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#1326 | |
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Last edited by NinkobEi; May 28, 2012 at 04:41 PM. |
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#1327 |
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Eligible for custom title
Join Date: Jun 2007
Location: C:\Program Files (x86)\Aphexdreamer\
Posts: 5,614 (2.59/day)
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I have played 35 hours the past 2 days.
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Sent from my PC using chrome. |
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#1328 |
![]() Join Date: Aug 2010
Location: Trollithia
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wow, that is almost the amount some playerz here from TPU (witch i won't mention their name) played the first 48 hourz.
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![]() Battletag: HolyDiver#1664 |
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#1329 | |
![]() Join Date: Jul 2008
Location: Clifton Park, NY
Posts: 3,131 (1.77/day)
Thanks: 98
Thanked 612 Times in 459 Posts
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#1330 |
![]() Join Date: Apr 2011
Posts: 277 (0.36/day)
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Thanked 40 Times in 31 Posts
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just beat zultan in hell, had to switch out seismic for hammer of the gods, after that it was easy, have been using seismic for so long forgot how much more damage the hammer does, gonna put off taking on belial till tomorrow.
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#1331 | |||
![]() Join Date: Mar 2011
Location: Burlington, VT
Posts: 1,706 (2.15/day)
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Those situations are very, very, few and far between, and it's mostly due to just bad luck. If those little mobs had anything except Molten we probably wouldn't have had to seperate them at all. Quote:
DPS isn't the biggest problem once you pass Nightmare, it's more survivability oriented. People complaining about getting 1 Shot by bosses and Elites are probably both not playing their characters well, and just going for straight damage. At level 58 with my Monk, I've had to ignore items that were DPS upgrades in favour of things like Armor, Block Chance, HP, and most importantly Resistance. Resistance plays a huge role in the higher difficulties, and people who are getting destroyed fail to realize this a lot of the time. If I didn't need 200+ resist to stay alive, I bet I could do a ton more damage, but what good is doing 2x as much damage for 1/100th of the time and not being able to kill anything? Quote:
That being said, when you start adding more players, the mobs basically just get a bit beefier. A lot more hp, and they hit a bit harder, but if they handled it any other way everyone would be too discouraged to play with friends, which goes against their basic intent to have a Multiplayer Action RPG. Then that's your opinion, but there's a reason the game sold 6.5m copies the first week, and a lot of people aroiund here have been playing it non-stop. It definitely is a very well made game, and although Normal was tedious, Nightmare was a lot of challenging fun, and Hell so far has been bloody difficult, but very rewarding.
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“If BF3 doesn't turn out to be the biggest selling PC shooter of all time, then I will eat my graphics card.” -MatTheCat
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#1332 | |
![]() Join Date: Aug 2010
Location: Trollithia
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![]() BTW idk if you guys are updated yet but im bringing this up again http://www.diablofans.com/topic/4502...-farming-spot/ Really expecting this
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![]() Battletag: HolyDiver#1664 |
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#1333 |
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Hardcore Monkey Moderator
Join Date: Feb 2007
Location: Cheeseland (Wisconsin, USA)
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Servers down until 11:00 AM Pacific time (1:00 pm Central) for maintenance and patching.
@Xeno : I kite mobs all the time. Only way I can survive when soloing in NM.
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#1334 | |
![]() Join Date: Jan 2010
Location: Kansas
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![]() I miss spamming potions too. I'd like to see the cooldown for potions get shorter at least.
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![]() BattleTag - Ross#1455 |
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#1335 |
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Doctor Moderator
Join Date: Oct 2004
Location: Bendigo, Australia (NOT THE USA)
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potions are almost worthless atm, i have about 100 of them in my inventory, and i pick up more than i could ever use with the cooldowns.
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#1336 | |
![]() Join Date: Mar 2009
Location: Philippines
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![]() I haven't died in Nightmare against the bosses...but the mobs kill me multiple times, especially when they easily surround me and all of my skills are already in cooldowns.
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#1337 |
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Hardcore Monkey Moderator
Join Date: Feb 2007
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Yeah, I guess there is a fine line between "kiting" and "running for your life while being chased".
![]() I've found the bosses more manageable than groups of mobs in NM too. They need to add an alchemist that can combine lesser potions into better ones. Although I still would have more than I could possibly use. The cooldown would make more sense if the potions were healing over time instead of instantaneous.
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#1338 |
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#1339 | |
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Banstick Dummy
Join Date: Jun 2007
Location: Crystal River, FL
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Right now is the "hooking" period. Once people are hooked they will shell out cash. Mark my words. |
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#1340 |
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Hardcore Monkey Moderator
Join Date: Feb 2007
Location: Cheeseland (Wisconsin, USA)
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Playing with Urlyin we met the "bug swarm of DOOM". Kicked the crap out of 3 of us in seconds, repeatedly. Never did win the fight.
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#1341 |
![]() Join Date: May 2009
Location: In the mountains :) Adirondacks in NY (US)
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thanks for that xeno - i guess i will refrain from having an opinion from now on. i say i'm dropping it and you specifically use that post to start an argument? seriously? the fact that you like it means i'm simply wrong? ok, thanks for the lesson.
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Donate to TPU TeamSpeak Server ![]() TPU TS: ts21.gameservers.com:9207 PSN / XBL / Steam = digibucc | Origin / BF3 = digibuc |
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#1342 |
![]() Join Date: Apr 2008
Location: london
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You should find a good weapon soon. If not, use the blacksmith.
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#1343 | |
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Location: Poland,Slask
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Quote:
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"Let me noobilize you"
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#1344 | |
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Hardcore Monkey Moderator
Join Date: Feb 2007
Location: Cheeseland (Wisconsin, USA)
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He's doing about 530 DPS at the moment. Always looking for better weapons from either mobs or the blacksmith. I have to work more on defense (resistances in particular).
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Blizzard normally doesn't have a "pay to win" mentality, but more of a "pay to get something cool" (like the Astral Horse in Wow). That could change since they are taking a cut from the real money sales. As TMM stated ... We shall see.
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#1345 |
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Banstick Dummy
Join Date: Jun 2007
Location: Crystal River, FL
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#1346 | |
![]() Join Date: Apr 2008
Location: london
Posts: 608 (0.33/day)
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Quote:
Also, when using the blacksmith, spam the same item. I made a raid sword that it only did 80 DPS, so I made 5 more. Out of the 6, 4 did between 80.5-82 DPS, and 2 did between 144-146 DPS. I'm quite sure the item generation algorithm results in different "bands", as opposed to being completely random (as far as DPS is concerned). |
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#1347 | |
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Banstick Dummy
Join Date: Jun 2007
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#1348 |
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Hardcore Monkey Moderator
Join Date: Feb 2007
Location: Cheeseland (Wisconsin, USA)
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I'm wondering if the RMAH is going to be geared toward PVP players (which is supposed to be coming someday). People have already gotten quite far in the game without having to "pay to win".
Just some thoughts.
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#1349 |
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Banstick Dummy
Join Date: Jun 2007
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#1350 | |
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Which brings me to another point, normal isn't difficult, nightmare isn't difficult, hell is somewhat difficult, but inferno is damn hard. So many people are talking like they have run through the entire game when really most are just going by a very narrow window of observation. That's why you have so many people who disagree on so many things. For example if you're a demon hunter, you're going to kite. That's just how the demon hunter plays, same with wizard. And if you're not kiting that means that you have quickly out leveled/out equipped the mobs you're fighting and you WILL kite later. If you're a melee character you're going to kite slightly less because you can't effectively kite. And when talking about difficulty the game IS damn hard. Only 1.8% of characters total have made it to inferno. And on a final note melee *IS* at a slight disadvantage due to their inability to kite difficult mobs. Blizzard said in the press release yesterday that they were going to work on the spikiness of the damage from mobs that just kinda beat the hell out of you before you have a chance to fight back. And that's my 2 cents on people theorycrafting even though they haven't really penetrated far into inferno yet. darkangel can probably attest to the fact that killing butcher is wayyyyy easier than trying to go through act 2 inferno for example. And act 3 inferno is another huge step up from act 2. Unfortunately I haven't made it to act 4 yet but i imagine it's very difficult. |
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