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#2726 |
![]() Join Date: Oct 2009
Location: Starkville, MS
Posts: 898 (0.67/day)
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Old but epic.
Also, not all maps are rushed and crap. Not everyone is a professional, paid, map maker. |
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#2727 | |
![]() Join Date: Aug 2009
Location: Montana
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Quote:
Well, the link that Ducky provided states that the mod team worked directly with the dude who created the ARMA II map, so I'm pretty optimistic. Plus, it sounds like a more interesting scenario to me, I'd like to have my own Gilligan's Island of loot. Probably hard to do with so few servers running it, though. |
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#2728 |
![]() Join Date: Oct 2009
Location: Starkville, MS
Posts: 898 (0.67/day)
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apparently there is also the Version 2 of the map Celle. you can find it on DayZ commander server search for MYDAYZ#7. You prolly have to install the map manually tho.
Last edited by Killer_Rubber_Ducky; Nov 9, 2012 at 12:58 AM. Reason: moved the download link the original post for Taviana |
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#2729 |
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Senior Moderator
Join Date: Jul 2006
Location: Milwaukee, WI.
Posts: 32,292 (12.78/day)
Thanks: 2,817
Thanked 12,452 Times in 7,918 Posts
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There are three Taviana servers that show up in Commander. I'm DL'ing the map now.
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| The Following User Says Thank You to erocker For This Useful Post: |
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#2730 | |
![]() Join Date: Oct 2009
Location: Starkville, MS
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Quote:
also, I snagged the link for the Celle map. It supports 1.7.3. http://mydayz.de/downloads/mirror/Ce...Celle1.7.3.zip |
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#2731 |
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Senior Moderator
Join Date: Jul 2006
Location: Milwaukee, WI.
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Taviana is a waste of time since the servers are either locked or whitelisted.
Last edited by erocker; Nov 9, 2012 at 01:10 AM. |
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#2732 |
![]() Join Date: Aug 2009
Location: Montana
Posts: 2,040 (1.44/day)
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The #1 German server's password is listed on Tunngle, it's "meow"
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#2733 |
![]() Join Date: Oct 2009
Location: Starkville, MS
Posts: 898 (0.67/day)
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I have the Ultra HQ Taviana Map. the problem is linking it since the jpg is 194mb.
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#2734 |
![]() Join Date: Aug 2009
Location: Montana
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It's on the same page you linked, right below the server lists, and there are no loot spawns on it.
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#2735 |
![]() Join Date: Oct 2009
Location: Starkville, MS
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i know but it is great quality. it took my pc a couple moments to open it. ^_^
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#2736 |
![]() Join Date: Oct 2009
Location: Starkville, MS
Posts: 898 (0.67/day)
Thanks: 1,030
Thanked 259 Times in 193 Posts
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I think i agree with Erocker. The map is very well done and is one of the better maps I have played for DayZ. Huge bridge, lots of vehicles (most of which you must fix), very good looking scenery.
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#2737 |
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Addicted to Bacon and StarCrunches!!!
Join Date: Sep 2009
Location: Chatsworth, GA
Posts: 13,664 (9.89/day)
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One of the best maps I have ever played. The server we were on was VERY well balanced with around 400+ vehicles and for the size of the map it just fit very well. Hope fully I get to play again tonight without a cold.
__________________
Cruncher's: All GPU's GPU's:
7970 3GB = 8 Threads 5770 1GB OCed = 2 Threads |
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#2738 |
![]() Join Date: Oct 2009
Location: Starkville, MS
Posts: 898 (0.67/day)
Thanks: 1,030
Thanked 259 Times in 193 Posts
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im going to be playing on the SGA clan Cherno map for a bit while the Taviana map servers get going. Feel free to join me in the nostalgic gameplay.
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#2739 |
![]() Join Date: Oct 2009
Location: Starkville, MS
Posts: 898 (0.67/day)
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so last night was interesting. Alex and I got rammed by a truck killing us both. And I was unable to see, hear, or interact with Airplanes. I could with helocopters and such but not with airplanes. Therefore I have wiped out my mods folder and reinstalling them to try to fix it.
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#2740 |
![]() Join Date: Aug 2009
Location: Montana
Posts: 2,040 (1.44/day)
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I blame you for the ram job, even though I should have known better than to fly BACK to the.damn airfield so you could fuck around with airplanes you couldn't see. I'm such a retard, sometimes.
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#2741 |
![]() Join Date: Apr 2010
Location: canada
Posts: 1,067 (0.92/day)
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I had 0 luck on tha new map only had 1 good spawn the rest was on top of a hill "wilderness"
or on the coast its a good map but i only seem to spawn in 2 spots. |
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#2742 | |
![]() Join Date: Oct 2009
Location: Starkville, MS
Posts: 898 (0.67/day)
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Thanked 259 Times in 193 Posts
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new map version has dropped. Major bug fixes.
Here is the Link for the Download. http://www.tunngle.net/redirect/redi...2520V1.1.0.zip As quoted from Tunngle forums by MrSherenai: Quote:
Last edited by Killer_Rubber_Ducky; Nov 11, 2012 at 08:31 PM. |
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#2743 |
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Addicted to Bacon and StarCrunches!!!
Join Date: Sep 2009
Location: Chatsworth, GA
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Links bad ducky.
*Edit* Go back a page and the first tungle link has a alternate mirror but its VERY slow.
__________________
Cruncher's: All GPU's GPU's:
7970 3GB = 8 Threads 5770 1GB OCed = 2 Threads Last edited by brandonwh64; Nov 11, 2012 at 10:51 PM. |
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#2744 |
![]() Join Date: Jun 2011
Location: Canadia
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Thanks: 1,768
Thanked 940 Times in 561 Posts
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![]() ![]() ![]() ![]() ![]() ![]() new project ' DayZ 2017'
__________________
I do say, what is this madness? |
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#2745 |
![]() Join Date: Oct 2009
Location: Starkville, MS
Posts: 898 (0.67/day)
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Thanked 259 Times in 193 Posts
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Easy fix for the Crossbow suckage...
Also, why not a Compound or recurve Bow? |
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#2746 |
![]() Join Date: Oct 2009
Location: Starkville, MS
Posts: 898 (0.67/day)
Thanks: 1,030
Thanked 259 Times in 193 Posts
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DayZ Thirsk Map
![]() ![]() ![]() ![]() ![]() ![]() ![]() Get it on PlaywithSix |
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#2747 |
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Addicted to Bacon and StarCrunches!!!
Join Date: Sep 2009
Location: Chatsworth, GA
Posts: 13,664 (9.89/day)
Thanks: 2,165
Thanked 5,382 Times in 3,729 Posts
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My Documents\arma2\>cfg file
GPU_MaxFramesAhead=1; GPU_DetectedFramesAhead=1; This fixes massive FPS drops.
__________________
Cruncher's: All GPU's GPU's:
7970 3GB = 8 Threads 5770 1GB OCed = 2 Threads |
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#2748 |
![]() Join Date: Oct 2009
Location: Starkville, MS
Posts: 898 (0.67/day)
Thanks: 1,030
Thanked 259 Times in 193 Posts
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Make sure you use the PlaywithSIX app for the new map mods.
Register your username on the client and add me: LinuxMaster9 to your friends list. Ingame of course is : Associated_Death Also, there is a mod called Namalsk Crisis. It is ArmAII mod and has multiplayer campaign. We should get together and play it. It says it is 22 missions long. ^_^ |
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#2749 |
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Was wonderin if anyone here who plays on the new Taviana maps gets massive lagg when in the towns. My son and I play almost everyday and when we go into any of the towns, we start to lagg so bad that its almost not playable. My son got shot in da face by a another player coming down the stairs of one of the appartments due to the massive lagg. Dude just appeared in front of him!...lol. Gonna try the script edit posted earlier to see if that helps. Havent had this much fun playin a game since Counterstrike and Unrealtournament first hit back in '99'.
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#2750 | |
![]() Join Date: Oct 2009
Location: Starkville, MS
Posts: 898 (0.67/day)
Thanks: 1,030
Thanked 259 Times in 193 Posts
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Quote:
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| The Following User Says Thank You to Killer_Rubber_Ducky For This Useful Post: |
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