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Old Sep 3, 2012, 05:19 PM   #15676
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I'm glad that weapons patch is finally coming out, be waiting for some of those weapons changes and the flare changes on the chopper for about a month now, was hoping they would have done it before Armored Kill release. Was wondering if they would do it at PS3 AK launch that way the weapons changes went live on all platforms. Guess thats what they are going with, thats nice.
That pisses me off they get it ahead of us. 911 what a release date
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Old Sep 3, 2012, 05:55 PM   #15677
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%u2022 Removed flares from gunner position in helicopters. With the right combination of unlocks, an attack helicopter could be effectively invulnerable to lock on missiles. Removing the flares from the gunner balances the attack helicopter against ground fire.
Wow! that just made me quit this shit game.
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Old Sep 3, 2012, 06:01 PM   #15678
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Wow! that just made me quit this shit game.
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Old Sep 3, 2012, 06:37 PM   #15679
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Fixed so the spawn menu always disappears when you are revived.
yay finally.
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Old Sep 3, 2012, 06:56 PM   #15680
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Hopefully with this round of weapon changes it doesn't fuck with other stuff like before.
That in itself would be a miracle. Take this one for example:

"FIM92 and IGLA now lock on to air vehicles at both lower altitudes and longer distances."

I think this might break the below radar perk.

I also hope this means that you can destroy a soflam without the need of the tv missile now: Helicopter weapons can now destroy equipment with splash damage.

I hate this one:
Changed how MCOM station defend/attack kill score is calculated. Victim no longer needs to arm/disarm the crate but rather be in a 5 meter radius of the crate. Also increased kills needed for the Crate Defend Ribbon from 2 to 4. Overall, these changes should make it somewhat easier to get the ribbon, while increasing the opportunity

I do not even have 1 the MCOM defender ribbon yet and now I need twice the kills?
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Old Sep 3, 2012, 07:07 PM   #15681
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Wow! that just made me quit this shit game.
Oh please foolio. Maybe I actually have a chance against a skillfully-manned heli now. Yeah maybe that's not "realistic" but this is not ArmA.
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Old Sep 3, 2012, 07:13 PM   #15682
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Old Sep 3, 2012, 07:19 PM   #15683
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I wanted to see him take off on it too like a space ship rocket.
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Old Sep 3, 2012, 08:04 PM   #15684
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Yeah I know too much whine from me today. They just take shortcuts with everything. Let them take away flares but let me kill AA with a single TV hit. Its actually DICE listening to whiners that get owned by helos.
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Old Sep 3, 2012, 08:07 PM   #15685
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Yeah I know too much whine from me today. They just take shortcuts with everything. Let them take away flares but let me kill AA with a single TV hit. Its actually DICE listening to whiners that get owned by helos.
Its balancing! jets only have one way of counter measures at a time just like every other vehicle. Why should the hhelicopter be so different? Even if their are 2 occupants the gunner can still reinhell on ground troops either way. I got 31 kills in the gunner seat last night and didnt pop my flares once.
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Old Sep 3, 2012, 08:13 PM   #15686
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Its balancing! jets only have one way of counter measures at a time just like every other vehicle. Why should the hhelicopter be so different? Even if their are 2 occupants the gunner can still reinhell on ground troops either way. I got 31 kills in the gunner seat last night and didnt pop my flares once.
Jets can easily distance a lock, heli can't. Jets have needed a nerf for a while... tired of stupid nerfs.
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Old Sep 3, 2012, 08:20 PM   #15687
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I guess I'm never going to unlock the Maverick dog tag. 50 kills with jet and 25 helo kills. It's going to be BF6 before I get that many.

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Old Sep 3, 2012, 10:31 PM   #15688
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I guess I'm never going to unlock the Maverick dog tag. 50 kills with jet and 25 helo kills. It's going to be BF6 before I get that many.

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Old Sep 4, 2012, 04:33 AM   #15689
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How do you get 111% accuracy in a match???

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Old Sep 4, 2012, 04:35 AM   #15690
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Its balancing! jets only have one way of counter measures at a time just like every other vehicle. Why should the hhelicopter be so different? Even if their are 2 occupants the gunner can still reinhell on ground troops either way. I got 31 kills in the gunner seat last night and didnt pop my flares once.
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Jets can easily distance a lock, heli can't. Jets have needed a nerf for a while... tired of stupid nerfs.
Agree with Haru. I do think double flares + below radar was pretty retarded, a good pilot was invulnerable. But at least you could lock on and waste some Iglas on them. Jets you might be able to establish a lock and maybe waste 1 rocket on it, but they will flare it or out run it, then just fly off the map and come back when the cooldown has reset. Overall I feel flying is too much of it's own game, removing double flares helps that a bit, but I think Igla's should be able to lock onto Jets at a farther distance or something else needs to be done.
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Old Sep 4, 2012, 06:21 AM   #15691
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The problem with not being able to long lock jets is that they can use double stealth right? They have to almost be on top of you to be able to establish a lock when they do that perk stacking.
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Old Sep 4, 2012, 08:25 AM   #15692
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How do you get 111% accuracy in a match???

http://img.techpowerup.org/120904/Capture063474.jpg
One Bullet, two kills.
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Old Sep 4, 2012, 08:45 AM   #15693
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Okay - makes sense
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Old Sep 4, 2012, 09:26 AM   #15694
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Originally Posted by mastrdrver View Post
That in itself would be a miracle. Take this one for example:

"FIM92 and IGLA now lock on to air vehicles at both lower altitudes and longer distances."

I think this might break the below radar perk.

I also hope this means that you can destroy a soflam without the need of the tv missile now: Helicopter weapons can now destroy equipment with splash damage.

I hate this one:
Changed how MCOM station defend/attack kill score is calculated. Victim no longer needs to arm/disarm the crate but rather be in a 5 meter radius of the crate. Also increased kills needed for the Crate Defend Ribbon from 2 to 4. Overall, these changes should make it somewhat easier to get the ribbon, while increasing the opportunity

I do not even have 1 the MCOM defender ribbon yet and now I need twice the kills?
I found when using my C4 to defend(2 kills at ounce for one ribbon) I got the ribbon more often then if I had sat there shooting them with the gun.At least now you can be in cover for it now instead of on top of it and get 1 kill at a time.

My only complaint is the mortar,Now it seems like it takes 4-5 hits(2-3 in HC mode) to kill one guy.Wish the damage from from them was more,By the time I get 300 kills BF 7 will be out.Anyways the patch is downloading now.At 5 am eastern.
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Old Sep 4, 2012, 11:11 AM   #15695
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Okay - makes sense
Shotguns make it super easy to break 100% Aim, also noobtubes, rockets, and grenades as well. An engineer on a close quarter map with a rocket and a shotgun should not be under 100% aim ever.
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Old Sep 4, 2012, 11:16 AM   #15696
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Played alittle last night and yes the dart still works great close up! I was getting one shots with it in crowds of people. Some douche called me a dart whore so it must still be a hated weapon. Opened origin up before I left to let the new patch download. Hope it doesn't kill and of the good weapons.
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Old Sep 4, 2012, 11:18 AM   #15697
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Dart or Mass isn't any different that the 870 now, and at the right range, thats a one shot. Heck even the semi-auto m1014 can one shot, just have to hit them with most of the pellets and be in the right range. But I use the 1014 on Noshar TDM a lot and it just rapes.
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Old Sep 4, 2012, 02:55 PM   #15698
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Dart or Mass isn't any different that the 870 now, and at the right range, thats a one shot. Heck even the semi-auto m1014 can one shot, just have to hit them with most of the pellets and be in the right range. But I use the 1014 on Noshar TDM a lot and it just rapes.
Mine wasn't working very well against you the other night. Still wish I could of stabbed you in the nuts the other night when you leaped down with your balls in my face from the railroad tracks
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Old Sep 4, 2012, 03:21 PM   #15699
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Think I actually finally managed a front stab last night but dude was turning at the time and it happened pretty fast so...

The victim did say "nice" in chat, though.
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Old Sep 4, 2012, 03:27 PM   #15700
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Think I actually finally managed a front stab last night but dude was turning at the time and it happened pretty fast so...

The victim did say "nice" in chat, though.
Told ya
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