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Old Nov 21, 2012, 08:55 PM   #2776
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yes i know, but I'm short of money and I was waiting to buy it and now steam have this autumn sales. Better than don't play it...
But thanks anyways
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Old Nov 21, 2012, 10:47 PM   #2777
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There is not a tpu server, you will have to friend one of us to fond out where we are playing.

Using the free version of arma will make your textures look like hell, there is a big difference. I'd wait for a cheap bundle with the two, kind of a waste and rip to buy them separately.
Maybe once the standalone drops and they allow hosting a server, Ill get one for 6mo or so then hand it off to another TPUer if they choose.
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Old Nov 23, 2012, 09:50 AM   #2778
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Hello, I have asked it before but I decided not to buy it, But i'm asking again. I would probably buy it due to this daily deal but I need your inputs

Arma 2 CO is currently very cheap for $14.99, considering that they will supposedly release the standalone in mid december, should I still buy it? although Ive read that they will still continue to update the mod together with the standalone

I have tried both the game and the mod and I love them both! very realistic military sim and one of the best survivalist games.

If I bought the game, are there alot of players left? what about the hackfest? do you literally encounter one hacker per game/per day? and I just wanna play, maybe with you guys, Coz i dont have friends who have the game. I already know how to play it and i'm maybe already a good player, I just don't have the game yet.

EDIT: I bought the game.
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Old Nov 23, 2012, 10:45 AM   #2779
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If I bought the game, are there alot of players left? what about the hackfest? do you literally encounter one hacker per game/per day? and I just wanna play, maybe with you guys, Coz i dont have friends who have the game. I already know how to play it and i'm maybe already a good player, I just don't have the game yet.
I have been playing for about a month and only encountered my first script-kiddie the other night (I have pretty much been playing devoid of any human contact - creeping around by myself).
Surprisingly, the script-kiddie was a benevolent one. I was scrounging around the NW Airfield looking for some kit, and as I was about to enter a building someone called out to me in Russian. I turned to find a survivor just standing there. I saluted. He bent down and dropped a box and ran off. When I checked the box it had 5-50 items of everything in it (and I mean everything - it had 5 of every weapon including ones I've never heard of that I don't think are enabled in DayZ). Apart from the Coyote backpack, but I may have missed it. Not to look a gift horse in the mouth, I grabbed the things I have been searching for for ages - a ghillie suit and NV goggles. Also rearmed my silenced pistol and took a silenced assault rifle. The box vanished, and I buggered off away from there.
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Old Nov 23, 2012, 11:02 AM   #2780
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I have been playing for about a month and only encountered my first script-kiddie the other night (I have pretty much been playing devoid of any human contact - creeping around by myself).
Surprisingly, the script-kiddie was a benevolent one. I was scrounging around the NW Airfield looking for some kit, and as I was about to enter a building someone called out to me in Russian. I turned to find a survivor just standing there. I saluted. He bent down and dropped a box and ran off. When I checked the box it had 5-50 items of everything in it (and I mean everything - it had 5 of every weapon including ones I've never heard of that I don't think are enabled in DayZ). Apart from the Coyote backpack, but I may have missed it. Not to look a gift horse in the mouth, I grabbed the things I have been searching for for ages - a ghillie suit and NV goggles. Also rearmed my silenced pistol and took a silenced assault rifle. The box vanished, and I buggered off away from there.
nice to hear that, seems not bad at all. I thought the hackfest was very very bad

I have another question. my friend has a retail copy of arma 2 and arma 2 OA. not Combined Ops, is there anyway I could just install using those things so I won't have to download 15 GB of files?
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Old Nov 23, 2012, 11:58 AM   #2781
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nice to hear that, seems not bad at all. I thought the hackfest was very very bad

I have another question. my friend has a retail copy of arma 2 and arma 2 OA. not Combined Ops, is there anyway I could just install using those things so I won't have to download 15 GB of files?
I think if you hang out on packed servers, and go looking for other survivors in the cities and high-traffic areas then you're probably a lot more likely to come across hackers.

Don't know about your second question.
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Old Nov 23, 2012, 01:38 PM   #2782
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nice to hear that, seems not bad at all. I thought the hackfest was very very bad

I have another question. my friend has a retail copy of arma 2 and arma 2 OA. not Combined Ops, is there anyway I could just install using those things so I won't have to download 15 GB of files?
you must have both full games installed :/
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Old Nov 23, 2012, 01:48 PM   #2783
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Okay Its installed now and working, im trying to get the game run
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Old Nov 23, 2012, 02:05 PM   #2784
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Okay Its installed now and working, im trying to get the game run
Try using DayZ Commander
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Old Nov 23, 2012, 09:15 PM   #2785
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got it to run, playing since i posted the poss until now, game is too much fun
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Old Nov 23, 2012, 09:21 PM   #2786
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Try using DayZ Commander
i now generally use Play with six.
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Old Nov 24, 2012, 02:15 AM   #2787
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i now generally use Play with six.
Lyndon, just use DayZCommander, it's a lot easier.

Quote:
Originally Posted by lyndonguitar View Post
Hello, I have asked it before but I decided not to buy it, But i'm asking again. I would probably buy it due to this daily deal but I need your inputs

Arma 2 CO is currently very cheap for $14.99, considering that they will supposedly release the standalone in mid december, should I still buy it? although Ive read that they will still continue to update the mod together with the standalone

I have tried both the game and the mod and I love them both! very realistic military sim and one of the best survivalist games.

If I bought the game, are there alot of players left? what about the hackfest? do you literally encounter one hacker per game/per day? and I just wanna play, maybe with you guys, Coz i dont have friends who have the game. I already know how to play it and i'm maybe already a good player, I just don't have the game yet.

EDIT: I bought the game.
Woo! Arma is an amazing game, and you can get tonnes of fun from just arma2 multiplayer.
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Old Nov 24, 2012, 05:10 AM   #2788
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where are you playing guys? could you pm me what servers are you guys playing in? I'm okay to play with US servers.

I'm a good fighter, also good at piloting heli's but I have 200 latency but stable/not laggy connection so I dunno.

also what key is good for assigning push to talk on mic?
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Old Nov 24, 2012, 05:21 AM   #2789
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Lyndon, just use DayZCommander, it's a lot easier.
True for the most part. But some mods work better with PlaywithSix. Not Six updater but play with six. For example, DayZ Taviana works better using PlaywithSix. it is even stated so on the mod's site.
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Old Nov 24, 2012, 05:22 AM   #2790
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where are you playing guys? could you pm me what servers are you guys playing in? I'm okay to play with US servers.

I'm a good fighter, also good at piloting heli's but I have 200 latency but stable/not laggy connection so I dunno.

also what key is good for assigning push to talk on mic?
We're really not playing atm, but when do we're on team speak (ts21.gameservers.com:9207) and we go server to server, just ask someone that's playing. If you're asking what you should have push to talk ingame I say just leave it as caps, but for teamspeak keep it ctrl.
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Old Nov 24, 2012, 05:29 AM   #2791
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We're really not playing atm, but when do we're on team speak (ts21.gameservers.com:9207) and we go server to server, just ask someone that's playing. If you're asking what you should have push to talk ingame I say just leave it as caps, but for teamspeak keep it ctrl.
okay thanks! hope to see you soon

EDIT: looks like no one's there atm lol
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Old Nov 24, 2012, 04:53 PM   #2792
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okay thanks! hope to see you soon

EDIT: looks like no one's there atm lol
It was about 2am when I posted that lol most people were sleeping. I might be playing in a bit
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Old Nov 27, 2012, 05:14 PM   #2793
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The game is super fun, I was playing it the last three days, I have mostly played in the "thelaughingman" server private hive and on some New Zealand/AU Servers. my first impression of the game is everyone's a bandit, or you can't trust no one, apparently not. most of the time I meet up with someone who's willing to teamup with me. even If I am geared up. I even had a party of like 8 guys together.

It was raelly fun. one time I played overnight from like 6pm to 6am and did not get bored, tired or sleepy. The time just passed by and I didnt give a fuck, I just played.

This game is so addicting even if its only alpha, I cant imagine what will it be when It will it is polished up. I will post my story later
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Old Nov 30, 2012, 07:07 PM   #2794
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http://gifsound.com/?gif=http://i.im...hURw&start=190
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Old Dec 1, 2012, 11:56 PM   #2795
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I usually play on DayZRP private servers but they are "offline" right now... So I started playing on Panthera map and I really liked it.
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Old Dec 2, 2012, 12:10 AM   #2796
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Rocket updated Dev Blog Nov 2012

taken from http://dayzdev.tumblr.com/post/36771...-november-2012
Quote:
Our development focus is 100% on core technology, the key architecture, and not on features (yet). A major stream developing assets also runs in parallel to the core development team.

Due to the success of the development so far, and the interest in the project in general - we decided we want to do things properly. This means we have been very bold with our architectural changes. We are moving to the server-client MMO architecture model. We are making weapons and items ‘entities”, meaning we can support customization and variables assigned against items. As discussed previously, this is a massive departure from the previous engine. In many ways, once this phase is completed - one could effectively say that DayZ is running on a new version of the engine. While the graphics may look the same (for now), under the hood so much is being completely rewritten.

Let me make this very clear, our foundation release (targeted for this year), is simply the beginning. We are committed to a period of development of at least 12 months beyond that. Our aim is to make this foundation strong, and use that time to improve the mechanics not through hacks, but through sound and quality development. Our initial build will test that this base architecture works.

I want to confirm the following:

Most settings will be forced server-side, such as gameplay and graphical settings (view distance, shadow distance, etc…). The exact nature of this and specific settings is very much subject to change, but this will be a significant departure from how it is currently with the mod.
Release will be on steam, using many of steams key features such as delta patching, VAC, server browsing technology. Patches to steam can be deployed by the click of a button in our build pipeline thanks to new technology developed by Steam, that is making our process extremely easy and exciting. We are very pleased that Steam is working with us so actively to make DayZ a great game and supporting us with quality features. I met many at the team at Valve at PAX, and really want to get them playing the game and getting their feedback to help in development. I’m incredibly thankful to people like Chet Faliszek (creator of L4D) who has been very supportive and helpful to me.
In using Steam for authentication, distribution, server browsing, etc… we are able to tap into their awesome resources in terms of scalability. The only hardware we then need to manage is the central database, which we already have some experience managing thanks to the DayZ mod. This means we can work towards avoiding the usual launch problems, by relying on the experience of Steam.
The controls have been completely rethought, using inspiration and design lessons from games such as Minecraft to make the player more engaged with their environment
Animations are being cleaned up to feel more responsive. This means trimming some transitions, so that you get quicker feedback from pressing the key to action (removing he “clunkiness” or “sluggishness”)
Player clothing is being implemented including: headwear, jackets, trousers, footwear, etc..
Weapons and items are now “entities”. This means they are more object oriented in structure, allowing weapon customization, degradation - the possibilities become endless. This is a major, huge, shift in engine architecture.
The Server controls character actions, a player’s client sends its requests and the server decides if this is possible. Our lead programmer in the company, Ondrej Spanel, is working on this currently. I believe this is one of the most radical changes ever implemented in the engine since Operation Flashpoint was released, and turns DayZ from an FPS into a true MMO.
A full-time map designer has also started work on ChernarusPlus now, redeveloping the world, placing new assets and buildings, fixing bugs, and creating new areas. This is in addition to the work done by Ivan and Maxell and will continue for the remainder of DayZ development.
The UI has been completely reworked, focusing on simplicity. We have studied games that we believe are leaders in this area, such as Minecraft, and are focusing on providing functionality without fancy complexity in this regard.
We have some outstanding former community members working on the project as paid members of the team. I hope to showcase their work and interview them on here for you, in the coming weeks and months. We are actively searching for more to bring them onto the team.

The future:

We are still working towards a target for an initial foundation before the end of the year. But we will slip this date if needed, we will not compromise the project for the short-term gain of meeting this date. The reasons for any slippage would be publicly discussed, and would most likely represent a failure personally on my part to plan correctly. We will be assessing the results of our major architectural changes at the end of next week, and reporting the results to everyone when we have assessed that.

Screenshots, videos, etc… will unfortunately have to wait. As they say, loose lips sink ships.
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Old Dec 3, 2012, 05:33 AM   #2797
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A night of crazy chopper action, and then I come across this sight on my way back to camp:

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Old Dec 3, 2012, 05:39 AM   #2798
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A night of crazy chopper action, and then I come across this sight on my way back to camp:

http://img.techpowerup.org/121203/ar...2_23_03_41.jpg
That's pretty boss. Let me know when you are going to play tonight. I have a hands on final today.
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Old Dec 3, 2012, 12:16 PM   #2799
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Yea ducky me, alex, and erocker were battling another chopper last night after a server restart and the chopper managed to take me and alex out but I do not know if they got erocker. That russian chopper is a bitch to fly cause its so bulky! Wished we would have kept the Huey and it would have been alot easier to kill the them.
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Old Dec 3, 2012, 12:45 PM   #2800
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Yea ducky me, alex, and erocker were battling another chopper last night after a server restart and the chopper managed to take me and alex out but I do not know if they got erocker. That russian chopper is a bitch to fly cause its so bulky! Wished we would have kept the Huey and it would have been alot easier to kill the them.
Yeah I wished id known u guys were playing. I can fly the Russian fairly well. Let me know if u guts r playing tonight.
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