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#51 | |
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Quote:
I doubt that the quality of lighting is being properly conveyed on compressed ytube vids, but at 1920x1200 on my 26, this looks fine and gunfire and all the rest sound good. The BFG edition sounds like a big wank without proper HD textures for D3 and RofE
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#52 |
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well which would be better decision. Original with mods or BFG?
Sounds like its down to better gameplay vs graphics. |
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#53 | |
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The new version doesn't look any better, you lose coop and all the other awesome goodies what the community created in many years, but it plays a lot better. That's the thing which can't be ignored here, the idtech5-ish responsiveness of the new version. It's just amazing how good this game feels and plays now. Playing the older version (or almost any other game whatsoever) immediately after the new one feels simply awkward, and you would agree to have 2x2pixel textures just to get the right feel back again. It's almost as good as how Rage felt, and this is the responsiveness what every other game should have. |
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#54 | |
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If BFG did have HD textures, I would've bought it on launch. |
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#55 | |
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![]() If you compare the Original vs. BFG all stock with no mods, the BFG looks and plays better. Eventually we will have the ability to apply textures to the BFG. Either way the Lost Mission alone is worth the upgrade IMO.
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#56 |
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Noob question: did they fix the game for widescreens without needing config tweaks that stretch things out?
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#57 |
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+1, 1600x1200 is unacceptable. I am sure they have fixed it in the BFG edition, but what about the modded?
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#58 |
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OK, it looks like they didn't really fix it for widescreens:
http://www.techpowerup.com/forums/at...9&d=1348264481 Look at the crosshairs. I'll pass. |
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#59 |
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#60 |
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#61 |
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So can I install this mod for BFG version? And How could I run timedemo benchmark to see which version is faster on computer.
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#62 | |
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Quote:
With the old version, a shortcut like this produces the 1080p screen below: doom3.exe +set r_customwidth 1920 +set r_customheight 1080 +set r_aspectRatio 1 +set r_mode -1 (note: I put a screenshot from the BFG edition next to it, so you can see that the HUD is not stretched anymore) No you can't, the BFG edition is not compatible with Doom3 mods:/ |
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#63 | |
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#64 | |
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I think I will download it on the next weekend and see how it looks when it moves. My only concern is that I will have to deal with sikkmod again. I still use that separately in my current doom3 install, and I remember that the configuration was very time consuming. You add a little (0.05-ish) ambient light, a little ambient occlusion, a little HDR, a little gaussian soft shadows, a little color grading, etc ...and you suddenly end up with 20fps, so you have to start all over again
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#65 |
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call me retarded, but i was going back n forth between you're pics you thumbnailed, and the doom3.jpg looks better than bfgedition.jpeg. Is the first one modded?
i kinda want this game, but torn between graphics....anyone have Original modded vs BFG pics compared? if its not too much difference i'd get the BFG |
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#66 |
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If you're referring to THIS modded version, then yes, it will look better than BFG as BFG didn't do much at all with textures, only brightened the environment+ allowed for 120fps.
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#67 | |
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Here is the blog from Bethesda regarding the release of the GPL Source Code for the BFG version:
Quote:
This seemed to be just released today regarding this. They also announced that the original release of Doom 3 and Resurrection of Evil is available on Steam again.
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#68 | |
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#69 |
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EVERYTHING, and I mean Everything, looks like it is covered in candle-wax.
And it still didnt solve the lighting issues... I know this game was meant to be a overly-dark overly-shadowed monster spawn jump out, but this gameplay didnt improve a lot. That's the problem with graphics mods... unless gameplay can also be tweaked... you are spending a lot of time on candy but gameplay stays stuck.
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#70 | |||
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Quote:
Quote:
Quote:
Last edited by Ikaruga; Nov 11, 2012 at 07:30 AM. |
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#71 |
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Original DOOM 3 Nodded looks better than BFG, but I would still buy the BFG Edition because it supports real High Definition, 120fps, runs much smoother, brighter and has the lost mission with that Double Barrel Shotgun which IMO is the second most powerful gun in the game next to the BFG gun.
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#72 | |
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![]() With the original version, you get graphics mods with gorgeous texture packs and up to date visuals, awesome maps and custom campaigns, total conversions, online coop multiplayer (which is the best of all), etc. The list is endless while you give up all of that, to get 120fps + 3D support, a single custom campaign, some idtech5 stuff (like faster loading and better code optimization) as a return with the new version. These are the facts. Both version has its own advantages and disadvantages, that is all. |
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#73 | ||
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Did anyone install Update 1 for BFG edition? I have a few questions, maybe someone might have an answer.
Here's a snippet from release notes: Quote:
![]() I don't care about v-sync so I left it "smart" Didn't notice any changes in default brightness, and what was wrong with it in the first place? ![]() Now more FOV settings, it's ok. I don't care that much about AA, I definitely don't need 16x but it's a nice addition. Why disable checkpoints? They won't hurt. They also said that they added shadow fx to the flashlight. What the hell can that mean? Seriously, flashlights supposed to shed light not cast shadows lol. Anyway I didn't notice any "shadows" at all with that option turned on. However patch fixed some annoying bugs such as: Quote:
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#74 | |||
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First of all:
I don't even..... It's just the way how the 3D industry refers to this phenomenon. It's not the light casting the shadows but the objects and surfaces lit by the light ofc, but they still associate the "shadow casting property" with the light involved in the shadow calculation,. In real life everything works by the law of physics, but in a 3D engine, you have to calculate and rasterize everything, and programmers don't calculate all the shadows if you can't see some of them or if some are not needed for certain reasons (see bellow for more)Quote:
Doom3 is a horror-corridor shooter, which means that it can get repetitive very fast if the tension/adrenalin drops (same enemies on similar corridors, same task... etc), so it's only really fun if you play it on the hardest settings and if the game punishes you for every little mistake you make. The game just simply fails to deliver fun if you play it on easy settings imho. They already added more ammo and health into the BFG edition to make it playable for the console gamers and that combined with the checkpoints made the game super easy even on the Nightmare level, so an option to disable the checkpoints is nice. Quote:
Quote:
The flashlight was moved to the left side on the BFG edition, and (probably because of the console versions) it did not cast any shadows to make it less demanding GPU wise. While it was possible to turn on the shadows with some console witchery, but even than, the shadows would have still originated from an imaginary lamp on the weapon side of your body (from the right, like in the original doom3), and not from the new location on your left, so they had to fix that too. It's casting shadows now indeed, it's just hard to notice sometimes because your own POV is almost the same. Last edited by Ikaruga; Dec 6, 2012 at 03:00 PM. |
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#75 | |
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And thank you for your detailed explanation
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