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#3476 | |
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A: Word of Mouth and B: people who wouldn't normally buy the game paying for it There is virtually no overhead in videogame sales since they are all digitally distributed. It's not like they have to make a dvd and mail the game to you. Here's a link to an article: http://www.gamasutra.com/view/news/1...p#.UM-653czSWY
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Last edited by NinkobEi; Dec 17, 2012 at 11:38 PM. |
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#3477 | |
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I also do not see where you reached the conclusion that continuous sales erode the value of the product. I am guessing you meant that by reducing price the item moves towards being considered 'inferior goods'? I would imagine that would depend entirely on consumer preference, I should also add that improved sales volumes lead to economies of scale which means reduces costs without a reduction in quality. |
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#3478 |
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I missed his point, entirely.
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“growing up, i always wanted to be a vet. til i learned there was more to being a vet than just putting down cats all day.” -digibucc Last edited by MT Alex; Dec 18, 2012 at 05:52 AM. |
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#3479 |
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At checkout you can pick euro, gbp or usd
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#3480 |
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I think I pretty much summed everything up. If you think I missed his point, then please tell me where I missed it because it seems to me like his point was extremely obvious, and I think you missed my point, entirely.
Anyway, I don't want to come out of this looking big headed and should not have jumped into this conversation in the first place. It's just that when people say it's economics and come out with reasons that have absolutely nothing to do with economics, it leads me to inadvertently reply. The last part is pretty relevant to your comments too, MT Alex. |
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#3481 |
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Thanks for putting my name in bold type, it looks smashing.
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#3482 |
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You're welcome. It's something I always do to show the importance of other peoples' contribution.
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#3483 |
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I play games
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The point is, If i understood correctly, that Steam sales do not affect regular sales. But provides them additional, would never have earned, profit. If a game is good, e.g. Skyrim, Many people would buy it at full price, this will be the regular sales and it will sell well until revenue turns into profit.
Now there are people who would never buy Skyrim at that price, never ever. maybe just pirate it. Unless it goes down in price for like 75% that may get them to finally buy the game to get the feeling of having a legit game. That's the additional sales. The games didn't devaluate and Steam didn't lose any money. Digital Distribution is very cheap, you just need a large storage and fast upload, you don't need to make a single Disc/Labelling/Manual/Shipping per Customer. If they don't make sales. those people that would never buy the game, will never ever get the game, and those who would buy the game at full price, will still get the game.
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#3484 |
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edited.
Last edited by BlackZero; Dec 19, 2012 at 11:03 AM. |
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#3485 |
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I stand corrected. I just went back to the OP, after skimming his quoted post, and the inference I drew has no bearing on what the heck he posted about. I had some kind of Oscar Wilde "avoid all things popular" diatribe going on in my head, and it clearly has nothing to do with his post. Sorry about that, but not about the bold type jazz.
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#3486 |
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Well... I personally have spent more than $100 in the last month on games on steam.... I really refused the steam idea, because I'm old school ( have been into gaming since mid 80's) and I don't like clouds (although it's a pretty nice stuff as I can see now).
Ask me how much I've spent on gaming on the last 10 years ? Well... just a clue... around $100... I actually had stopped gaming for around 3 years because prices were non sense to me and because I'm too old to go through all the piracy roads hassle...... Nowadays I actually don't bother to wait a year or a little less to get sweet games for around $5.... or $10 bucks.... rather than downloading from places all of us know... and I'm not alone on this boat... many friends of mine think alike.... I can see these sales saving rather than killing this industry.... indie games are there to show how it must be done... |
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#3487 |
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Hey Alex, what part of the Big Sky you from? Missoula here
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#3488 | |
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Quote:
Also, regarding the bolding. You'll notice that the forum also bolds people's user names in quotes. There's really no reason to be offended (assuming you were), it's just a way of highlighting and giving importance to certain parts i.e user names. I can understand why you misunderstood that, in context. However, it's clear that it was in good faith and I am assuming things get a little heated around here, hence the apprehension. Anyway, thank you for the apology. |
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#3489 | ||
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Quote:
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This is the phenomenon which erodes the quality, it's not the actual quality of the products, but the perceived quality by the consumers because of the too many choices they are “forced” to choose from because of the insanely low prices. This combined with a the paradox of choice what kills the system on the long run in my opinion (it's a very complex subject, perhaps this old video sums up a little portion of it). The bottom line is that if consumer satisfaction is going down, revenue will follow on the long run, which leads to reduced income in a closed system. And publishers will eventually invest less into innovation if they keep receiving less money from it, and at the end, imho they will only do COD-14, Mass Effect 9 or Diablo 6 instead, because there is no risk, since no doubt that it will sell well for the full price. But this is all just my humble opinion, and I'm also secretly hope that I'm wrong tbh because I also like Steam of course, only time will tell. Last edited by Ikaruga; Dec 18, 2012 at 08:31 AM. |
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#3490 |
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I play games
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Okay guys lets get back on topic now, any more current deals?
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#3491 |
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#3492 | ||
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Quote:
I see what you are getting at now, I'll try to answer to the best of my understanding. Quote:
In reality, well my opinion, as the market is increasing the publishers are seeing that by reducing prices they are able to tap into a much larger market and in fact their revenue goes up on the whole. Having said that, you are assuming that a less expensive per unit value may mean lower quality or less dedication from the designers. This isn't entirely necessary as the new demographic being introduced is going to be the lower income/less developed market and therefore the lower value should be considered just as valuable to said segment when seen relatively so they will not give up that money that easily either. I believe what is really happening is that as the market matures the cost per unit has fallen, especially in regards to digital downloads. Meaning publishers can charge less without noticing any drop in revenue, though I understand that this was not your point as such, what you are getting at is that the market is leading to a more standardised, almost monotonous, product that simply will not appeal to you. The key word being you. I actually completely agree with you on that, though I do not believe the standardisation of the gaming industry in terms of the annual cod and battlefield games is down to the price being charged. That aspect of the market, in my view, is actually quite separate from the economic reality i.e the cods games are what people want and the prices being charged are due to the equilibrium of market conditions, product quality is also important, but it is market forces that dictate price, not just game designers. Regarding the paradox of choice. Again, as explained above, that dilemma, if I may call it that, is a luxury only a small number of the target market will enjoy. Most people will not be buying games just for the sake of it but only a very small number. Also, in the long run, choice is good as it leads to competition and a such an improvement in perceived quality. What you are arguing is similar to the argument of free markets vs closed markets, it's a step backwards to take away choice. Lastly, perceived value. Value is extremely subjective, and in many ways the whole basis of this conversation. Your idea of value is based on your current disposable income, and how you saw the world when you were younger, and felt about games. You see the world has changed, when we were younger gaming was more of a niche and a luxury good, hence the higher prices. What I'm trying to say is that just because we have more choice, more products, doesn't mean the products are any worse, but just that we have to make better choices. It's actually good for the average gamer that there's more choice, it's also true that this means that much more generic dumbed down games are effecting the population, and it would be accurate to say this is a negative outcome, but in the end it's down to our choices and we just have to choose the correct games, and they'll even cost us less. It's a simple matter of making the right choices and giving people the opportunity to improve themselves with their own free will. Edit: And to sum up where the market is leading in terms of quality when buying the usual 'franchise'. I actually do indeed hold a similar view in regards to declining quality, however, there are times where I feel that view is not justified. For e.g. I have owned battlefield 3 since it was released and I was so dead set on the view that the single player component will be the usual generic campaign that I never even tried playing past the first section of the game. That was until yesterday, then I saw (and played) the following. When I was younger, and games cost more, I did not play or see anything that came anywhere near this level of quality. I might not be paying as much per game but when I see quality I sure do value it. Battlefield 3 PC DX11 (Max Settings) Jet Fighter Mission HD 1200p
Last edited by BlackZero; Dec 18, 2012 at 03:25 PM. |
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#3493 |
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#3494 | |
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Quote:
First of all, Thank you for your reply (and please excuse my English). ![]() I understand your view (which mostly same as my personal view on the subject btw), but I think I was not pressing enough that I examining the economics aspect of the issue and not how I see things because of my earlier personal experience. But there are some differences in our opinions as well, because there are other important factors in the "equation" here.
The above being said, I do love Steam, I love how awesome games Valve are making, the team they hired there is truly remarkable in terms of talent and dedication, I love that they going towards Linux now, and all the other things they gave to the PC-gaming community, but - in my opinion - Miracles like Minecraft could never have happened on Steam, and we are all worship the "evil of future" here ![]() The bottom line is that I truly understand your views, which is the view of the majority of the Internet and the gaming industry, and I also understand that I'm the minority here and my view is probably flawed, but this is how I see things atm, can't really help it now. ps.: I agree about your enthusiast comment on the graphics of Bf3, luckily some PC engines are indeed still better (for now) compared to their console counterparts.
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#3495 |
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Tl;Dr. Need more deals!!!!
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#3496 |
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GoG is having some good sales. If that is your thing (it is mine) then check them out.
You can never get enough of baulders gate / IWD / NWN.
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#3497 | |
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Quote:
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#3498 | ||
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Aftermath also reminds me that I should have picked up the premier deal on GMG a month or so ago. ![]() Quote:
![]() Regarding the publishers. I agree they are too big for the developers but that isn't necessarily a bad thing as it's give and take as even the publishers want to make money and that requires a certain level of perceived quality. Regarding people not finishing games, this is true. Though it's because games are no longer a luxury item. So we can buy more and finish less, whether that's a good thing or a bad thing depends on the person in question. End of the day the nature of the product has changed. Again, steam does not hurt business. This has already been covered. The gaming market is larger and more robust than ever. Steam is itself a product of the maturing market using data transfers and the internet to reduce costs and maximise distribution. It's a actually a major win for game related enterprises. The second part is interesting, a future controlled by steam like entities. This in itself is possible, but it is also happening already and if it does happen it will be a progression of the market and our on-line experiences in general, it's not really related to games as such. The steam being restrictive part you are correct about, that is precisely why we need competition in the form of things like origin. I personally do not mind buying EA games on origin, in fact from your own thoughts it's clear that it's a good thing, competition is a good thing. There is no drop in revenue, yes you can speculate that smaller developers aren't as well off, but that's to be expected. It's a free market, if indie developers can't produce good games then they will die out. Yes we can provide assistance where possible, but we can not hold their hands either, as otherwise we are limiting progression and market evolution. Let nature take it's course and only step in where it's necessary. This is the basis of a free market. And from what I can see it's doing perfectly well. Last edited by BlackZero; Dec 18, 2012 at 04:58 PM. |
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#3499 |
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Addicted to Bacon and StarCrunches!!!
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Blackzero and lyndonguitar, PLEASE take this debate to PM's cause it is completely derailing this thread and we need this thread for good deal announcements.
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#3500 |
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