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#1 |
![]() Join Date: Aug 2007
Location: Netherlands
Posts: 2,650 (1.25/day)
Thanks: 80
Thanked 217 Times in 160 Posts
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Morgoths Work station
To view this case mod, go here.
Specs: Intel Xeon E5520 Intel Xeon E5520 @ stock Evga W555 sr-2 2xCPu on water (3 rads 120x120) Swiftech 655 pump, gpu, ram on air 12gb ram 1066mhz hd5970 2x Seagate Barracuda 7200.11 500GB 32MB Cache SATA2 Samsung 206bw 20inch 16:10 Case techbench Corsair Powersupply CMPSU-1000HXEU 1000W, Modular Operating System Windows 7 ultimate 64bit This is my Workstation where i Make my Games and play games on Im using a Bottle as water resovaire im planing to get a pci-e ssd revrodrive or a large ramdisk to improve my work |
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#2 |
![]() Join Date: May 2010
Location: Canada
Posts: 1,881 (1.72/day)
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Nice rig morgoth! The batmobile looks lonely, he's the only car in the garage :(
Working on a rpg?
__________________
Why dazzle 'em with brilliance when you can baffle 'em with bullshit. Alterius non sit, qui potest esse sui! Und setzet ihr nicht das leben ein, Nie wird euch das leben gewonnen sein! If knowledge is power, then ignorance is bliss! If god didn't want them sheared, he wouldn't have made them sheep! |
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#3 |
![]() Join Date: Aug 2007
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no im working on this http://www.moddb.com/mods/biohazard-project
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#4 |
![]() Join Date: Aug 2007
Location: Netherlands
Posts: 2,650 (1.25/day)
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anny cons or pro's ?
sould i add some leds? mybe a x mass tree to it ? Last edited by Morgoth; Jul 10, 2012 at 08:18 PM. |
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#5 |
![]() Join Date: May 2010
Location: Canada
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You guys working on a new part for the series or revamping that one? Will that be for PC only? Pretty cool either way! Just would have liked to see some action during the demo vid ;)
If it was me I'd spend some time on the wiring and tubing to make it look nicer but it's a workhorse not a showhorse so ya, and NO. No lights lol Maybe add another GFX card when you can :toast:
__________________
Why dazzle 'em with brilliance when you can baffle 'em with bullshit. Alterius non sit, qui potest esse sui! Und setzet ihr nicht das leben ein, Nie wird euch das leben gewonnen sein! If knowledge is power, then ignorance is bliss! If god didn't want them sheared, he wouldn't have made them sheep! |
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#6 |
![]() Join Date: Aug 2007
Location: Netherlands
Posts: 2,650 (1.25/day)
Thanks: 80
Thanked 217 Times in 160 Posts
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i could make the wiring bether if i can get extention cabels, they are to short to get proper wiring
we are doing simelaire like resident evil remake 1, revamp orginal, but add some other stuff with it and sdk 2007 only supports pc, with out sdk 2009 or 2012 no linux or mac, or xbox support |
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#7 |
![]() Join Date: May 2010
Location: Canada
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It isn't totally necessary morgoth lol You asked/insisted so i commented, of course if it's something you want to do and end up doing i think your rig will look better :)
I'm guessing "SDK" is the program/s you use to design the game itself? How long before a demo is out? More realistic GFX & blood. PLEASE :D
__________________
Why dazzle 'em with brilliance when you can baffle 'em with bullshit. Alterius non sit, qui potest esse sui! Und setzet ihr nicht das leben ein, Nie wird euch das leben gewonnen sein! If knowledge is power, then ignorance is bliss! If god didn't want them sheared, he wouldn't have made them sheep! |
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#8 |
![]() Join Date: Aug 2007
Location: Netherlands
Posts: 2,650 (1.25/day)
Thanks: 80
Thanked 217 Times in 160 Posts
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yes we use source sdk 2007 we are aiming to release it end 2012
first release wil be our first map you be needing nmrih mod to play it until we got our code finished |
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#9 |
![]() Join Date: May 2010
Location: Canada
Posts: 1,881 (1.72/day)
Thanks: 623
Thanked 419 Times in 344 Posts
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Sweet! I miss RE series, haven't played since PS1 days :o Keep us updated Morgoth :)
__________________
Why dazzle 'em with brilliance when you can baffle 'em with bullshit. Alterius non sit, qui potest esse sui! Und setzet ihr nicht das leben ein, Nie wird euch das leben gewonnen sein! If knowledge is power, then ignorance is bliss! If god didn't want them sheared, he wouldn't have made them sheep! |
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