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#101 |
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Creator Solaris Utility DVD
Join Date: Aug 2005
Location: Reinacting scenes from platoon with Charlie Sheen
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microsoft flight sim turn off collision fly into space.
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I Made the Millionth post! | "Please come to WI now so I can beat you over the head with a bratwurst."-Kreij
PS3 mod 8500/8600GT Mod Guide Rebuild a Copperhead Heat Ware NF4 Ultra SLI Mod Solaris Utility DVD 4.0 Broken CPU pin guide Vista Mark |
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#102 |
![]() Join Date: May 2008
Location: Brasil
Posts: 2,606 (1.42/day)
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Eve?
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#103 |
![]() Join Date: Feb 2008
Location: Joplin, Mo
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A+, N+, S+, MCSE. Heatware STEAM ID Name: furi0nst0rmrage (0s are zeros) M O D E R N||W A R F A R E || 2 || CLUBHOUSE // TEAM “The amount exaltation of the processor cores can brings amazing floating” -sparkle |
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#104 |
![]() Join Date: Jan 2010
Location: Oregon
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Eve was soooo much work. I felt like a Chinese sweatshop worker
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#105 |
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Banned
Join Date: Mar 2009
Location: Cybertron aka Canada
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#106 |
![]() Join Date: Feb 2008
Location: Ga
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I tried it earlier this year/late last year, I forget which. It was... ok. A little clumsy, iirc.... I guess today's AAA titles make some of these indy attempts just a bit... low-grade. I give them credit for trying, but I had problems even figuring out where I should click on the screen to accept the next mission...
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#107 |
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did anyone try faster than light, its pretty good albeit 2D, amazing that it was made by only 2 guys
but it is HAARRDD its hard even on easy |
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#108 |
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Senior Moderator
Join Date: Jul 2006
Location: Milwaukee, WI.
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#109 |
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Hardcore Monkey Moderator
Join Date: Feb 2007
Location: Cheeseland (Wisconsin, USA)
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I don't understand why people think Eve is difficult ... lol
![]() I think it's great. It reminds me of when we used to play a D&D variant and spend all week pouring through books researching skills and weapon stats, choosing upgrade paths and planning our moves for the next time we got together. Oh well, it's not for everyone I guess.
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Cloud (noun, singular): A dynamic arrangement of multiple potential single points of failure, with a user at one end and their data at the other. Get more tech news on a wide variety of topics at NextPowerUp
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#110 |
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Banned
Join Date: Mar 2009
Location: Cybertron aka Canada
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it's not difficult. it's just a grind. it was designed to keep you coming back.
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#111 | |
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Hardcore Monkey Moderator
Join Date: Feb 2007
Location: Cheeseland (Wisconsin, USA)
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Only a little over 47 days to finish off my current weapon training !!
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Cloud (noun, singular): A dynamic arrangement of multiple potential single points of failure, with a user at one end and their data at the other. Get more tech news on a wide variety of topics at NextPowerUp
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#112 | ||
![]() Join Date: Feb 2008
Location: Ga
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Quote:
Quote:
Your first post had me in the urge to try Eve again (play for the first time, repeat "urge" ). then your second post of "47 days to research a weapon made me think "Ya know... I've got other time sinks heheh"
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#113 | |
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Hardcore Monkey Moderator
Join Date: Feb 2007
Location: Cheeseland (Wisconsin, USA)
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1) It's what I'm doing at the moment. I have the skills to arm my ship with various weapons, it's just going to take me that long to research the skill to be able to outfit the weapons I want to put on it. There are many skills that do not take very long to train. 2) Skills train whether you are in the game or not. You stack them in a queue and when the time is up for the skill at the top of the queue you know it and the next skill starts training automatically. It doesn't matter how much you actually play, if you keep the queue full you will always be training skills. 3) You only need to train the skills for what you want to do. I dabble in everything so it takes me forever to train all kinds of skills. lol Also please note that I am saving up as I don't have enough money to buy the ship I want either. ![]() You get a 14 day free trial. It's worth checking out to see if you like it or not.
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Cloud (noun, singular): A dynamic arrangement of multiple potential single points of failure, with a user at one end and their data at the other. Get more tech news on a wide variety of topics at NextPowerUp
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#114 | |
![]() Join Date: Jul 2008
Location: Clifton Park, NY
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#115 |
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Location: Ga
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#116 |
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Location: TR
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Star Citizen is in the making http://www.robertsspaceindustries.com/star-citizen/ From chris Roberts (developer of wing commander /freelancer /privateer ) http://en.wikipedia.org/wiki/Chris_R...e_developer%29
http://www.gamerstemple.com/NewsPlus...rticleid=15521 |
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#117 | |
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but thanks ![]() It's also running a parallel KS campaign, for those who prefer that route. Personally, I like the direct to developer, without KS and Amazon's cut involved, but some people prefer KS.
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#118 | |
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Location: Ga
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Quote:
http://www.techpowerup.com/forums/sh...&postcount=115
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#119 | |
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Location: HCM Vietnam
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“oooooooooooh fire!!! and girls...GIRLS and fire!!!!!!! oooooooooooooh *runz around clapping hands together*” -Marineborn |
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#120 |
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Location: Ga
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Ok, to bring this back to the front, There's less than a month to back this re-boot of Elite, named Elite: Dangerous. I know that some of us went whole hog on the Star Citizen backing, but Elite was the Zork of Space Sims, and the group could really use some of our cash. *cheers*
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#121 |
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*sigh* one of my top three games of all tmies, and it's not going to make it... less than 3 weeks, and almost 500,000 pounds to go...
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#122 | |
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Fishfaced Nincompoop
Join Date: Feb 2006
Location: Sweden
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IMO the best part of these games are (or should be) the feeling of lonely exploration. Which Freelancer did very well, if not damnable close to perfect. It's why I have tried X3 several times but never gotten into it, it felt like it put to much between me and the emptiness. In Freelancer it was you, your stupidly easy to control ship and the open space, flying around looking at things. BTW Freelancer might have poor joystick support but it works beautifull with mouse+kb.
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