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#26 |
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I have to wonder if they'd continued the RF series better with something more akin to a modernized version of Guerrilla, and not canned the series altogether, they'd have survived this better.
RF and Metro are really the only games they make that I like. This is not a big enough outfit to weather dropping one of their most popular series after ending it with a pretty bad installment in Armageddon. It's a lack of rational priorities like this that can do in some pub/dev teams. I have to wonder if Codemasters is headed the same direction. They've put off making a sequel of one of their most popular games (GRID) for years in favor of cranking out one crap title after another in the F1, Flashpoint and DiRT franchises. Eventually that takes a toll on you. |
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#27 | |
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Call of Duty “stamped out memories” of what made FPS games great, says THQ
http://www.pcgamer.com/2012/12/22/ca...ame=0&ns_fee=0 Quote:
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#28 | |||
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Quote:
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Advertising is their biggest issue. I have seen so many ads for THQ games in recent months, an excessive amount to say the least. Actually 2014. Rumors peg Microsoft announcing it early 2013, and releasing it in either fall (similar to what Nintendo did with the Wii U) or pushing it to mid 2014.
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“If BF3 doesn't turn out to be the biggest selling PC shooter of all time, then I will eat my graphics card.” -MatTheCat
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#29 | |
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Metro is not milked either, with only one game, with the title, currently released. |
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#30 | |
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Seems like that takes alot of work. I actually think they haven't "cranked out" the series. It's usually a long wait. Just my two cents.
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#31 |
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Crazy Dogmatic Bullsh!t!
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Heres an update on the situation....
THQ’s franchises and studios to be auctioned off on a “title by title” basis which means that any current project they are working on including the much awaited Metro:Last Light will most likely be delayed until further notice and possibly may not even see the light of day unless its from a different publisher
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#32 |
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Banned
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THQ has ruined many a promising franchise I am not sorry to see them go
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#33 | |
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"I go fast!1!11!1!"
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#34 |
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TPU addict
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Shame to as i found it much more fun than any COD game for a long time now, in fact the only COD game i enjoyed was the 1st one lol.
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#35 | |
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Crazy Dogmatic Bullsh!t!
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Quote:
alternative keyword being 'Duke Nukem Forever'
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#36 |
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Shame, my favourite developer. Huge and repetative fan of the Warhammer 40k, metro, stalker and darksiders series.
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#37 |
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"I go fast!1!11!1!"
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All these studios are already working on projects. They can't work on another title until their current project is done. The reason why DNF took forever is because they refused to sell until a few years back. It was constantly underfunded and no one knew who actually had the rights to it. It was a giant legal mess until Gearbox bought it.
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Golden Rule of Programming: Never assume. try { SteamDownload(); } catch (Steamception ex) { RageQuit(); } Last edited by FordGT90Concept; Jan 12, 2013 at 03:30 AM. |
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#38 |
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Hardcore Monkey Moderator
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There are several vultures circling around the THQ assets. They include Electronic Arts, Warner Bros. and the latest addition being Double Fine. There is no indication as to what these publishers are looking to buy as the IP is not the only thing up for auction. There are studios and one would assume other assets like hardware (workstations, servers, etc.).
The only reason someone would buy an IP and kill it would be to eliminate any perceived competition or to nab artwork that has copyrights attached for use in their own IP. Quite possible this could happen as it has occurred in the past when someone snagged a company. It will be very interesting to see where all the assets end up. You, or course, would know this if you read NPU (another cheap plug).
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Last edited by Kreij; Jan 11, 2013 at 11:58 PM. |
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#39 | |
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Banned
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publishers are one the ones responsible for milking decent games untill there worth nothing publishers are the ones responsible for bad console ports and buggy games publishers are the ones responsible for annoying DRM publisher != developer Developers are the ones that spend untold hours in front of lines of code only to be tould to scrap 80% of it and start over developers are the ones that die a little on the inside when unfinished code walks out the door because some n00b in a suite thinks its ready and its not Developers are the ones that get paid ONCE and make nothing after the game is out Developers are the ones that need to work extra hours to implement bad drm into relatively good code Developers are the ones that suffer when the community goes to the publisher demanding blood and the developer studios are feed to the beast to quell it so yea you can keep your filthy "publishers" |
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#40 | |
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While there are problems with some publishers I would recommend doing a little research on the realities of game development and the game industry in general.
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#41 | |
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Banned
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death to all publishers |
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#42 |
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Publishers are the gaming industries equivalent of Record Labels. Neither are organizations I particularly like, but they do serve a purpose. In gaming, they are arguably a lot more important, because getting the funding for a project is so hard otherwise (and don't try and sell me on that Kickstarter crap, how many of those projects have come out and weren't let downs?) and the marketing if done correctly helps a lot.
I think the problem is that Publishers don't care if a game is fun, or interesting, or innovative, as long as it sells as many copies as imaginable. Where as Developers put their reputations on the line with each game, Publishers have no issue if a specific game doesn't sell as long as they can recoup the losses elsewhere. A major problem is that Publishers own all the IP Rights to most games, so they end up with a lot of bargaining power when it comes to what goes into the games. An ideal publisher would leave the developers to their own devices and concentrate on marketing and shipping the game.
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#43 |
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sometimes there are pseudo publishing deals that leave the dev a little more freedom, technically crytek is part of EA partners isnt it? how about shank, gatling gears, bulletstorm, etc
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#44 |
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i dunno. i thought that list described EA pretty accurately
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#45 |
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They are developed by independent studios and published by EA. Unfortunately, THQ is selling studios so there's no chance of that happening here unless private individuals are at the auction (like Chris Schilling) with capital to make the studio run on its own.
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#46 |
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based on past history one thing is clear, if titles are bought they will be more expensive for us to purchase.
pretty much anything Activision or EA has purchased has become more expensive to buy. I'm quite glad I picked up that THQ pack on steam. metro last light might be one of those titles that gets picked up, if it does expect a 60$+ launch that might not get cheaper and will be full of holes that you must buy dlc to fill. Sad really because THQ only really had cosmetic dlc. |
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