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Editor & Senior Moderator
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2K Games and Gearbox Software Announce Borderlands 2 Now Available in North America
2K Games and Gearbox Software announced today the much anticipated Borderlands 2 is now available in North America and will be available internationally on September 21, 2012 for the Xbox 360 video game and entertainment system from Microsoft, PlayStation 3 computer entertainment system and Windows PC. The four-player cooperative shooter-looter already has critics raving, with review scores of 9 out of 10 from IGN, 9.75 out of 10 from Game Informer and a perfect 10 out of 10 from PlayStation: The Official Magazine.
“Borderlands 2 is a game made by gamers for gamers,” said Christoph Hartmann, president of 2K. “The unique visual art style, all-new characters, loads of loot, 87 bazillion guns, and role-playing-shooting combine for a truly addictive experience, especially when played with three other friends. The initial response from the press has been fantastic and the game is poised to be one of the highest-rated titles in the history of 2K.” Developed by Gearbox Software, Borderlands 2 features all-new characters and skill trees, diverse new environments, missions and enemies, as well as weapons and equipment with more personality than ever before. Players will also experience an all-new story that takes place five years after the events of the original game. Four friends can team up online to journey through the huge, open world of Pandora to take down the notorious Handsome Jack and his corrupt Hyperion Corporation. "Borderlands 2 is a Gearbox team passion project through and through," said Randy Pitchford, President of Gearbox Software. "Borderlands 2 is a must-play, one-of-a-kind single-player game and the best-in-class cooperative experience. Bring friends!" Like the original game, Borderlands 2 will be supported with four add-on content campaigns. These four add-on content campaigns will be available individually or as a combined purchase of the Borderlands 2 Season Pass. This special offer, available starting on September 18, includes nearly $40.00 of add-on content and will be available for $29.99 (PlayStation Network) / 2400 Microsoft Points (Xbox LIVE online entertainment network) / $29.99 (Windows PC). Once purchased, the Borderlands 2 Season Pass enables gamers to download all of the announced add-on content campaigns for free as they become available on the PlayStation Network, Xbox LIVE and Windows PC. All four add-on content campaigns are scheduled to be available by June 2013. Borderlands 2 is rated M for Mature by the ESRB and is available now on Xbox 360, PS3 and Windows PC. For the latest Borderlands 2 news and information, please visit www.borderlands2.com. |
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#2 |
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can't wait!
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#3 |
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Will this be cartoonish like the first one? Looking forward to reviews.
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#4 |
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IGN has its review up.
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A+, N+, S+, MCSE. Heatware STEAM ID Name: furi0nst0rmrage (0s are zeros) M O D E R N||W A R F A R E || 2 || CLUBHOUSE // TEAM “The amount exaltation of the processor cores can brings amazing floating” -sparkle |
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#5 |
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I had tons of fun playing Borderlands. Steam has me clocked in at over 300 hours on it.
However, I won't be buying Borderlands 2. I'm voting with my wallet to send the message that implementing extra special effects in a proprietary physics routine (PhysX) that only works fully on one vender's GFX cards in unacceptable. Providing a neutered, watered down experience for everyone else is unacceptable. And now, it will cost you at least one sale. Same applies to why I was never even remotely interested in the Batman Games for that matter. |
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#6 | |
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Is this really true? I've seen some Nvidia promo vid that is a bit like a tellsell commercial, with the non physx version dull colored and the nvidia version vibrant etc. Maybe someone who has bought the game and has a system with an amd card and one with an nvidia card could test if there is a difference at all? I thought AMD had an opensourced replacement for physx in their drivers for over a year now? |
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#7 | |
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#8 |
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So to those members that got the game, how is it?
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#9 |
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Addicted to Bacon and StarCrunches!!!
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Badass! Its all the first one was and 10x more!
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#10 |
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Wish they would release it in Aus been waiting months for this game and i still cant play it.....
still need to wait till the 21st.... and I'm oncall all weekend so im lucky if i even get to play it
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#11 |
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#12 | |
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I might just buy it and give it a go for my fellow AMD users.
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#13 |
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#14 | |
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EDIT: ![]() Before a moron comes up with the "but that's because Kepler sux at compute" lame excuse. Because you know, excluding the fact that it is not true, that does not explain why Fermi is not better than Kepler in that game AND most importantly why even the HD6950 destroys the much faster and much much more compute capable GTX580... Last edited by Benetanegia; Sep 18, 2012 at 11:18 PM. |
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#15 |
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To be honest, this game is kinda made for kids until 15...Cartoonish graphics, silly story...
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#16 |
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Aye, DiRT:Showdown has been pretty much tailored to AMD's GCN architecture....to the point where the HD 6970 (VLIW4) which is normally ~15% faster than the HD 7850, starts looking like a chump in comparison in this game (and likely the other GCN-centric titles- Sleeping Dogs and Sniper Elite V2)...so it's more a case of trashing performance of anything pre-GCN- Nvidia or AMD- if you want the max eye candy. AMD Gaming Evolved is more equal opportunity game hobbling it would seem.
Last edited by HumanSmoke; Sep 18, 2012 at 11:33 PM. Reason: quote added |
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#17 | |
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And yeah, I thnk you are right about Sniper: Elite and Sleeping Dogs. I just find humorous how AMD always gets away with it. It's known that AMD has a better public image simply because they are/have been the underdog, but come on... Gaming Evolve tittles are far worse that TWIMTBP games have ever been, even for AMD cards. i.e. Dirt: Showdown is 50% slower with the advancing lighting on AMD cards, and 70% slower on Nvidia cards. Infamous Crysis 2 DX11 "hobbled" Nvidia cards by 20% and AMD by 30-40%, a dire contrast wth Showdown, with the added fact that tesselation is not a "shader program" which can be programmed and optimized. It's a fixed function feature, which is integral part of DX11 and whose performance is only affected by the number of tesselators (which Fermi/Kepler have much more of). |
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#18 | ||
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#19 |
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7970 user and I've been playing this game. It's great.
Please stay on topic and not turn this into another PhysX crapfest. <--- WARNING. |
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#20 |
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i don't like this forum becoming racist, what's wrong with you? this guy need serious mentally treatment.
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#21 |
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#22 | |
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#23 | |
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(ive seen enough real rifles, pistols, machine guns, tanks- makes it unappealing to me being in actually) This Game I find actually fun with the Cell Shading Graphics, reminds me of Killer7 This is like what UT3 should of been to extent. Its Your loss especially when you can play against others on this site even take out pent up disgruntlement on them
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Last edited by eidairaman1; Sep 19, 2012 at 03:10 AM. |
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#24 | |
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For a plastical and maybe a forced comparison, playing this game over others is like listening to Justin Beaver over Guns'N'Roses...or something.
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#25 |
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bad analogy.
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