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#51 | |
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Banstick Dummy
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#52 | |
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![]() Oh yeah, that's not including the time it takes to tell the muscles in your arm and hand to move the mouse or press some keys. The only thing that I can see a 120hz display helping with is reduced ghosting and providing a more fluid picture for rapidly changing events and that only helps you if you can decipher everything going on at any given moment.
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#53 | |
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Banstick Dummy
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#54 | |
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I cant say that 60 to 120 would make nearly as much of a difference, but I could see it doing some good. I remember seeing 75 back when I had a CRT, and it was very noticeable.
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#55 | |
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Overclocked quantum bit
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I have a 120Hz monitor and will vouch for this.
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#56 |
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Show me the top one hundred shooter players in any given game and have them all use CRT vs LED at 60 or 120 hz and they'll be no discernable pattern in their performance.
120hz is mainly useful for 3d gaming. The percentile of people that can notice the difference visually between 120 and 60 is even less than that of 24 to 60 and it depends on the rendering engine in question and the software being displayed. I find that most people convince themselves there's a difference so they can justify spending the money on multiple high end GPUs and spiffy 'backlit LED' 3d monitors alongside. Sounds almost like you're hinting at suggestion on whether you should buy one? If so you should be more worried about other pertinent factors. Having a VG278 as well, I can attest that 60hz on my 30" at 1600p is still more enjoyable than having a handful of games running true 120 on the 27"
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#57 | |
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#58 |
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No its more people how use vsync give there selfs a disadvantage, I play a lot of FPS and also live with the Tearing for more smooth movement and i use a 120hz screen and pop 200+ frames.
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#59 |
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My answer would be... it depends on the game. Fast paced FPS games, it really does help. Games like Quake (any of them), TF2, Tribes Ascend, CoD series, etc. When I was playing quakelive on a regular basis, it helped my overall accuracy about 5-6%. Most notably, it helped my lightning gun percentage a good 6-8%. 30-32% to 35-40%.
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#60 | |
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#61 | |
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It is precicely because you're the bottleneck that you need to be constantly fed ahead of time, since the speed of the game depends entirely on you. Now he can compensate for that 8.3ms with skill and and reflexes, but it is harder. Also if i am in mid aim, and i am trying to intersect my crosshairs with the other guys face, and I get notice 8.3ms earlier that i have reached my target, I will be less likely to overshoot and my accuracy will increase. So not only do i have more time to react, but also better accuracy, and that is an advantage. I also have more information regarding the speed and pattern of motion - i have double the datapoints with which to predict a moving target, and any patterns with which it moves. All of these things added up make a noticeable difference. And yes, any pro FPS gamer will tell you how they cried when they went to LCD. Last edited by phanbuey; Sep 12, 2012 at 04:44 PM. |
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#62 |
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NO NO NO. anything above 30-40fps your eye or brain cant detect.
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#63 |
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#64 |
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#65 |
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I "can't detect" anything above 20fps, but no matter.
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#66 |
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#67 |
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If you sit in pitch black room in absolute darkness and then suddenly for 1/100th of a second light turns on and off would you see it? I know I would see it. Some trained pilots can identify 200 fps.
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#68 |
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#69 |
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I lol.. Been playing games since games were games.. Talking pong here.. It is noticeable.. A drop from 60 to 50 IS noticeable.. Once you learn how to perceive 120 hz.. The drop to 60 is noticeable as well.. Try it yourself if you really want to know. Speculation doesn't cut it.. Go play at 120, then play the same game at 60.. Tell me you don't see it.. I'd have to call shenanigans though..
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#70 | |
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Overclocked quantum bit
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Of course driving a 60Hz screen at 60fps will of course look super smooth. However, what do you think happens if you drive a 120Hz screen with a 120Hz video signal, but with 60fps animation? (You can do this in nvidia's latest drivers.) You get judder too, only now that it's at 60Hz, you perceive it as a doubled picture instead, smoothly animated! And the faster the motion is the more obviously doubled the image is. This perception is accurate too, because doing this actually means that the motion stops every other frame, since it's shown twice and that's exactly what you see.
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Siggie in the post. Last edited by qubit; Sep 12, 2012 at 06:40 PM. Reason: Clarified wording |
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#71 | |
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#72 |
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your brain doesn't work in FPS, it is constantly taking in light data, there is no real FPS limit that you intake, there is a certain FPS that looks like smooth motion. But you are constantly taking in input so you see a change right away, it just takes those ms to register.
Thats why 120 FPS is more about control input and reaction times than it is about 'smoothness'. |
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#73 |
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Plain and simple, YES, it is the biggest upgrade to First Person Shooter gaming you will ever make. If you have the power to do it (big strong GPU, a good setup, etc) you will notice a massive amount of improvement in accuracy, speed, etc. There is a massive improvement in how well the game plays.
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#74 | |
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Hrm. I agree with you, but... We have differnt input devices, mice, monitors, keyboards, etc..and all of these "refresh" data with different intervals. I play Bf3 right now on a 60 Hz, 2560x1600 monitor, and I literally feel a difference all the way up to over 120 FPS. My mouse polls at 1000 Hz. My keyboard @ 125 Hz. My screen @ 60 Hz. Do the math, so that all those refresh rates sync up, and you have "The SECRET NUMBER OF GAMING LIFE". THen, find out the user's "Hz", and then match that up to the periphrials... DO you get where I am going here? NOw, does a 120 Hz monitor make a differnece? YES!!! It changes that special number!!! It does NOT matter who is viewing it! It does NOT matter where your "EYE" can perceive that difference. It matters in that it changes the sync'd polling rate between all devices!!! Now ,tell me what marketing dude has said anything remotely similar, and point me in the direction of that company, so I can buy their stuff, since they get "it".
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#75 | |
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The input devices I agree with, but again - it is a hub and spoke model, so your keyboard will not affect your mouse. |
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