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Old May 30, 2012, 01:31 AM   #1401
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Not with Google step two verification they can't. Also you can set up your home phone to be the authenticator for Battle.net. There is no reason at all to buy anything. They give you the same security for free. Just gotta set it up.

As usual people never read. Not you Haru, just people in general.

yeah, there are secure emails, but there is also a large majority of people who use the same
password for everything (thus, if they have your account info, they have your email info). Not everyone is as smart as we are MM.
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Old May 30, 2012, 01:36 AM   #1402
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yeah, there are secure emails, but there is also a large majority of people who use the same
password for everything (thus, if they have your account info, they have your email info). Not everyone is as smart as we are MM.
Well even if they get your password for gmail they cannot get in to your account unless they some how answer your home phone and hear the random code lol. Battle.net even asks you to make up a pin number that only you know to verify your who you are on YOUR HOME PHONE! My bank isnt that secure lol.

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Old May 30, 2012, 02:09 AM   #1403
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Honestly, I'm down for getting an imbedded microchip to handle security, be able to have 100+char keys for everything.
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Old May 30, 2012, 08:04 AM   #1404
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Adding mounts to D3 is the best idea ever! No seriously!
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Old May 30, 2012, 09:08 AM   #1405
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The game is very poorly balanced for Melee. We simply take too much damage. There are also a lot of Boss abilities that unfairly punish melee compared to ranged. Things like Plague and Molten ONLY affect Melee, and as I said before, Invulnerable Minion is just absolute crap. The most annoying combo for me is a group of Jailor, Mortar, Arcane Enchanted, Waller. When you literally cannot get away and they have AoE attacks that kill you in a couple of hits, your morale starts to weaken.
That either means you have bad gear or wrong spec. Yesterday in act 2 in the oasys i soloed 2 yellows with minions and 1 blue pack, all together - inferno mode ofc. All you need so proper gear/spec. I only move out of desecrator, everything else can be ignored and for frost balls i use serenity. My friend plays barb and he has an ever easier time than me... revenge skill wins lol...

Those are my stats atm:
51k life, 12k armor (with deadly reach and keen eye and encha merc), 770 to all resistances, 24k damage (with buffs in combat), up to 32k for 3secs with blinding flash glyph. I have about 135 hours played on this char. Act 3 is possible but its too going slowly there cause mobs hit harder ofc, so I will get about 900 resistance and over 60k HP and will try again. Imagine that I am fighting in act 2 with a dps spec and i just won't die, while act 3 i get quite hammered even in full protection spec, so just more gear and it will be ok - just like it happened between hell diff-act1 inf and act1 inf - act 2 inf.

SO I just wanted to tell you that its fine now. Although as blizzard said, there are some annoying "damage spikes" on some mobs.

In fact, I think that the game is VERY POORLY balanced for ranged. They have to kite around like crazy and slow effect skills work very badly (even 60-80% slow on fast mobs is like 0% slow). I would not want to be a ranged class in inferno without a group atm...

edit:

Some tips about best farming places when you reach lvl60.
1) start at act 3 hell diff inside the keep dungeons until the big fat ugly poisonous boss - I farmed this many times easily with bad gear.
2) Proceed to inferno and farm everything up to and including Leoric for MANY times.
3) Farm all act 1 inferno many times
4) Avoid spending time in act 2 inferno 1rst part if you are melee. Rush your way to the last part of act 2 and farm MANY times the 3 places inside those portals before fighting Kulle (then kill him aswell he drops 2-4 yellows with nephalem valor buffs)
5) Get MF gear and wear it before last hitting the laste blue or the yellow boss. Although I would like someone to confirm if this works... Atm I got an 140% MF amount from crap gear sitting in my bags for this reason.
6) Buy smart and big upgrades on the AH, rather than small incremental upgrades. 1 strong item for lots of money is better than many small upgrades for just 50k each.
7) Do not attemp act 2 without a good weapon (I know this means u gotta spend 2-5millions on AH for a weapon unless u were lucky in act 1).

I hope this helps. I may post 3 viable monk builds if anyone is interested, all are based on 1hand+shield.

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Old May 30, 2012, 10:50 AM   #1406
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I admitted I was having issues due to me gearing too DPS-oriented earlier. After bumping my resist and hp quite a bit I was having minimal problems. My only problem is that Melee classes HAVE to be tanks. You can't really go DPS with a Melee class because you won't have the survivability required to do ANY damage. Ranged kite mostly because they have the ability to go all out dps and do some kiting to avoid getting hit at all.
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Old May 30, 2012, 11:51 AM   #1407
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Just posting an image of my progress. Act IV Nightmare, on The Prime Evil quest. I'm really digging Witch Doctor.


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Old May 30, 2012, 01:07 PM   #1408
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Act II Hell:
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Old May 30, 2012, 01:39 PM   #1409
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Does dual wielding let you survive long? From what I read it's only a 15% damage boost over 1handed. Need more resists!

Unbuffed. Man my str/vit are far inferior to yours. I thought I had pretty decent stat gear, too lol. But look at that 15.5% dodge, yeah baby!
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Old May 30, 2012, 03:01 PM   #1410
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Act 1 Hell Stats - Wizard LVL 56

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Old May 30, 2012, 03:03 PM   #1411
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act II Inferno (
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Old May 30, 2012, 03:53 PM   #1412
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That either means you have bad gear or wrong spec. Yesterday in act 2 in the oasys i soloed 2 yellows with minions and 1 blue pack, all together - inferno mode ofc. All you need so proper gear/spec. I only move out of desecrator, everything else can be ignored and for frost balls i use serenity. My friend plays barb and he has an ever easier time than me... revenge skill wins lol...
Everything you have said supports him here. He didn't say it was impossible for melee, he said poorly balanced, and he is right. When you are forced int oa certain spec and certain gear just to progress, thats a balance issue when ranged classes could go with many different builds and complete those same tasks just fine. The current setup just pigeon holes melee into at least building semi-tanky the farther you get into Inferno. As I moved into Inferno on my Barb I watched Ufgy commenting on 90k crits, I was getting 50k crits, simply because I had to use some tanky Passives. On a Hell run since it was below us I switched out those and got to the perfect scenario where I dropped down a 101k crit, having about equiv gear to Ufgy. But no way I could ever run that build while progressing through Inferno, I have to build semi-tank and that build would just get wrecked. So instead I had to go back to being a build setup I didn't really want to be just so I could keep moving forward.
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Old May 30, 2012, 04:26 PM   #1413
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Indeed 1Kurgan1, it's bad that ONLY melee tank is viable unless you are totally overgeared with a 1500+ dps 2hander. But that's because even blizzard themselves admitted that inferno beyond act 1 is untested.
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Old May 30, 2012, 04:52 PM   #1414
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Indeed 1Kurgan1, it's bad that ONLY melee tank is viable unless you are totally overgeared with a 1500+ dps 2hander. But that's because even blizzard themselves admitted that inferno beyond act 1 is untested.
Has anyone tried a pure dodge build? I can get up to about 100% dodge with Warcry dodge, sprint dodge, wrath of zerker, and a monk aura. But I think it may be more effective to use threatening shout (20% damage reduce is a crapton). Only for 15 seconds though !
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Old May 30, 2012, 05:43 PM   #1415
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Indeed 1Kurgan1, it's bad that ONLY melee tank is viable unless you are totally overgeared with a 1500+ dps 2hander. But that's because even blizzard themselves admitted that inferno beyond act 1 is untested.
I think they should allow melee classes to use bows. Since both need to be in melee range to build their resource. Playing a Barb with a bow then using Corpse Throw + Ancient spear and a few other treats would end up being a very interesting class and would mix it up a lot. And I know some say that isn't fair, they shouldn't be able to use bows or be a ranged class. But I'll point out that Wizards can use Shields and take a passive that increases Armor by 65%, then they can use their Sword left click (melee range spell) and basically become a melee class. Which impresses me, that class has so many viable builds, or ones that would at least be different. So give that to some others.

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Has anyone tried a pure dodge build? I can get up to about 100% dodge with Warcry dodge, sprint dodge, wrath of zerker, and a monk aura. But I think it may be more effective to use threatening shout (20% damage reduce is a crapton). Only for 15 seconds though !
Problem with Dodge and a Barb is it completely screws Revenge, which is basically our Bread and Butter (hardest hitting ability that isn't on a long cd and it heals on top of that). And either way, getting to that 100% dodge is you popping all those cd's at once, and when it's done your probably done. I personally try and chain my cd's for survivability. I don't run any of the long cd abilities (ancients, enrage, earthquake). I run leap (with 300% armor), revenge (with higher proc chance), Ignore Pain (with resistance buff), and Ground Stomp (with weapon damage, because I run semi-tank using a 2 hander). My strategy is leap in, use the leap armor buff up, once thats done stun them, during this time using revenge to fill my hp bar and volcanic whirlwind for damage, then when leaps of cd rinse and repeat. Basically just alternate between leap and stun, it works nice and I like the playstyle of the build I got, i just dislike the passives I have to take.

I have basically hung up my Barb for now, everything in Inferno has to be kited, and kiting with a melee class (being out of range of something you need to be in range of to deal damage to it) makes no sense. So I'll be playing my wizard for now, they are insanely fun.
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Old May 30, 2012, 06:12 PM   #1416
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300% armor leap is worthless, at least if you're using it for the armor.
2 things: A: it's 4 seconds. and B: It really only adds maybe 10-15% damage reduction. Based on those numbers, you're better off using threatening shout
Do you not use War Cry for the 50% resistance buff?
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Old May 30, 2012, 06:22 PM   #1417
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300% armor leap is worthless, at least if you're using it for the armor.
2 things: A: it's 4 seconds. and B: It really only adds maybe 10-15% damage reduction. Based on those numbers, you're better off using threatening shout which is 20% damage debuff + 15% attack speed debuff for 15 seconds
Do you not use War Cry for the 50% resistance buff?
I disagree, your guesstimate is wrong on the % armor gained, I gain 28% damage reduction (thats a lot puts me well over 80% which is more than enough adding in the physical resist I got). 4 seconds is more than enough, I usually get a Revenge proc that I drop after the Armor buff wears off, then wait about a second or two and stun, then 2 - 3 more seconds leap is back off cooldown. It's a fantastic chain of abilities and the fact that my leap non-crit hits for about 10k it adds a bit of aoe damage to the scenario as well and gives me a slow and an escape mechanic (things threatening shout wouldnt do). Overall I find leap more useful as it does more than just buff/debuff. And I mean Warcry, not Ignore Pain (thats why I said with resistance buff). Also add in the fact that you can't be hit when your in the air, and you can leap over frost orbs (don't need enrage when you can do this), I love leap, couldn't be without it.
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Old May 30, 2012, 08:21 PM   #1418
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Old May 31, 2012, 01:45 AM   #1419
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So if you're a monk, this is about what you are going to need to beat inferno:

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Old May 31, 2012, 03:18 AM   #1420
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I really gotta get one of those String of Ears belts.. too bad every single meele character is going for the same thing. Prices on them are absurd. Anyone have luck finding one? I'd like to know where! ps. two level 60s, still not a single legendary drop ;/
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Old May 31, 2012, 11:16 AM   #1421
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I really gotta get one of those String of Ears belts.. too bad every single meele character is going for the same thing. Prices on them are absurd. Anyone have luck finding one? I'd like to know where! ps. two level 60s, still not a single legendary drop ;/
That's because the supply in the AH affects the drop rates. Higher supply in AH = lower drop rates
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Old May 31, 2012, 12:44 PM   #1422
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picked up Diablo 2 from the Blizzard store its mostly for my daughter (10 years) to play while im on D3. She does have a Barb in D3 who is lvl 9, but that cuts into my playtime >_< Also i figure she can get accustomed to Diablo by way of #2 and it will run on just about any system, even integrated gfx
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Old May 31, 2012, 12:49 PM   #1423
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That's because the supply in the AH affects the drop rates. Higher supply in AH = lower drop rates
This is fact? Do you have a source link?

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picked up Diablo 2 from the Blizzard store its mostly for my daughter (10 years) to play while im on D3. She does have a Barb in D3 who is lvl 9, but that cuts into my playtime >_< Also i figure she can get accustomed to Diablo by way of #2 and it will run on just about any system, even integrated gfx
Oh buy here her own copy ya cheepskate. (Just kidding as it sounds like it won't play on here rig)
Sounds like a good plan to get your computer back. lol
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Old May 31, 2012, 12:52 PM   #1424
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This is fact? Do you have a source link?
http://blues.incgamers.com/Posts/10/...ed-by-ah-stock

http://diablo.incgamers.com/blog/com...age-of-the-1-9
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Old May 31, 2012, 12:55 PM   #1425
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This is fact? Do you have a source link?



Oh buy here her own copy ya cheepskate. (Just kidding as it sounds like it won't play on here rig)
Sounds like a good plan to get your computer back. lol
You abandoned me Kreij. You left me to the minions of hell.
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