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#251 |
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Creator Solaris Utility DVD
Join Date: Aug 2005
Location: Reinacting scenes from platoon with Charlie Sheen
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previous mods and now included permanent "off" for the yaw "screen roll" setting.
enjoy.
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PS3 mod 8500/8600GT Mod Guide Rebuild a Copperhead Heat Ware NF4 Ultra SLI Mod Solaris Utility DVD 4.0 Broken CPU pin guide Vista Mark |
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#252 |
![]() Join Date: Aug 2007
Location: San Antonio TX
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Just an fyi do not jump on top of these power boxes.... the game will crash
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#253 |
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Creator Solaris Utility DVD
Join Date: Aug 2005
Location: Reinacting scenes from platoon with Charlie Sheen
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bloom
hdr and audio are being added in my next release. you can see some of my tests here. those are some f the more extreme tests thats full saturation audio is done and the new catagory in the cfg is set im just tweaking bloom. also motion blur will be added in this next release im working on that too in tangent. Im almost done bloom and my blur tweaks are almost done. over all I think it makes it feel that much more real. to recap next release additions HDR BLOOM AUDIO BLUR im pretty bored. and i love TPU I wasnt even planning on getting black mesa until I saw the complaints.
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I Made the Millionth post! | "Please come to WI now so I can beat you over the head with a bratwurst."-Kreij
PS3 mod 8500/8600GT Mod Guide Rebuild a Copperhead Heat Ware NF4 Ultra SLI Mod Solaris Utility DVD 4.0 Broken CPU pin guide Vista Mark Last edited by Solaris17; Sep 17, 2012 at 03:39 AM. |
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#254 |
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that bloom brings a tear to my eye
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#255 |
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Creator Solaris Utility DVD
Join Date: Aug 2005
Location: Reinacting scenes from platoon with Charlie Sheen
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This one is my last build for tonight. I will wait for community feed back for my next release. As promised here ya go.
Motion blur bloom + blur current bloom level "2"
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I Made the Millionth post! | "Please come to WI now so I can beat you over the head with a bratwurst."-Kreij
PS3 mod 8500/8600GT Mod Guide Rebuild a Copperhead Heat Ware NF4 Ultra SLI Mod Solaris Utility DVD 4.0 Broken CPU pin guide Vista Mark Last edited by Solaris17; Sep 17, 2012 at 05:06 AM. |
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#256 | ||
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Quote:
It's something you don't easily forget... Quote:
Thank god they removed the electrified water in the blast pit where you need to turn on power and fuel. I'd go mad if i'd have to jump across boxes there...
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#257 |
![]() Join Date: Aug 2007
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Honestly you should give Solaris's CFG files a try out, it fixes pretty much all of the "annoying" bugs in the game
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#258 | |
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Creator Solaris Utility DVD
Join Date: Aug 2005
Location: Reinacting scenes from platoon with Charlie Sheen
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Quote:
I make them for people to use if they dont use them or dont like them its all w/e too me, it helps some all that really matters imo.anyway its my bed time. I look forward to peoples comments tommarrow.
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I Made the Millionth post! | "Please come to WI now so I can beat you over the head with a bratwurst."-Kreij
PS3 mod 8500/8600GT Mod Guide Rebuild a Copperhead Heat Ware NF4 Ultra SLI Mod Solaris Utility DVD 4.0 Broken CPU pin guide Vista Mark |
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#259 |
![]() Join Date: Oct 2004
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Actually i was working hard with my own CFG. It's in no way competing with Solaris17, i just made it as an option if anyone cares.
![]() Solaris17's motion blur was horribly exaggerated when moving forward which made even me a bit sick and i'm otherwise immune to this sort of stuff in games. Mine is a bit more subtle but still noticeable on far edges of the screen during motion. Falling motion blur has been increased o make it a bit more dramatic since you don't often fall far down... I've also fixed the left and right motion angle which was just too high by default. It now feels very realistic and not exaggerated in any way. I'm also not using some sort of key bind hack for this but the actual settings for this kind of movement. Solaris17, you should use these as well for your config as it gives more control (angle and time)... Particles and props count increased by around 1,5x... HDR and Bloom adjusted to a more realistic level opposed to just overdoing it... I hope you'll like it, if not feel free to take out bits and parts and make your own.
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#260 | |
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Quote:
That said, there's def something wrong with this mod's coding. Seems very unoptimized. I'm at the part at the end of Apprehension where after the assassins you go out through the roof and I can't get a save to load without lots of lag now. I just installed the 306.23 driver and thought maybe that was it since it just started happening out of the blue, but I just loaded up Sleeping Dogs and it's playing fine, and with the HD texture pack with pretty high settings. I know a lot of work went into this, but it's a major letdown in some ways. However I am getting the W7 trumpets sound twice back to back once my desktop appears after a reboot since installing 306.23, and I've read of lots of people having problems with it, some even just on the desktop, so it could be this new driver does not like this mod. |
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#261 |
![]() Join Date: Oct 2004
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No, no and again no. It has nothing to do with any picking fet up. This isn't athetics simulation, it's a plain old shooter. In original HL you could jump normal and you had to use crouch jump for really high objects to which you can't even climb now even with crouch jump. Crouch jump in original HL was meant as a ledge grab function, not to jump on creakin 10cm high obstacles like you have to now. Not even half-Life 2 has jumping like this nor does any CounterStrike based on Source engine.
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#262 | |
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#263 |
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Hardcore Monkey Moderator
Join Date: Feb 2007
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Dowloaded and install it. Played for a fews hours and got bored, so I quit. I'm just not a big shooter fan anymore.
They did a nice job with it, though. I had a heck of a time with the swinging boxes until I got that down. lol
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#264 |
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Turns out the lag was the game writing a crap load of saves that needed defragging, running smoothly again now.
I do recall HL2's crouch jumping was applied a bit differently, but this brings back old memories from HL1. Either that or I need to refresh my memory a bit and replay vanilla HL1. I can't help but think it's mostly the former though because I'm not struggling with any of the parts you guys are talking about since using crouch with the jumps. Hope you guys manage to get through it. It's certainly a beautiful looking game with the new HL2 look. A bit more repetitious and one dimensional in the first half than I recall the game being though. Lot's of backroom nav puzzles that kinda remind me of Portal 2's areas behind the test chambers. |
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#265 | |
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Quote:
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A+, N+, S+, MCSE. Heatware STEAM ID Name: furi0nst0rmrage (0s are zeros) M O D E R N||W A R F A R E || 2 || CLUBHOUSE // TEAM “The amount exaltation of the processor cores can brings amazing floating” -sparkle |
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#266 |
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Has anyone seen this?
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#267 |
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Saw it on Reddit a few days ago, haven't seen it myself.
Seems like I can run this game at 100+ FPS most of the time, until I look at the ice and it drops to below 30.
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A+, N+, S+, MCSE. Heatware STEAM ID Name: furi0nst0rmrage (0s are zeros) M O D E R N||W A R F A R E || 2 || CLUBHOUSE // TEAM “The amount exaltation of the processor cores can brings amazing floating” -sparkle |
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#268 |
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any way to make SMAA injector work in the game? i placed it on source devkit 2007 folder along with hl2.exe but it doesn't seem to work (even with the overlay steam fix)
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#269 |
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Eligible for custom title
Join Date: Jun 2007
Location: C:\Program Files (x86)\Aphexdreamer\
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Hl2 ENB works with this game.
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#270 |
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Location: Netherlands
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Solaris17 you do c++ coding?
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#271 |
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Location: Chicago
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So I can't take out the ceiling turrets, right? Should just run?
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#272 |
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Addicted to Bacon and StarCrunches!!!
Join Date: Sep 2009
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I took one out with grenade.
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#273 |
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Yeah I thought of and tried that once but I haven't yet run into one that's not too high up...unless, on second thought, you can cook the grens which I did not try yet...
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“i dont care what consoles have they dont have mouse and keyboard” -crazyeyesreaper
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#274 | ||
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Creator Solaris Utility DVD
Join Date: Aug 2005
Location: Reinacting scenes from platoon with Charlie Sheen
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Quote:
Quote:
It's a good thing I was asking for community feed back maybe you should read a little more and give comments. honestly from the last 2 pages you just seem to me like the type that "needs" to argue and your comments to me werent that useful at all. If anything it almost seems more like you made one simply because you didnt like the settings I provided. Which is fine I mean some people are impatient. but changing them and offering it while telling everyone my settings are horrible is just kind of on the dick side dont you think? and welcoming me to download your version to take notes? If I can be risky enough to step on your level for a minute; I wouldnt download your peice of trash if I had 6 AV scanners.
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I Made the Millionth post! | "Please come to WI now so I can beat you over the head with a bratwurst."-Kreij
PS3 mod 8500/8600GT Mod Guide Rebuild a Copperhead Heat Ware NF4 Ultra SLI Mod Solaris Utility DVD 4.0 Broken CPU pin guide Vista Mark Last edited by Solaris17; Sep 17, 2012 at 04:17 PM. |
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#275 |
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Mine is just CFG file inside ZIP archive. You're the one packing it inside EXE if you want to go down on that level. But trust me, you don't...
I also didn't say everything was bad, but the motion blur parameters in your CFG were horrible from a visual standpoint. It was like a shockwave in your face every time you moved 1 step forward. Other than that i don't have complaints over your config, i was refering to shoddy BMS team work that clearly didn't involve enough testing. Also feel free to use my settings for left/right movement angle. You're using some sort of key bind fix, i've used the actual parameters for that movement. I guess my parameters are a better choice...
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