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#26 |
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Semi-Retired Folder
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It doesn't matter if the line is the edge of an object or a line in a texture, it should be softened by AA, that is the point of AA. It is supposed to remove jaggy lines, and the only way to do that is to soften them, or blur if you prefer.
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#27 |
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so...
¿whatcha doin with that 7970?
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#28 |
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Agreed, I don't really like the new 'low performance hit' AA that AMD and NVIDIA have now. It just blurs things too much. I used MSAA back when I played GTAIV because it looked really bad without AA of any kind(the update that added AA didn't work for me, needed a mod to bypass broken GFWL, only worked on 1.4)
What I really don't like is how NVIDIA advertised SSAA when it didn't work on any game I tried it with when I had a NVIDIA card. It's one of the few things that drove me back to AMD where I could force it on for any non-dx11 game I had. Kind of ironic really, shortly after I switched back I stopped being so picky about the graphics. When I realized I would have needed an SSD to play New Vegas with the massive texture pack I downloaded I realized how much I was putting into the GPU so I could go completly overboard with the settings and downgraded to put my money to use elsewhere.
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I used to be proud to be an audiophile, but when you go from "isn't $50 a bit much for a headphone" to "cool, only a few hundred" and you start selling off parts of your PC to get your next fix... oh well. It's still cheaper than being a car guy.
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#29 |
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Banned
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For that matter, why does Nvidia brag about TXAA and the only game that supports it:
The Secret World TXAA Demo - PC Perspective - YouT... |
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#30 | |
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Overclocking Surrealism
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Quote:
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#31 | |
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Any post-process AA blurs the entire screen and although the algorithms have become better and better, they are still nowhere near as accurate as MSAA because they don't perform depth tests and so they cannot tell the difference between an edge or a line in a texture. That's not to say that FXAA is useless. For the grand mayority of people and in most games it's better than 0xAA, so for slower cards is perfect. |
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#32 |
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Banned
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#33 | ||||
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Quote:
http://sites.amd.com/us/game/technol...ogical-aa.aspx Quote:
Quote:
EDIT: And woah woah woah, wait a minute: Quote:
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#34 |
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because obviously forcing a post-process effect onto games that where never written with it in mind is gonna end well
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#35 |
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Simple answer; To sell cards.
/Thread
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#36 | |
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The problem is the nature of the beast. Post-process AA does not have extra information. For a 1920x1080 frame, you get only that many pixels of meaningful information. Then that info is dilluted when for every pixel, nearby pixels are mixed with the original. So it's blurring, plain and simple. With 4xMSAA you get 4 color and 4 alpha coverage samples per every pixel and it's this info that is mixed for the final picture. Nearby final pixels are not mixed with each other, blurring does not occur. Of course 4xSSAA is much better, since you get 4 full pixels per output pixel. (with shaders, lighting, shadowing, everything already calculated) |
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#37 | |
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Quote:
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#38 | |
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* The algorithm suposedly takes care of trying to guess what needs to be blurred most (i.e polygon edges) and what info needs to be kept (i.e a line or dots in a texture). |
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#39 |
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Banned
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Fair enough bene, MLAA, never heard of it before now. Heh, well I am happy with my 660 non-ti version, it runs everything very well so far and stays ice cold and silent. so it all depends if I end up fixing the vrms on my 7970 whether or not I keep it. may just throw away my arctic 7970 cooler and use my reference Msi cooler that my 7970 came with originally, i hear the ref should cool vrms much better
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#40 |
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method != implementation it is very possible to apply fxaa to certain elements of the scene and not to the entier frame (bf3 does this sorta)
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#41 | |
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I've seen that it's used alongside MSAA or something like that, so it's posible that it uses some kind of Edge Detect AA (kind of like MSAA but only coverage, without 4x color info), bake that alpha coverage info into a texture and then use that texture to let the algorithm know where to enhance the blurring on edges, and less on textures. Fair enough, but since alpha tests are performed anyway, MSAA could be used in the first place (or CSAA, because that's basically what CSAA is). Seems like a moot point. idk. |
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#42 |
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I guss that point is that if I got out and buy a brandnew sports car and they claim it goes 0-60 in under 4 seconds and every time I have a chance I have to get up to 60 I gun the engine and then the engine blows up in ~30k that's not exactly the car dealers problem really bad analogy I know but its late and ./care
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#43 |
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As said in a previous post, certain types of AA can make a game look worse or cause graphical glitches.
Only way to find out is try the different types of AA if you can be bothered and see which types appeal to you in certain games and which do not. Some people like types of AA which make the game look like it is played through VGA to remove the jaggies. Some people see the jaggies as making the image look crisp. |
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#44 | |
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Quote:
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#45 |
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fxaa actually worked great on my sli 285s, but 32x csaa on some games, upto 8x supersampling in most, works better on my 480. I stopped using fxaa....
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#46 |
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FXAA worked great with my sli 285s. Nice bandaid for weak cards. With my 480 I use 32x CSAA, SuperSampling, and enforced real AA. I'm looking at sli 480s soon, which is the min to go past 660ti in performance....
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#47 |
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If you think its crap now, then download older 300.xx & 301.xx drivers and you will see what's crap.
![]() From what I saw they changed its algorithm since early 304.xx and it actually looks "ok now. |
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#48 |
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They most certainly do have jaggies, any time a line doesn't line up exactly with the pixels of the image there will be jaggies, AF helps but only to a point, AA does way more to remove jaggies.
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#49 |
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AF does EXACTLY the same as AA (more so MLAA or FXAA) except it includes a perspective correction on the algorithm (read is better), so what are you talking about? If AF does not get rid of jaggies AA certainly won't. That being said, try to use AF because if you still see jaggies on textures, you are not enabling it properly. I've not seen jaggies on textures in a long long really long time.
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#50 | |
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