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Old Jul 23, 2012, 02:55 PM   #651
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How ironic. This zombie survival mod is no longer about zombies. It's about people killing people. The game needs a white flag (or white cap) mod. You wear a white cap - you don't shoot people. If you wear white cap and shoot first - you get server killed.

If you shoot a white cap - you're a dick.

It's losing it's way - at least for me.
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Old Jul 23, 2012, 03:01 PM   #652
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they should introduce a grouping option, seems pretty unlikely that in a zombie apocalypse humans fight each other more than they fight the zombies, and grouping up would be far more common
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Old Jul 23, 2012, 03:01 PM   #653
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I love the threat of being taken out at any given time by some jerk with an M107. The zombies are annoying as they are now but don't forget it's an alpha, so maybe we'll see hundreds, maybe even thousands of them investing towns so it'll be a shit-tonne harder to PvP.

Just imagine a whole town over ran with hundreds of the fuckers. That'd be fun, especially if you have the added fear of people watching from afar, waiting for you to clear the way only for them to kill you and take the town.

Oh the possibilities.
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Old Jul 23, 2012, 05:19 PM   #654
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People killing people is to be expected, and here's why.

1) The game is hard when you start. When you have no idea whats going on, I progressively got better, not only at playing but learning where items I wanted actually spawned. So getting back guns and other things honestly doesn't take very long now, and avoiding zombies isn't even a problem. So once you are well setup, dealing with those zombies is usually the last of your worries, only time it's an issue is if you know people are near and you don't want to give away your location. Or you don't want to shoot and get zombies on you while oyu are in a PvP situation.

2) Real life to Video Games just doesn't scale well. In real life when you see someone and offer support to them, they join you. This person now lives with you, you require this person to watch your back and they require you to watch theirs. Online running across random people, these are people you will never probably see again. Sure they could give you some sort of rewards for assists other players, but in real life the reward is knowing this person will be there for you, so giving you any sort of reward beyond that is going to be more of an RPG type element and not a realistic one.

I think mostly the problem is, is just that real life to videogames just doesn't scale correctly. But the fact that once you got down surviving, it becomes a lot easier.
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Old Jul 23, 2012, 05:41 PM   #655
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New beta patch out and 1.7.2.4 is targeted for Wednesday.
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Old Jul 23, 2012, 06:11 PM   #656
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Just got out to save my car and saw my gun was gong then i got hacked again along with everyone on the server... This new hack is starting to piss me off.
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Old Jul 23, 2012, 06:13 PM   #657
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New beta patch out and 1.7.2.4 is targeted for Wednesday.
Of course! After everyone finally updated to the latest ArmA 2 beta patch and things are working well.
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Old Jul 23, 2012, 06:27 PM   #658
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Originally Posted by 1Kurgan1 View Post
People killing people is to be expected, and here's why.

1) The game is hard when you start. When you have no idea whats going on, I progressively got better, not only at playing but learning where items I wanted actually spawned. So getting back guns and other things honestly doesn't take very long now, and avoiding zombies isn't even a problem. So once you are well setup, dealing with those zombies is usually the last of your worries, only time it's an issue is if you know people are near and you don't want to give away your location. Or you don't want to shoot and get zombies on you while oyu are in a PvP situation.

2) Real life to Video Games just doesn't scale well. In real life when you see someone and offer support to them, they join you. This person now lives with you, you require this person to watch your back and they require you to watch theirs. Online running across random people, these are people you will never probably see again. Sure they could give you some sort of rewards for assists other players, but in real life the reward is knowing this person will be there for you, so giving you any sort of reward beyond that is going to be more of an RPG type element and not a realistic one.

I think mostly the problem is, is just that real life to videogames just doesn't scale correctly. But the fact that once you got down surviving, it becomes a lot easier.
I think its more the fact that it is a video game and survival in a video game is irrelevant because you die you just respawn. Theres really not much at stake other then loosing all your stuff you found. But after a while it becomes easy to get everything again if you know where to go like you said.
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Old Jul 23, 2012, 06:49 PM   #659
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Hmm, if i wanted to kill everything I'd just play any old fps. I think IC's idea of a mass infestation is better - force players to play with each other, not against.

Like i say - it's no longer a zombie game when people kill you more than zombies do. May as well get rid of the zombies and call it Arma II. Oh wait....
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Old Jul 23, 2012, 06:52 PM   #660
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Two things they need to do.

1. Turn side chat back on. This was a great tool in calling out where snipers are and generally a more friendly atmosphere.

2. Zombies need to hear gunshots. This has been broken, apparently it is getting fixed in the next patch.


I guess there's nothing wrong with not liking the game. Just don't play it.
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Old Jul 23, 2012, 06:54 PM   #661
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Two things they need to do.

1. Turn side chat back on. This was a great tool in calling out where snipers are and generally a more friendly atmosphere.

2. Zombies need to hear gunshots. This has been broken, apparently it is getting fixed in the next patch.


I guess there's nothing wrong with not liking the game. Just don't play it.
Where did you guys get to last night when i got off? or were you guys still Server hopping?
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Old Jul 23, 2012, 06:56 PM   #662
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or were you guys need Server hopping?
WAT?

We went looking for car parts and for Ducky. Ufgy sniped a guy at a crashed heli from 800 meters, and we gave a guy named Sven some meat.
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Old Jul 23, 2012, 06:57 PM   #663
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I am in server us175 i think or us 175 named i7 i know where 1 atv is out og gass and i am on the way to fix another.
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Old Jul 23, 2012, 06:58 PM   #664
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WAT?

We went looking for car parts and for Ducky. Ufgy sniped a guy at a crashed heli from 800 meters, and we gave a guy named Sven some meat.
yeah but what town/city did you guys stop near and logged off at? I fixed it.
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Old Jul 23, 2012, 06:59 PM   #665
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Somewhere around Stary/Novy.
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Old Jul 23, 2012, 07:13 PM   #666
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and we gave a guy named Sven some meat.
I bet you did.
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Old Jul 23, 2012, 07:15 PM   #667
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I bet you did.
When are you getting this game?
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Old Jul 23, 2012, 07:22 PM   #668
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When are you getting this game?
I have this game. Ive just been really sick for a few days now.
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Old Jul 23, 2012, 07:25 PM   #669
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Ok According on what time I get things packed up for the vacation I will be on tonight and you guys will have to teach me the ropes.
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Old Jul 23, 2012, 07:28 PM   #670
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Ok According on what time I get things packed up for the vacation I will be on tonight and you guys will have to teach me the ropes.
Well apparently you have to give Sven some meat.
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Old Jul 23, 2012, 07:48 PM   #671
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1. Turn side chat back on. This was a great tool in calling out where snipers are and generally a more friendly atmosphere.
Why have they disabled it anyway? In my opinion this just helps to divide the player base, and makes communication much more difficult! Do you what reason they had to do that?
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Old Jul 23, 2012, 08:16 PM   #672
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I think its more the fact that it is a video game and survival in a video game is irrelevant because you die you just respawn. Theres really not much at stake other then loosing all your stuff you found. But after a while it becomes easy to get everything again if you know where to go like you said.
Yeah, that exactly ties into #2. You don't need to survive in this game even, you just need to find your corpse. And you don't need these people to guard you, because you don't have to sleep, you can just log out. There needs to be some sort of reward system for helping others, but it can't be something over the top when this is suppose to be realistic, hard to find that balance.

Also I think voice chat area is too small and not directional enough. If it was a longer range you could yell out to people, I've noticed if you actually talk people are usually friendly. Because now you aren't just some thing running around, the first guy I killed talked on his mic as he was dying and it made me feel bad. But increased range brings problems, like people already play mic tricks with sound effects, and it's too hard to pin point them, so it almost sounds like it's really there. So they would need to make it obviously directional.

Quote:
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I have this game. Ive just been really sick for a few days now.
Whats this! I thought you were only getting it if it went back to $5... This is an outrage!
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Old Jul 23, 2012, 10:07 PM   #673
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Yeah, that exactly ties into #2. You don't need to survive in this game even, you just need to find your corpse. And you don't need these people to guard you, because you don't have to sleep, you can just log out. There needs to be some sort of reward system for helping others, but it can't be something over the top when this is suppose to be realistic, hard to find that balance.

Also I think voice chat area is too small and not directional enough. If it was a longer range you could yell out to people, I've noticed if you actually talk people are usually friendly. Because now you aren't just some thing running around, the first guy I killed talked on his mic as he was dying and it made me feel bad. But increased range brings problems, like people already play mic tricks with sound effects, and it's too hard to pin point them, so it almost sounds like it's really there. So they would need to make it obviously directional.



Whats this! I thought you were only getting it if it went back to $5... This is an outrage!
My take on VOIP is to enable at least ACRE for radio communication. CB radios are common so, when cell towers are down, you use walkies and CB and HAM.

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Old Jul 23, 2012, 10:27 PM   #674
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--Catnip, can you describe this new Hack?
Yeah everyone in the game gets teleport to one location and everyone shoots each other or the hacker has a trap waiting. This one had a chopper and killed us all. the first time this happend to me i was ported to the bottom right island on the map with everyone else. I shot like 5 people then ran and logged off. I have 2 accounts and its happend to both.
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Old Jul 23, 2012, 10:40 PM   #675
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Yeah everyone in the game gets teleport to one location and everyone shoots each other or the hacker has a trap waiting. This one had a chopper and killed us all. the first time this happend to me i was ported to the bottom right island on the map with everyone else. I shot like 5 people then ran and logged off. I have 2 accounts and its happend to both.
damn sorry man.

I found another mod that would be great for DayZ. I am sure most people would love to be able to start brush and forest fires in-game. This mod does that as well as makes smoke auto-block the AI from seeing you.

http://forums.bistudio.com/showthrea...Fire-And-Smoke



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