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#26 | |
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#27 |
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Chief Broken Rig
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i love how everyone is saying AMD will have a hard time competing
did everyone forget that yawn that is the 7970 GHz edition still beat out the GTX 680 and this gen for the most part each company is equal at the typical price points.8970 is expected to be 40% faster than the 7970 GTX 780 is expected to be 40-55% faster than the 680 add in overclocking on both and we end up with the exact same situation as this generation. So in reality it just plain doesnt matter lol performance is all i care about and who gets product onto store shelfs and from their into my hands. Doesn't matter whos fastest if it takes 6 months for stock to catch up. |
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#28 |
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Low Power?
If you go back to the original linked article the performance gains for the GK114 and GK116 will only be 5-15%. That seems quite low considering the improvements to memory bandwidth, shaders, ROPs, etc. That would suggest nvidia may be focusing on even lower TDP than pure performance increases. And prices will be increasing too.
I think people may be disappointed by the time these are released. I suspect AMD will show similar improvements next year as well with more focus on TDP. |
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#29 | |
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AMD did this to themselves because they released their 79xx cards fairly horridly underclocked (especially the 7950), and at price points that were too high. They didn't make a move on either front soon enough, and so when Kepler finally hit, reviewers were left looking at a situation where the 7970 was outperformed by a cheaper card. Then the 670 came in, trashed the 7950, and competed with AMD's previously $550 card at $150 less. Those things defined the impressions most people have of this round. AMD then made the mistake of releasing their GHz edition as a reference card for reviewers, and most reviewers then dismissed it as too loud/etc. You have to do a decent amount of homework before you start realizing that both companies at this point in time are pretty much dead even, and most people don't like to think that hard. If AMD had released their 7970 clocked around 1050/1500 MHz for $500 at launch, and their 7950 at maybe 950/1400 for $400, I can guarantee you that the impressions would be different. Pretty much every single 7970/7950 will hit those clocks without messing with voltages, so I have no idea why they got so conservative. But they didn't make those moves, and so here we are. |
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#30 |
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Chief Broken Rig
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they were conservative in order to get better yields essentially most chips yes can do 1050 but not all can at the proper voltage or TDP level, they also have to harvest chips for the 7950 lower clocks meant more chips more usable chips means greater volume to put on store shelves.
Regardless the refresh will probably see Nvidia take the lead but not by a whole lot they have more room to play when it comes to TDP than AMD does right now. |
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#31 |
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I understand they did it for better yields, but I haven't seen a 7970 that wouldn't do 1050 on stock volts. I'm sure they're out there, but they've gotta be a tiny minority. I think AMD just flat out screwed up figuring out how they needed to clock their cards for viable yields.
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#32 |
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probably but it doesnt matter much most overclocked 7970s on the market were already 1000-1100 mhz before the GHz edition dropped lol but i digress looking at the info available if AMD limits themselves to 32 ROPs again but increases shader count they will be beaten by NVIDIA. should AMD wise up and increase ROP count to 48 they stand a good chance of being within reach in that pre - overclocked models should fair well against Stock 780 time will tell of course.
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#33 | |
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#34 |
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http://en.wikipedia.org/wiki/Render_Output_unit
Look back at the 5850 and 5870 clock both to the same clock speed the 5850 with less shaders but same ROP count was within 1-2% of the 5870 so increased shader count didnt do a whole hell of a lot with GCN shaders scale a bit better yes but notice 7870 1280 GCN stream processors and 32 ROPs can take on the 7950 which is 32ROPs 1792 shaders etc looking at previous GPUs 7770 = 640 shaders 16 ROPs, 10 Compute Units, 40 TMUs - 3Dmark 11 P3500 7870 = 1280 shaders 32 ROPs, 20 Compute Units, 80 TMUs - 3Dmark 11 P6600 7970 = 2048 shaders 32 ROPs, 32 Compute Units, 128 TMUs - 3Dmark 11 P8000 what 7970 probably looked like if following AMDs previous design philosphy 1920 shaders 48 Rops, 30 Compute Units, 120 TMUs add in higher GPU clock for the 8970 being at the same 28nm its looking like AMD will push for 2500-2600 shaders many are saying 2560 but no one knows for sure yet thats 25% increase in shaders however we can see from the 7870 to 7950 a 20-30% increase in shaders didnt do much for performance AMD needs more ROPs and higher clocks for GCN to scale well with a large number of stream processors so with just increasing shaders AMD wont get far they will need to up the # of compute units as well as TMUs and with that ROPs count needs to be bumped up to maintain a balanced GPU design Tweaks in architecture will help but a simple bump in shaders would mean that a heavily clocked 7970 could possible catch the 8970 if the basis of 40% is compared to the 925 Mhz stock cards in which case we see the 7970 at full overclocks pulling as far as 20% faster right now on avg. that would make a stock 8970 just 20% faster so a better balance and more optmized design is necessary. NVIDIA already has their design finished, AMD on the other hand we can only hope didnt screw the pooch. Last edited by crazyeyesreaper; Oct 17, 2012 at 03:30 PM. |
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#35 | |
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Look up any Nvidia transcript this year and 28nm yields issues along with margins will be the dominate fall-back. Nvidia is currently in talks with Samsung to use its 28nm fabs but Samsung is more expensive and Nvidia only uses Samsung for initial fab of desings and looks to Global Foundries and TSMC for production. Samsung will have a open slot given there recent litigation with Apple and companies like Qualcomm, Nvidia and others will be looking to fill in that slot and Samsung will charge a premium i'm sure. |
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#36 | |||
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Also, a useful post from OCN and my reply: ----- Quote:
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#37 |
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There's more than enough evidence to substantiate that the GK104 was drawn up to be the 660ti and not the 680...
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#38 |
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Oh, perhaps it was originally, but GK100 was certainly not "held back" so they could "put out a midrange card as high-end for mad profits!!!!" as some people like to proclaim.
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#39 | |
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In fact, had nVidia done this, to a degree, would amount to price fixing, and of course, is illegal. Of course, now that both cards are here, and we can see the physical size of each chip, we can easily tell that this is certainly NOT the case, at all, so whatever, it's all just marketing drivel. In fact, it wouldn't really be any different than AMD talking about Steamroller. "Man, we got this chip coming..."
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#40 | |
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Wound up being a big win for them on the business side of things (because it IS a midrange card from a manufacturing point of view, with a high end price) and a loss for consumers (who lost out on potentially much greater performance). |
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#41 |
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more likely it was held back because Nvidia needed to release something rather than face ongoing delays like they did with Fermi aka GTX 480 Gk104 offered plenty of performance and allowed them to keep GK110 in the wings for a refresh it essentially gave them a performance boost for the next series without need much more input and instead gave them time to further tweak the chip.
Its better to release a product when its truly ready than to release early with massive issues my guess is with Kepler Nvidia learned from their mistakes with Fermi and to great effect. |
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#42 | |
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That theory doesnt really reflect Nvidias own stance and it makes less sense given 2 quater straight AMD has gain market share in discrete graphic sector. Think thats more of a forum myth driven by fanboyism. Think about it. As a company your loosing market share and sales down 1million units sold form quater to quarter. You'd think it be the opposite if your selling a mid-range chip at great profit for the high-end market. If for some weird reason that would be true then its a horrible design and execution. |
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#43 | |
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#44 | |
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#45 |
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If you assume that GK104 was drawn up originally to be the 680, as it eventually was, you have to come up with an explanation for:
-All the rumors and leaked info until late Jan/Feb of this year which had the GTX 680 being based on the GK110. That wasn't one or two isolated rumors... there was tons of info floating around indicating that to be the case. Almost NOTHING indicated GK104 to be the high end chip, not until GK110 completely disappeared and rumors of yield problems started cropping up all over. -The limited memory bus (256 bit) on the GK104, which is typically reserved for mid level cards and not high-end -The PCB design itself, most notably as it appears on the 670 (which is close to being a half-length PCB in the reference designs). If you assume that GK110 was originally supposed to be the 680 and GK104 was to be the 660ti, as I do, it makes sense of the above information quite well. As for Nvidia not "making out like [a thief]", the explanation for that is readily apparent in their yield problems, which affected GK104 as well (remember - the GTX 680 was basically a paper launch for 2+ months). Also, aren't desktop GPUs a relatively low-profit/revenue area anyways from a business perspective? We'll never know with 100% certainty, but I think that it makes better sense of the available data that the original GTX 6xx lineup was to include both Gk110 (680/670?) and GK104 (660ti/660). Last edited by BigMack70; Oct 17, 2012 at 04:40 PM. |
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#46 |
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You do not have to explain anything.
Period. Die sizes say GK100 or whatever was never possible. HD 7970: ![]() GTX 680: ![]() Note how the AMD chip has nearly 33% more transistors, but is barely physically larger than GTX 680. If nVidia could have fit more functionality into the same space, they would have. They could have planned to release something different all they wanted, but if they had, that chip would have to have been quite a bit larger than HD 7970 is. Since nvidia is selling a chip that is much the same size as 7970. per wafer ,they aren't getting that many more chips. If Nvidia is selling a mid-range chip as high-end, they either have HUGE HUGE HUGE design issues, OR AMD is doing the exact same thing. ![]() Fact isd, GTX 680 ain't no mid-range chip, unless you beleive that most of that there chip is deactivated.
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#47 |
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This doesn't make much sense... why do we now have rumors of that same GK110 being released? Die size constraints will still be there... if the die size were the inherent problem here, GK110 would have been scrapped and we wouldn't be reading this article right now.
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#48 |
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it WAS scrapped.
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#49 | |
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Did you read the article?
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#50 | |
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My name is Dave
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Not at all. But the fact of the matter is that what nVidia can do with TSMC's 28nm, AMD can as well. And AMD's already 33% more efficient in used die space. If you beleive the 7.1 billion transistor thing, than it must be twice as big as current GTX680 silicon(3078 Million transitors, BTW), or current GTX 680 really is a horrible horrible design, and it's a feat of wonder that nvidia managed to get it stable. And how does a doubling of transistors only equal a 55% increase in performance? Oh, I read it just fine. ![]() Argue that it's bogus...
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