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#426 |
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Lol, the irony. I don't mind starting over. I have NVG's though... Thing is, with raycasting finally working with the moon at night, I'd rather not use the NVG's.
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#427 |
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yeah most servers stilll run on old patches, that sucks donkey balls
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#428 |
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eh, Im still hoping they will implement the ability to use the mods ACE and ACRE ingame like with ArmA II. They are SOOOOOO useful. ACE allows you to put on and take off different equipment without having to go to the backpack as well as change ammo and exchange magazine. Another feature is that you can apply medical stuff to yourself and comrades without the whole tedious crap we go through now. ACRE works hand in hand with TeamSpeak and allows you to set channels and such so that you can communicate long and short range. They are essentially CB radios. If you look at the ArmA II HQ page you will see some vids I posted that have the comms in them. Very useful. ACRE for sure since the likely hood of people having a CB during a Zombie Apocalypse is high. If they make it so that everyone starts with a radio, they can switch through channels to find people to comm with. You can also set squelch and scramblers. Totally epic mods.
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#429 |
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Linux Advocate
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this game is worse now. the update has made it very hard to connect to a server. also, there seem to be a lot of bugs with zombies now out in the open. it is too easy to hide in a house. also, i have been booted a bunch of times as server clear out people.
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#430 |
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same as when they always update. It will take a good day before the connection issues are fixed.
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#431 | |
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Hey easy, I invite you to play ArmA II with me tonight. Im playing on the United Operations Server. It will let you see how the game improves with ACE and ACRE. It is fun and very military like. Also,, the Squad XML works ingame in ArmA II and DayZ Mod. |
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#432 |
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The Knife in your Back
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Yeah I couldn't find any server that was playable. Which is weird, why are they all on the beta patch? I was playing yesterday on these same servers and they weren't on that beta patch?
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#433 |
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Today i scared off a team of 5 people looting story sabor only killed 2 of them then they drove off in a truck. Looted them for a dmr and 8 mags. Time to snipe electro!
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#434 |
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The Knife in your Back
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The new Dayz Forum header...
![]() it made me laugh, lol.
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#435 |
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I keep hoping to see the "big" update.. The game is still just a shell and I'm starting to think it's going to remain that way.. Usually the modders get burnt out right about now and just abandon the project, when they see they bit off more then they can chew, with Bohemias crap coding..
I want to like this game but after a week, it's all just running around from place to place, looking for weapons and people to shoot at..
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#436 | |
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#437 |
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that is a fair assessment, however the game is executed perfectly. i have a lot of fun creeping around trying to avoid zombies and grabbing weapons and supplies. i thought i would hate this type of game but i actually really enjoy it.
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#438 | |
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The Knife in your Back
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Also what you are doing and sound like you are bored with is what this mods suppose to be. Basically just survive, the only quest is to live, get a tent setup and loot built up incase you die. Thats it, and any future things they have planned for the game isn't going to change that much at all. Theres other zombie games out there with quests or more zombies to kill, heck the object of this game is to almost not even kill a zombie. So if the concept is boring to you, it probably won't get any better as it is what it's intended to be already.
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#439 |
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I really, REALLY want a stand alone version of this game. I think it will be epic.
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#440 |
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I see "winning" this game as this: Having a group of trusted players and having a nicely sized base camp with lots of loot and vehicles. With the bear traps in the game, making a base camp (and keeping it) should be a bit easier. I've heard Rocket mention building structures and things like that... To me it's all about starting civilization over again.
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#441 | |
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The Knife in your Back
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#442 | |
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#443 |
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The game could get much better.. bandit NPC roaming groups, black market type sales, perks, more accesibility to vehicles, even if they are just a 2 seater bike.. Something..lol..
More atmosphere, I'd like to see a chopper flying overhead once in a while or something.. There can still be things that happen and objectives as well. That can be implemented easy and I know that, because I spent like a year making zombie maps and other things for Arma.. You could go talk to a guy who has missions avilable, take the mission and go complete it for a reward.. It needs more extras, more candy.. Like I had this building you could go to called "Dr. Kevorkians lasik" You went into the building then paid for the surgery and it went into a small Cutscene that zoomed out and circled the top of the building, then you heard a drilling noise and a loud scream, like someone was being tortured. Then you snapped back into game and your view distance was increased.. All Client side.. Little things mean alot. :P The game is nothing to be scoffed at, it took a huge amount of work to get it where it is for sure. I actually know what he had to do to code this and there are scripts apon scrips he had to write from scratch, as well as all kinds of other things.. It's a great idea that I hope to see come to "full" fruition.
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#444 | ||
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The Knife in your Back
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I personally don't want to see as much atmosphere as you talk about. All of that in very moderate amounts will be ok, I don't want NPC's or quests even 1 in each town I think would be too much, it's an apoccolypse after. I like the feeling of being the last seed of humanity, and I think thats the direction of the mod in general. Adding in NPC's with quests and junk just doesn't make a ton of sense unless they have these people kidnap your loved ones. If I ran across an NPC who was like "if you go get my cat from that tree surrounded by zombie's I'll give you 10 pieces of food, 5 cans of pop, and 5 stanag clips", I'd tell him to shove it as you can make it by in this game without even killing a zombie, killing them should be a last ditch effort. As I said above I think this game is closer to Skyrim. but adding NPC's, quests and sort of factions, if I wanted that I would just play Skyrim. I do hope they keep at it, but I'm just saying this because you made it sound like they've already given up, but they have been patching at a pretty good pace, and having played other Alpha's (one done by companies that actually have a budget and people they pay) that are far worse than this, and I'm not talking about lack of content only I'm talking about unplayable games.
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![]() Youtube - The WarZ Myths + Gameplay, BF3 Weapon Reviews and more Dual Loop HAF 922 Build | Dxtory and x264 Codec Guide “Daniel Craig is my Wookiee bitch now!” -Harrison Ford Last edited by 1Kurgan1; Jul 11, 2012 at 07:22 PM. |
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#445 | |
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#446 |
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He explains a lot of where he sees DayZ going. It will become standalone in the future.
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#447 |
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Hey Ducky!
Listen, I was just wondering if you have ever heard of the ACE and ACRE mods? I have been hearing about them a lot, lately.
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#448 | |
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#449 |
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yeah i just installed, will be giving it a try later today. i heard ducky talking about it the other day.
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#450 | |
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