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#51 | ||
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I build PCs and sell them, so I never have one for a long time except my own PCs which are usually only for messing with the OS, for watching movies or browsing the internet and that kind of stuff, (or to play games like chess or quake, indie games or old console games on emulators which are not require a fast computer), so I don't remember but I know that i had 10-15fps spikes when the code crapped itself. I also worked as a game developer a very long time ago, and yes, my knowledge is probably obsolete by now, but I can still tell when I see a shitty code. Rockstar makes awesome game designs, and GTA3 or 4 was a lot of fun, I loved them, but the code was an abomination in both. It's like the NFS series, choppy and unresponsive, it will never run well, no matter what hardware you might have. |
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#52 |
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Dont know what those bastards are thinking. GTA IV looked like crap on consoles, and godlike on good PC. I have no doubt V will look crappy on consoles too. So thats really stupid to leave game like that, and dont use its full potential.
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#53 |
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I don't understand the pirating thing. Last time I've checked, the console games were even heavier pirated than the PC ones...
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The richest man is not he who has the most, but he who needs the least. |
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#54 |
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If they don't release on PC at launch, then just wait until it's super cheap on Steam during a sale.
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#55 |
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Indeed consoles are more pirated by the number, but don't forget that publishers are selling about 400-450 million game copies on the xbox360+ps3+wii annually, so they might be still better off financially. Perhaps the pirated percentage is much higher on the PC compared to the retail sales.
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#56 | |
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I play games
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Still I don't like that they only "Considers" a PC version. a big slap in the face of PC gamers.
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#57 |
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Hi I'm Rockstar Games and I might want to make money.
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#58 | |
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Semi-Retired Folder
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#59 | |
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Again: I dumbed down the graphics to the absolutely possible minimum just to see what's happening, and it ran super smooth 70-80%, but still had fps "low spikes", probably because the CPU was struggling with cache misses or thread overheads of the badly optimized game code or it was just simply horribly ported code (but these are just guesses tho). I just Googled some, and I see they made a patch later, which addressed some of the performance problems, so I might download it again sometimes and give it a try to see if anything is changed. ps.: and btw, it was the very same sad story with L.A Noire on the PC, which I returned after 3 days for the same reason. edit: my English:/ Last edited by Ikaruga; Nov 22, 2012 at 11:41 AM. |
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#60 |
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I'm going to back Ikaruga, GTA4 ran horrible on lot's of high end PC's at it's release, it also runs poorly on pretty good systems years later.
GTA4 was a console port is a console port is a console port is a console port is a console port.. I expect the same with GTA5 |
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#61 | ||
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To say all console ports are the same is inane. GTA allowed a huge range of adjustments to get the game running smoothly on wide range of different hardware. That is a sign of effort on the devs part. However, there are other console ports that have extremely limited amount of adjustments. We get shit ports with graphics adjustment options that consist of "Low" "Medium" and "High" and that is, or even some that give no adjustment at all other then resolution. Those are shit ports, not GTA. GTA allowed the game to be adjusted to run a huge range of hardware, and it did run well on even lower end systems, and looked good too.
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#62 | |
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Grand Turismo 4 on the PS2, Star Wars on the Gamecube, etc.. I could make and endless list here with Console or PC games with good code/optimization, but GTA4 would be never on that list, ever. Also the fact that it's not really a city simulation at all, you go around a block and everything randomly respawns if you go back, some ancient console games had "deeper" simulations in them.. The driving physics and car handling felt better and more realistic in ps2 games too, so that can't be that demanding as well, not to mention that endless number of games can handle 3-4 times more NPCs more efficiently on hopelessly weaker CPU's while still delivering better visuals ... The whole thing is a joke game code wise. The faster you drive, the more apparent how badly is optimized, it gets choppy quickly, the camera movements are linear, erratic and harsh, the control is jerky in lags, it's a horrible code in every way... soon as you run the game the whole system just begging you to stop the torture. It had an awesome game design and brilliant content and I bought it because of that, but the coders do not deserve my money and they are truly lucky that we have such powerful computers nowadays.. because it run like crap, there is no other way around that. |
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#63 |
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I wish they would consider Red Dead Redemption, a game that would be awesome with some PC sauce smeared all over it
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#64 | |
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I think at this point you are beating a dead horse. You've had 3 very respected memebers, who have huge amounts of knowledge, tell you the game runs fine and you are wrong. From the beginning your argument has been borderline offensive, you constantly want to say that I don't know what I'm talking about. How about you make an argument without insulting the other persons intelligence? Why not make a factual argument instead? You want to talk about me not knowing what I'm talking about, when you admitted you haven't even played the fully patched game. I bet you didn't even know that turning off the scene recording feature drastically improves performance, which is on by default, even in the unpatched version? The fact is, if you ignore the notion that you absolutely have to max out the settings for any game to be enjoyable, a notion that most casual gamers have but not hardcore gamers, then the game was very well optimized. If you look at the wide range of hardware that the game will run on, the game is very well optimized. Optimization isn't about getting max setting to run on the current highest hardware, it is about getting the game to run on low end hardware, and Rockstar did that, and it does run smoothly. I've even pointed out the exact hardware I ran the game on when it was smooth, and you still go on. You talk back and forth, contracting yourself. You say you remember 4 years ago perfectly, but then when asked what hardware you ran the game on you can't remember. Give it a rest and drop it, you're wrong, get over it.
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#65 |
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I really don't understand why they don't just do a flat license for the game. Cross platform, require always on DRM tied to a licensing system like steam. If you want the offline version, enjoy your console.
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#66 | |
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where the hell are my stars
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#67 | |||||
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Gamespot: "Performance issues prevent this lazy PC port of a superb console game from being the best Grand Theft Auto yet." Quote:
"If all you idiots cared about was the ability to run it on max settings on your mid-range hardware, then the only thing Rockstar would have had to do to optimize the game would be to limit max settings. Make what they called medium the max, and you all would have been happy. The game would have run perfectly fine on mid-range hardware on "max" settings. And you all would have talked about how well "optimized" the game was. And it still would have looked way better than 720p Low settings we got on the consoles." You are right tbh, because I was indeed an idiot when I went down to your level and started arguing about simple well know facts. Please don't waste your time to reply, I love TPU because it's the best PC enthusiast site on the net, and I don't want you to ruin this great experience for me, so - sadly - I had to put you on /ignore. I hope there are no hard feelings in you because I don't harbor any, and allow me to wish you good luck and all the best from now on. Bye. |
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#68 |
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Sorry to bring this post back up, but I found a snippet of news today that seemed a tad interesting. Looks like theres a petition for this game to come out on PC. Reminiscent of what happened with Dark Souls...and if it does go through, it better be a proper port Rockstar. None of this unoptimized GTA IV garbage.
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#69 | |
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Eligible for custom title
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Driving physics? Seriously? How about this, a 33Mhz processor with 512KB of RAM and 8MB ROM can calculate in 4 dimensions (X,Y,Z, T) 100 times a second and produce a sub inch accurate position in real life and account for where you are now and where you are going. While its driving real life things. They have more damage to cars in GTA than in most racing games, and don't use a silly three pass render of car bodies that are simple glossy. There are more cars, people, interactions, world, and game than what a simple go fast and win game has. http://www.gtaforums.com/index.php?showtopic=378730 http://www.techpowerup.com/forums/sh...TAIV+benchmark Damn, so in 2008.........
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Last edited by Steevo; Nov 28, 2012 at 01:16 AM. |
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#70 |
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I'm not going to waste my time writing out a long response to you anymore. You don't listen, so there isn't much point. You've had 3 respected members tell you you are wrong. Ignore me if you want, I don't really care, you likely won't be posting here in a years time because people like you that don't like to accept knowledgeable people's advice don't tend to stick around here.
And I'm sorry if you felt offended when I said you were an idiot for thinking the game should run on max settings on your mid-range hardware. If I had known you were one of those idiots I wouldn't have said that...wait...yeah I would have.
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#71 |
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I look over GTA IV... then look over Sleeping Dogs... then try to look back at GTA IV, but can't, and start violently vomiting everything I've eaten in the last 2 weeks. No, just no, fuck you Rockstar.
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#72 | ||
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Try to do some damage to static objects (destroy fences, lamps, etc) or hit an NPC and go around the block (or just go a few hundred meters away in game terms), they will all get removed and things will get reseted to their original state. It's nothing serious happening about the "world" calculation wise. Handling a few NPCs and undamaged cars around the player while driving peacefully without any prior damage should be a walk in the park for CPUs like they had in the system requirements, especially that we are talking about rather very simple NPC's, (but even if they are not simple for some hidden reason , they are certainly not really more sophisticated than games like Shenmue2 and the others already had a very long time ago on hopelessly weaker CPUs). But anyway, I think the NPC part of the code is quite good because I remember that I altered some .dat file which increased the number of NPCs by a huge percent and I was amazed how cool was it, and how little it affected the performance (sorry I don't remember how I did it:S). The "bad" code was somewhere else, probably the graphics engine itself. ps.: BTW, I downloaded again in Steam and the current version is running better now. It's still not awesome imho, but it's a lot better than the version we had at release. |
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