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Old Nov 12, 2012, 03:05 PM   #26
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Clearly this is another reason to leverage OpenGL 4 as well as subsequent releases.
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Old Nov 12, 2012, 03:06 PM   #27
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It's interesting that every argument made here has been made before.. With XP and DX10.
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Old Nov 12, 2012, 03:07 PM   #28
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great excuse for ppl to get win8
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Old Nov 12, 2012, 03:08 PM   #29
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Originally Posted by Frick View Post
Wasn't there actual technical reasons for DX10 not making it to XP?
Quote:
Originally Posted by dir_d View Post
This article is speaking half truth. Another article stated that DX11.1 needed WDDM 1.2 which is only in windows 8 and is tied into the kernel. It would make perfect sense why DX 11.1 was not offered to windows 7. Also DX11.1 offers some pretty good advantages and will be used when the next generation of consoles comes out.
I think Microsoft said something about WDDM being the reason why XP didn't get DX10, but the partial DX10 XP hack floating about says that might not be entirely true. After that "Internet Explorer is integrated onto Windows so you can't remove it" lie to the EU, I don't really think it's WDDM and Microsoft just wanted yet another way to get people off XP.

Haven't the next generation of consoles already have their hardware planned out? If not, then I can see MS trying to get DX11.1 on its next console to attempt market adaptation of it. But for the reasons I mentioned in my previous post, I don't think it'd work anyway.
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Old Nov 12, 2012, 03:50 PM   #30
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Like someone else stated 11.1 will be about as "widespread" as 10.1 was. I don't think we'll be missing out on much. I doubt Dev's will be jumping all over an incremental update and will just hold out for DX12.
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Old Nov 12, 2012, 03:54 PM   #31
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Originally Posted by dir_d View Post
Also DX11.1 offers some pretty good advantages
Source? I can't find anything in the API documentation that looks really useful
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Old Nov 12, 2012, 04:07 PM   #32
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Source? I can't find anything in the API documentation that looks really useful
I'm about to go out for an hour so I don't have time to read through the entire article, but let me google that for you!

http://msdn.microsoft.com/en-us/libr...(v=vs.85).aspx
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Old Nov 12, 2012, 04:21 PM   #33
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Who really gives a crap? I mean DX11.1 will have to be on the video card as well right? What I mean is if you have a DX11 card and DX11 OS then getting a OS that has DX11.1 really doesn't mean shit if you have a DX11 card. I do not know and really do not care. Just how many games are out that even use DX11 right now? Hardly enough and buying a video card and OS that has DX11.1 would be just as useless IMHO.
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Old Nov 12, 2012, 04:26 PM   #34
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Quote:
Originally Posted by Aquinus View Post
I'm about to go out for an hour so I don't have time to read through the entire article, but let me google that for you!

http://msdn.microsoft.com/en-us/libr...(v=vs.85).aspx
Yh and how many games will take advantage of that?


--

Come on guys, this is just some random employee saying what might happen.

Until I get concrete evidence this is happening I won't take this thread seriously. I want facts not if, buts, maybe, coulds, shoulds, perhaps..otherwise I'd read Fudzilla. Even if it was three on hypothetical level it wouldn't affect my gaming experience on Win 7 one bit.

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Who really gives a crap? I mean DX11.1 will have to be on the video card as well right? What I mean is if you have a DX11 card and DX11 OS then getting a OS that has DX11.1 really doesn't mean shit if you have a DX11 card. I do not know and really do not care. Just how many games are out that even use DX11 right now? Hardly enough and buying a video card and OS that has DX11.1 would be just as useless IMHO.
Agreed.

And not only that you'll lose frame rate enabling the enhanced features for a visual experience you won't notice.
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Old Nov 12, 2012, 04:32 PM   #35
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DX 11.1 will matter if xbox 720 runs it imo, but i doubt it.
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Old Nov 12, 2012, 04:47 PM   #36
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nah, just a gimmick for now. A gimmick M$ use to pull f*ckers in
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Old Nov 12, 2012, 04:50 PM   #37
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Quote:
Originally Posted by Aquinus View Post
I'm about to go out for an hour so I don't have time to read through the entire article, but let me google that for you!

http://msdn.microsoft.com/en-us/libr...(v=vs.85).aspx
That's the page I'm referring to.

What's useful there?
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Old Nov 12, 2012, 04:50 PM   #38
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This isn't like the move from DX10 from DX9 where MS blocked it on XP. This is only a minor update to DX11. Plus, an employee saying that MS "may" not support 11.1 on Windows 7 is nothing close to being an official statement.
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Old Nov 12, 2012, 04:56 PM   #39
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Fuck MS for keep trying to sell shit like Win8. Hope Valve will finish making their Steambox soon.
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Old Nov 12, 2012, 04:57 PM   #40
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Quote:
Originally Posted by W1zzard View Post
Source? I can't find anything in the API documentation that looks really useful
This is all i got for now, heard some other rumors but trying to find proof http://twitter.com/repi/status/114017754201325569 Which seems like a win8 will out perform win7 in games once this can be utilized.
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Old Nov 12, 2012, 05:06 PM   #41
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heh like the 0.1 gonna make difference in anything useful ,it not worth going to win 8 .
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Old Nov 12, 2012, 05:15 PM   #42
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Considering the similarities with the two operating systems, I'm sure someone will release a modded version of 11.1 for Win7

also... this seems a repeat of DX10 vs 10.1
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Old Nov 12, 2012, 05:21 PM   #43
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It doesn't matter. Most games still support dx9 and they still look awesome. As far as I know right now only Battlefield 3 doesn't support dx9. But we all got dx11 cards nowadays.
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Old Nov 12, 2012, 05:22 PM   #44
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I think very few will move to linux. Those endless distros have a long way of improving usability and getting closer to windows or mac os. The kernel is strong, no doubt there, but the rest is just crap.
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Old Nov 12, 2012, 05:35 PM   #45
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Quote:
Originally Posted by W1zzard View Post
That's the page I'm referring to.

What's useful there?
These changes looks significant, but the rest looks rather dull.

Quote:
Use HLSL minimum precision
Starting with Windows 8, graphics drivers can implement minimum precision HLSL scalar data types by using any precision greater than or equal to their specified bit precision. When your HLSL minimum precision shader code is used on hardware that implements HLSL minimum precision, you use less memory bandwidth and as a result you also use less system power.
Quote:
Use UAVs at every pipeline stage
Direct3D 11.1 lets you use the following shader model 5.0 instructions at all shader stages that were previously used in just pixel shaders and compute shaders.
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Old Nov 12, 2012, 05:41 PM   #46
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Originally Posted by Completely Bonkers View Post
DX should be separated from Windows, just like Internet Explorer

The only reason to "tie" DX editions down to Windows versions is monopolistic control.

In other news, EU fines MS to help bail out Greece.
DirectDraw is used to render the Aero and Metro interfaces. Their design is intrinsic.


Unless the D3D 11.1 changes are something specific to Metro/Windows Store, I think the update will be retroactive to Vista and 7.


Quote:
Originally Posted by Isenstaedt View Post
It doesn't matter. Most games still support dx9 and they still look awesome. As far as I know right now only Battlefield 3 doesn't support dx9. But we all got dx11 cards nowadays.
There's a lot of games that have dropped support for DirectX 9. Dirt: Showdown, F1 2012, Just Cause 2, Medal of Honor: Warfighter, Renegade Ops, to name a few.
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Old Nov 12, 2012, 05:44 PM   #47
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Originally Posted by FordGT90Concept View Post
Unless the D3D 11.1 changes are something specific to Metro/Windows Store, I think the update will be retroactive to Vista and 7.
I'm not sure about that. I think Bonkers has a point. Microsoft has done this in the past and it was a push to adopt the new OS. Apple tends to do this as well and it's a method that works pretty well and I think Microsoft knows that.
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Old Nov 12, 2012, 05:46 PM   #48
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It wasn't to push a new OS, it was to remove compatibility bits that were bogging the API down. Remember, Vista/7/8 literally have two versions of DirectX running in parrallel (DirectX Legacy and DirectX 10/10.1/11/11.1). To make DirectX 10 work on XP, they would have had to essentially upgrade the entire OS to be Vista. That's why they didn't, and still don't, have DirectX 10 support on XP. Most developers still elect to support it, however.
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Old Nov 12, 2012, 07:04 PM   #49
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No true windows 7 will get DX11.1
But not DX12.
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Old Nov 12, 2012, 07:38 PM   #50
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Quote:
Originally Posted by Completely Bonkers View Post
DX should be separated from Windows, just like Internet Explorer

The only reason to "tie" DX editions down to Windows versions is monopolistic control.

In other news, EU fines MS to help bail out Greece.
What you mean is, we should use the already open; OpenGL standard, rather than having relinquished control to a corporation in the first place.
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