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Old Oct 29, 2012, 04:35 AM   #2651
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It depends on which mod you've been playing. If you move from one to another, yes, you start over. The Namalsk people have been playing on is GoBig with Doug and Rich, and the Panthera is Sloppy Seconds.
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Old Oct 29, 2012, 04:52 AM   #2652
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I'd love a modded dayz (A modded mod because the original sucks) without the super weapons... game just gets dumb once u find a decent gun.
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Old Oct 29, 2012, 05:13 AM   #2653
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It depends on which mod you've been playing. If you move from one to another, yes, you start over. The Namalsk people have been playing on is GoBig with Doug and Rich, and the Panthera is Sloppy Seconds.
So as long as its the same map I'm good is what your saying?

What is the Namalsk server? GoBig? Searched for it in Commander didn't turn any results.
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Old Oct 29, 2012, 06:08 AM   #2654
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So as long as its the same map I'm good is what your saying?

What is the Namalsk server? GoBig? Searched for it in Commander didn't turn any results.
That is it. Ducky posted the actual ip a page or so back.
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Old Oct 29, 2012, 01:30 PM   #2655
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I'd love a modded dayz (A modded mod because the original sucks) without the super weapons... game just gets dumb once u find a decent gun.
lol wut

"Decent guns" make the game what it is. Apparently you've never been in a large firefight with another squad. The only weapons that really do super damage are the AS50 and M107, and if you're by yourself and the people are in a group, you better be a damn good shot. Myself, I use the M249 or Mk.48, and have lost firefights because I'm out manned or someone creeps up on me. The crew I run with has had several large firefights, where weapons don't matter but how you creep up on them does. "The game just gets dumb" is just stupid.



Anyways, played Namalsk some more last night. It is a good map, fairly small...I like the large array of apartments up north, but a lot of the other towns are A. Industrial or B. Full of 1023123123 goddamn zombies. A friend and I were in the Sabjan Mines or whatever and he shot one or two because he was going up a tower. Literally killed at least 15, and had another (I stopped counting) 30 start running at him through the woods to the tower (he was using an AKM) and I just told him to logout. Ridiculous. Then we go to the town below that, the big town sort of in the middle, and there was nothing there....lame.

The ambient noises and atmosphere is better than any other map though. People who have played will know what I mean. That little girl is creepy....
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Old Oct 29, 2012, 01:44 PM   #2656
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After getting frustrated last night (People on TS can vouch) I finally did another fresh install of windows 8. Once I get it fully running properly I will try dayz again. This time I did not copy my steam folder over, I just redownloaded all my games that I do play.
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Old Oct 29, 2012, 02:58 PM   #2657
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The ambient noises and atmosphere is better than any other map though. People who have played will know what I mean. That little girl is creepy....
That part drives me nuts, not in a good way. The first thing I did was try to turn the music setting off, but it already was. What an annoying distraction.
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Old Oct 29, 2012, 03:10 PM   #2658
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That part drives me nuts, not in a good way. The first thing I did was try to turn the music setting off, but it already was. What an annoying distraction.
It kinda sounds like a car runnin. I kept thinking someone was driving around me LOLZ
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Old Oct 29, 2012, 03:13 PM   #2659
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It kinda sounds like a car runnin. I kept thinking someone was driving around me LOLZ
Same here, it made it damn hard to realize there actually WAS a car about to run over me last night.
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Old Oct 29, 2012, 03:17 PM   #2660
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Same here, it made it damn hard to realize there actually WAS a car about to run over me last night.
Hope that map gets revised for the release of the stand alone.
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Old Oct 29, 2012, 05:00 PM   #2661
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I am working on making a map for ArmA II /DayZ that is ~320Km^2 of the St. Petersburg area.
The problem is I need a good Multi-threaded global mapping program that can take DEM data and export it into xyz grid. I am using Global Mapper trial and it took 1.5hrs to export the map to xyz and only used 2 cores at 25%. I also need to know what kind of map data I need to grab besides DEM to make an accurate 3d replica of the area.
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Old Oct 29, 2012, 05:02 PM   #2662
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I am working on making a map for ArmA II /DayZ that is ~320Km^2 of the St. Petersburg area.
The problem is I need a good Multi-threaded global mapping program that can take DEM data and export it into xyz grid. I am using Global Mapper trial and it took 1.5hrs to export the map to xyz and only used 2 cores at 25%. I also need to know what kind of map data I need to grab besides DEM to make an accurate 3d replica of the area.
did you try set affinity to 8 cores?
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Old Oct 29, 2012, 05:06 PM   #2663
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did you try set affinity to 8 cores?
not sure how to do that
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Old Oct 29, 2012, 05:09 PM   #2664
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not sure how to do that
Goto task manager, right click on the task then set affinity
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Old Oct 29, 2012, 05:10 PM   #2665
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this is the area I am working on. I want to go bigger but I am not able to pull free DEM data for areas larger than 20 blocks at a time. I dont know If I can add them all together to make it larger or not. I checked affinity and it was set to all 8 cores.

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Old Oct 29, 2012, 05:16 PM   #2666
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Then the software can just handle two cores I would guess.
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Old Oct 29, 2012, 05:28 PM   #2667
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any idea what map data I need besides DEM ( Digital Elevation )
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Old Oct 29, 2012, 06:02 PM   #2668
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Have you ever mapped in arma before? Its not a copy and paste real world data and boom ur fighting zombies..


Ignoring the regular arma map making issues, you would need to modify dayz to work on the map.. Do you have any experience with dayz/arma scripting?
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Old Oct 29, 2012, 06:09 PM   #2669
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Quote:
Originally Posted by Killer_Rubber_Ducky View Post
I am working on making a map for ArmA II /DayZ that is ~320Km^2 of the St. Petersburg area.
The problem is I need a good Multi-threaded global mapping program that can take DEM data and export it into xyz grid. I am using Global Mapper trial and it took 1.5hrs to export the map to xyz and only used 2 cores at 25%. I also need to know what kind of map data I need to grab besides DEM to make an accurate 3d replica of the area.
Your best bet for help would be an Arma 2 modding website or possibly tunngle.
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Old Oct 29, 2012, 06:39 PM   #2670
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Have you ever mapped in arma before? Its not a copy and paste real world data and boom ur fighting zombies..


Ignoring the regular arma map making issues, you would need to modify dayz to work on the map.. Do you have any experience with dayz/arma scripting?
nope. My plan is to make a working ArmA II map and then see about porting it to DayZ. My goal is to make the ArmA map a realistic as possible. I know it is not copy and paste...im not an idiot. I have made some 3d maps before but never from satellite and geographical data. all the maps I made were fictional.
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Old Oct 30, 2012, 11:10 AM   #2671
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Apparently 1.7.3 is coming...
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Old Oct 30, 2012, 03:00 PM   #2672
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Apparently 1.7.3 is coming...
awesome. what programming language is DayZ code in? I have the opportunity to learn a language in school and want to be able to contribute to the community. one of the things i read was something about sqf or object oriented c++. but my teacher does not know what sqf is and i dont know if i can take Obj C++ at my school.
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Old Oct 30, 2012, 03:06 PM   #2673
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* [NEW] Tents can no longer be placed on concrete.
* [FIXED] Building checks for tent placement (No longer place tents in buildings).
* [FIXED] Tents now are one click place.
* [FIXED] Fixed function for checking if in buildings.
* [UPDATED] Vehicle repair menus now all replaced.
* [NEW] Vehicle menus now list all damaged parts no matter if you have the item or not.
* [NEW] Vehicle repair menus will now let you know the exact item you need to repair on failed repair attempts.
* [FIXED] Vehicle Damage is now fully working.
* [FIXED] Vehicle Killed is now in effect fully destroyed vehicles will now set correct in db.
* [FIXED] Tents Now add and remove from db.
* [FIXED] Food can no longer be consumed if the player does not have in inventory.
* [FIXED] water can no longer be consumed if the player does not have in inventory.
* [UPDATED] Updated UI control.
* [NEW] Toolbox is now needed for all repairs.
* [NEW] New Combat System If you fire a weapon, someone fires a weapon near you, or a bullet/object impacts near you, then you go into combat. During combat, "ABORT" is disabled. If you ALT-F4/close anyway, your character is considered "combat logged" and instantly killed and leaves a body.
* [NEW] Alt-f4 is now locked and will only open your status menu.
* [Fixed] No longer possible to drink/eat/pitch a tent/put on clothes/build sand bags/cat wire/hedgehogs/consume medical supplies/free filled water without consuming the item.
* [FIXED] No longer possible to create axes out of thin air if you already have one
* [FIXED] Switching skins no longer repairs pain shakes/broken legs/resets/dupes/screws/resets ammo
* [FIXED] Duping no longer possible through zombie corpses/backpacks/etc
* [FIXED] Tents Now add and remove from db.
* [FIXED] It should now be impossible for a new spawn to spawn unconscious.
* [FIXED] You can no longer cook infinite free meat from camp fires
* [FIXED] Survivors should no longer pickup a single item at the same time and both receive it.
* [FIXED] You can no longer generate multiple tents while packing up a deployed tent.
* [FIXED] You can no longer change clothes/eat/drink/etc. while in a vehicle
* [NEW] combat 30 sec timer.
* [FIXED] Zombie death animation is delayed (now it plays instantly)
Some are good but needing a fucking toolbox to fix a vehicle sux! I know its practical but damn, finding one sometimes proves to be a challenge

Ok the also did this!

* [UPDATED] ItemWire loot reduced from 0.06 to 0.01
* [UPDATED] PartEngine loot updated from 0.01 to 0.03
* [UPDATED] ItemToolbox loot updated from 0.02 to 0.06
* [UPDATED] Version info is now displayed correct

I can see finding a toolbox and engine alittle easier.
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Old Oct 30, 2012, 03:29 PM   #2674
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Some are good but needing a fucking toolbox to fix a vehicle sux! I know its practical but damn, finding one sometimes proves to be a challenge

Ok the also did this!

* [UPDATED] ItemWire loot reduced from 0.06 to 0.01
* [UPDATED] PartEngine loot updated from 0.01 to 0.03
* [UPDATED] ItemToolbox loot updated from 0.02 to 0.06
* [UPDATED] Version info is now displayed correct

I can see finding a toolbox and engine alittle easier.
any idea when this update is supposed to drop so i can be all over it like snow on a frozen lake?
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Old Oct 30, 2012, 03:29 PM   #2675
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Winning.
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* [NEW] New Combat System If you fire a weapon, someone fires a weapon near you, or a bullet/object impacts near you, then you go into combat. During combat, "ABORT" is disabled. If you ALT-F4/close anyway, your character is considered "combat logged" and instantly killed and leaves a body.
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