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#51 |
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I'm really looking forward to this
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A STATE OF TRANCE ![]() |
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#52 | |
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Overclocked quantum bit
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Quote:
![]() One thing I do know though, is that remaking something with improved graphics and sound won't be trivial either.
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#53 | |
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“As long as I feel the warmth from the sun and breathe precious air…. I must ask questions to feed the Mind!” Battletag: Mindweaver#1523 |
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#54 | |
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Conceptualization of the game can take several years if you count from the time someone had some idea until it becomes a full fledged project but that's beyond the point. And whoever says the BMS team didn't have to work on the concept, is really, really wrong. BMS is not only adding new models and textures, it's about porting the "feeling" of HL1 to a more modern FPS constructed from scratch in a completely different engine. It was all explained in blog-ish posts in their forum (not directly but if you followed them, you ended up learning the whole process). They had to decide what to change, how much to change and in which way they wanted it changed in order to make it a "modern" FPS without sacrificing changing what made HL such a great game. They also had to plan the development like any other developer does. No one would ever be able to acomplish what they did if they were just a bunch of unnorganized people and they weren't, you could feel this simply by the high requirements to join their team. There was a lot of thought behind BMS, even before they started and a lot after they were in development too. In several ways they might have wasted more time on conceptualization than the original HL team, since the original team knew what they wanted to do and only had to go about to doing it. |
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#55 |
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Yeah, they had to make concepts, you always have to when you're designing something, but like i said, you again know how zombies are suppose to look and how they attack. You just have to "facelift" them. Which is A LOT easier than making them from scratch. I mean it took probably ages for Valve to come up with zombies like we know thm and those screaming Houndeyes.
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#56 | |
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Now, level design? HL1 levels were mostly empty, now you have to fill them with something to make it look 2004+ and this poses two problems. First (because the priority is to keep HL1's feeling) you have to know to which extent this emptiness comes down to level of technology and to which point it was made on purpose to create a determinate feeling or atmosphere (lonelyness for example), before the action kicks in (level of tech could not be it, because other areas were populated with details, a lot of it had to come from "isolation/relaxation of senses" before the action kicks in, something Valve had mastered). Level design is NOT knowing how to use the editor, is also knowing how to create the levels so that the desired gameplay mechanics can happen, or so that it tells or contributes to the story and mindset of the player. BMS team had to take all those empty rooms and create them to match 2004 standards. That's problem number 2. The have to actually design the levels. And just to reiterate it, because you can never stress that enough, designing those levels is NOT opening up the editor and putting 4 walls here, and a crate here... There's a reason that de_dust 2 is by far the most played CS map, for example. It's level design is almost flawless. And btw, while we are at it, CS, CS:S and CS:GO are perfect examples of how level design has much more to it than placing boxes and walls here or there and using better textures and more poligons. Last edited by Benetanegia; Sep 4, 2012 at 05:25 PM. |
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#57 |
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Modding sucks.. It is a thankless, stress fest, full of cry babies and unappreciative children.. I learned that lesson the hard way... No more modding for me..
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There is nothing more dangerous than sincere ignorance and conscientious stupidity. "Martin Luther King" |
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#58 |
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@Benetanegia
I still stand by my argument. If you have the existing game which you want to remake, you just have to add more stuff and not ruin the original feel and in multiplayer games, not ruin the balance of the map. And thats basically it.
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#59 |
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Sure man, that's basically it. Simple.
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#60 |
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Overclocked quantum bit
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Yup, it's "simple" in the same way as when I have to make up my own news story from one or two stories. On a bigger story, it can take hours and takes an awful lot of hard work and concentration. It's just the same with this mod, but on a waay bigger scale, so yeah, I won't belittle these modders efforts. Who are doing it for free. In their spare time. Respect.
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Siggie in the post. |
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#61 |
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I also have to admit that with the simplicity glasses on, the world is beutiful tho. Try it.
World peace: get a bunch of people in a room. Sign peace. Simples. World hunger: make food, give food. Yay!
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#63 |
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No, this will be a standalone source game. But you will need the Source SDK Base 2007 installed. Get it free on steam!
![]() Only 2 hours left! Who is excited? I for one am pumped! I thought about making a new thread to ask this next question, but there is already to many threads.. So here goes.. What was your specs when you played HL1? Mine was: PII 400Mhz 128mb PC100 Monster Voodoo 2 8mb (awesome card) 2x 6gb harddrive (No raid just 2 drives) 12x cdrom Soundblaster Live!
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“As long as I feel the warmth from the sun and breathe precious air…. I must ask questions to feed the Mind!” Battletag: Mindweaver#1523 Last edited by Mindweaver; Sep 14, 2012 at 12:57 PM. Reason: add you need Source SDK Base 2007 installed |
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#64 | |
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Addicted to Bacon and StarCrunches!!!
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Quote:
AMD K6-3D 450Mhz 64mb PC100 Voodoo 3 2000 2GB Hard drive 8x cdrom Soundblaster 16 PCI
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#65 |
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1:30 Left! I'm exited! Check out what someone said on the Black Mesa facebook page!
![]() and check this out! Here is the link to download the full res. ![]() EDIT: My belly is hurting... I may need to go home... hehehe
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“As long as I feel the warmth from the sun and breathe precious air…. I must ask questions to feed the Mind!” Battletag: Mindweaver#1523 |
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#66 |
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Eligible for custom title
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To think I'm home when its only 20 minutes away and I have to leave for Class.
Will be thoroughly enjoying the crap out of it when I get home though. THE BETS PART IS. I HAVE YET TO BEAT HL1 I've beaten everything from HL2 and up several times but HL1's graphics were just too old school for me to get into. COMMENCE AMAZING COMMENTS BELOW!
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Sent from my PC using chrome. Last edited by AphexDreamer; Sep 14, 2012 at 02:35 PM. |
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#67 |
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So.. No body else besides me and brandon wants to share there system spec's on the first Half Life play through? I figured everyone would eat that up... Come on post up guys...
![]() EDIT: UNDER 10 MINUTES REMAINING!
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“As long as I feel the warmth from the sun and breathe precious air…. I must ask questions to feed the Mind!” Battletag: Mindweaver#1523 |
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#68 |
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Yeah me too. And at this point I don't know why I never ended up playing it like around 2001 or so. But never did..
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#69 |
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Addicted to Bacon and StarCrunches!!!
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As soon as the timer ran out the website crashed LOL
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#70 |
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lol I've been watching it too.. lol I think they are putting up a new site. On my 1and1 site it could take a few minutes to update, maybe even up to 30 minutes.. That's if shit goes wrong.. lol
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“As long as I feel the warmth from the sun and breathe precious air…. I must ask questions to feed the Mind!” Battletag: Mindweaver#1523 |
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#71 |
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The Knife in your Back
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![]() Youtube - The WarZ Myths + Gameplay, BF3 Weapon Reviews and more Dual Loop HAF 922 Build | Dxtory and x264 Codec Guide “Daniel Craig is my Wookiee bitch now!” -Harrison Ford |
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#72 |
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I am looking forward to this.
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#73 |
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Moderato®™
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lol They just updated there facebook page... lol But like I said it may take a few minutes to get the new site up and running.
![]() I just read that the site is about 90% loaded.. So just a few more minutes.. ![]() UP!!!! NOPE still Loading on the back end..
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“As long as I feel the warmth from the sun and breathe precious air…. I must ask questions to feed the Mind!” Battletag: Mindweaver#1523 |
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#74 | |
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Quote:
3x 256mb PC-133 SDRAM Amptron 598-LMR "Super 7" AT motherboard SiS 530 w/ 8mb shared memory 20GB Maxtor Fireball "slim" 3.5in hard drive IDE 100/133 Lite-On 4x/2x/24x CD-Rom Windows 98SE w/ Plus! Edition modification (added some features that were later built into Win2k, or it was a mod adding features from win2k to 98se... I forget... it wasn't the official Plus! edition) eMachines 19in CRT 1280x1024 350w AT power supply, generic brand. I LOL'd I guess I'll have to wait a little longer for BMS... Oh well.. back to my marathon of Black Lagoon.
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#75 |
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Managed to get to the download manager by looking through the source.....
http://release.blackmesasource.com/p...d_manager.html Not getting much further with it. The second mirror seems better than Gamefront. Haven't tried the torrent. |
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