every computer Ive interacted with on a daily basis [that is x86]for the last like... 2 years has been running x64.
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