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Old Aug 29, 2012, 11:11 PM   #201
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So you're saying it didn't work? I'll remove the attachment then.
No. Everything fine.
This program work same for me just because I did used external manifest for original.
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Old Oct 1, 2012, 04:50 PM   #202
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Can you please tell me if this program works for a game called RCT3 on win7 x64, because my game starts crashing all the time.
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Old Oct 1, 2012, 05:05 PM   #203
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Doesn't hurt to try it. Worst case scenario is you have to put it back. Unless you're working on a huge map that is densely populated, I doubt it will help.
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Old Oct 1, 2012, 05:32 PM   #204
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Doesn't hurt to try it. Worst case scenario is you have to put it back. Unless you're working on a huge map that is densely populated, I doubt it will help.
Do you think it makes any difference to if i used it or not and will it work for a x64 bit win7 because the program is a 32 bit.
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Old Oct 1, 2012, 05:59 PM   #205
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I haven't checked RCT3 to see if it is large address aware or not. The box will already be checked/LAA set to true if it is. In which case, the program can't help, unfortunately.
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Old Oct 2, 2012, 01:59 AM   #206
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Do you think it makes any difference to if i used it or not and will it work for a x64 bit win7 because the program is a 32 bit.
it takes 30 seconds to try it, and to undo it. just try it.
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Old Oct 18, 2012, 01:40 PM   #207
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if it's important for you
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Old Oct 18, 2012, 03:01 PM   #208
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System.ArgumentException is too broad. Do you have any details (like the steps you took) which lead to the crash?
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Old Oct 19, 2012, 08:00 AM   #209
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System.ArgumentException is too broad. Do you have any details (like the steps you took) which lead to the crash?
I moved in "exe" which has run :P
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Old Oct 20, 2012, 01:53 AM   #210
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So the executable you were attempting to change was running so my program crashed to desktop?
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Old Nov 19, 2012, 03:41 AM   #211
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I added RelicCOH.exe (company of heroes binary) to LAA and noticed that under "original" it is listed as true. I used the auto-patcher to fully patch the game.

so, any fully patched copy of company of heroes should already be LAA.

also, I'm running Win8 Pro w/ Media Ctr. and I can't drag & drop anything into the grey box, so I added stuff the old fashioned way. (FYI)
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Old Nov 19, 2012, 04:15 AM   #212
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I happen to have that game installed so I checked and you were right. It's already set to true so one of the patches must have changed it.


The Win8 thing must have something to do with Metro. I'm pretty sure I compiled Large Address Aware as .NET Framework 2.0 to increase backwards compatibility. I'd probably have to compile for 4.5 to make it fully Metro compatible. I'll have to remember to check that if/when I get Win8.
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Old Jan 25, 2013, 01:48 PM   #213
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LAA:
With the update of The Sims 3 Seasons the LAA bit was not set on the Seasons executable so I sat it. But is that or the other expansions executables used at all? I always start the game with TS3W.exe so does it matter if the other .exe files are LAA?

Process Monitor:
I have a Pentium 4 with HT processor so two cores is shown in PM. I plan to buy a multi core processor but will TS3W use more than one core?
PM shows that the processor use only about 50% of it's power for TS3W. Is the HT core using the other half? I use Game booster to stop background jobs.
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Old Jan 25, 2013, 01:59 PM   #214
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On a fully patched (base game and expansions), the behavior of the expansion executables is to run TS3W.exe and terminate. Only TS3W.exe needs to be patched because it is the game.

I think TS3 might actually run better on a Pentium 4 than a modern multi-core processor but TS3 is the exception, not the norm. A lot of newer games will use a significant chunk of a quad core. I haven't really researched this though.

In any event, Pentium 4 are very old processors (a decade, give or take) so any upgrade will be pretty significant. TS3 does seem to be a CPU-heavy game and not very good at multithreading so you'll want a high-clock speed processor as opposed to one with lots of cores.
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