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Old Jan 3, 2013, 12:20 AM   #326
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Beat it last night and.... meh. Deleting it now and going back to Skyrim and Borderlands 2.
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Old Jan 3, 2013, 01:23 AM   #327
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Quote:
Originally Posted by 1ceTr0n View Post
Beat it last night and.... meh. Deleting it now and going back to Skyrim and Borderlands 2.
Did you beat both islands?
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Old Jan 3, 2013, 04:39 PM   #328
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Well, I've finished the game now and feel..

Spoiler


So, why this feeling? End of game spoiler follows.

Spoiler


I need another Island!
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Old Jan 3, 2013, 05:54 PM   #329
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An option to kill a gf should not be in a game, makes me sad. even +18 game (don't know its rating btw)
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Old Jan 3, 2013, 06:24 PM   #330
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@void
Saying that this game was immersive... I think people don't even think about what does that mean.
Immersive that you killed with knife all guards in all outposts? That you killed all kind of animals to wear all kind of pouches? That you completed all levels and feel dump?

I personally think this game was nonsense. If you think it wasn't, than you are nonsense too.
It was only the graphics that made people think these things. You start the game with a psychopath and your brother gets killed. Is this really immersive?
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Old Jan 3, 2013, 06:54 PM   #331
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Quote:
Originally Posted by Aleksander Dishnica View Post
@void
Saying that this game was immersive... I think people don't even think about what does that mean.
Immersive that you killed with knife all guards in all outposts? That you killed all kind of animals to wear all kind of pouches? That you completed all levels and feel dump?

I personally think this game was nonsense. If you think it wasn't, than you are nonsense too.
It was only the graphics that made people think these things. You start the game with a psychopath and your brother gets killed. Is this really immersive?
It is the openness of the world and the look of the world. Add in the usual nods to a realistic environment such as sunsets, dawn and fire propagation, with reasonable A.I, yes - it was immersive.

Killing animals does not make it any less so. Nor does using a knife (as is the stipulation from the Rakyat culture).

As for this quote from you:

Quote:
I personally think this game was nonsense. If you think it wasn't, than you are nonsense too.
You presume to infer that your own opinion overrides that of all other people? Wow, just wow. Go you. Really, go you someplace else. That level of ignorance does not befit TPU.

The correct statement you should have made was:

Quote:
I personally think this game was nonsense. But that's my opinion and everyone else is free to theirs except in matters of absolutes such as mathematical theories and binary problems - this however is a game and as such, opinions of world immersion are subjective and therefore I do not own a monopoly on the universal conclusion of a definitive singular answer.
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Old Jan 8, 2013, 03:14 PM   #332
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What is the easiest way to kill the small ink guys who are basically invisible ?
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Old Jan 8, 2013, 03:17 PM   #333
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if we keep using this thread we can close the club thread (btw with a hideous name)
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Old Jan 8, 2013, 03:21 PM   #334
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if we keep using this thread we can close the club thread (btw with a hideous name)
I use both. I say we close this one. The other is the clubhouse.
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Old Jan 8, 2013, 03:21 PM   #335
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Yeah...shut that thing down. Lol.

I think I'm 20 hours in, just met Hoyt for the first time. Game is super fun. Love the random encounters in the wilderness with animals. That is how I think games like DayZ should be.
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Old Jan 8, 2013, 11:52 PM   #336
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Quote:
Originally Posted by Aleksander Dishnica View Post
@void
Saying that this game was immersive... I think people don't even think about what does that mean.
Immersive that you killed with knife all guards in all outposts? That you killed all kind of animals to wear all kind of pouches? That you completed all levels and feel dump?

I personally think this game was nonsense. If you think it wasn't, than you are nonsense too.
It was only the graphics that made people think these things. You start the game with a psychopath and your brother gets killed. Is this really immersive?
You know the nice thing about the concept of immersion, there's no standard definition for it. Immersion is literally your perspective of the feeling you get playing a game. There's no preaching it to others. If you don't speak of immersion in terms of your OWN personal experience, vs what everyone's SHOULD be, you are clearly missing the meaning of the term.

Many would agree that there are indeed SOME nonsense elements to this game, but many of us choose to look at it holistically and not throw the baby out with the bath water. The game clearly has some redeeming qualities even within it's repetitive elements. It uses a lot of repeat objectives, but due to the differing layout and AI of each encampment, the tactics and results can vary quite a bit, as well as the interaction with wildlife during such quests and just traveling about.

What's nonsense is your over simplified description of the game and other's experience with it. You start out saying you personally thought it was nonsense, but then make it obvious you're not just stating it as an opinion when you claim those whom liked it are "nonsense". Uh, yeah, you mean nonsensical Mr English is my 3rd language?

Furthermore, your description of what's commonly complained about story wise is a bit strange. Lots of games start with or have psychopaths, and it's not uncommon that family members or friends get killed, including at the start of the story. Is was more the over the top voo doo-like content and the way the psychotic characters were written, along with bizarre QTE boss fights in surrealistic settings that were off putting to most.

If you can't even describe what is not immersive to you very well, it sounds pretty silly to be preaching what is or isn't immersive in games, let alone calling those giving opinions in contrast to yours "nonsense". In your videos thread you've posted some games that have some pretty psychotic characters and simplistic, repetitive quests too, like Sleeping Dogs. Some of it's dialog and voice acting isn't very good either. That doesn't mean it's holistically a bad game though.
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Old Jan 9, 2013, 12:03 AM   #337
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The problem is that there was Just Cause 2 too with open world.
There are a lot more open world games.
It just doesn't make sense that this one is so immersive only because of the open world, only if you mean because of the graphics.

If it is so open world, why you need another island? This is quite obvious i guess

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I know 8 programming languages so english is my 10nth
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Old Jan 9, 2013, 01:14 AM   #338
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Again, not a whole lot of sense to your analogy. First off, why do you assume those enjoying the game are saying so only because of the graphics? Clearly you've not read the many comments here of people describing the random experiences with wildlife and NPCs they've enjoyed.

I also don't think you are understanding or describing open world very well. Open world environments can be designed a multitude of ways. That they made it a micro archipelago vs one big island like Just Cause 2 if anything is more realistic and mixes up the type of travel used.

Seems what you gloss over most regarding open world though is it isn't just something pertaining to environmental layout, but as well the ability to choose any quest or personal side task in any order. The fact that the game's animal and human AI are not linearly scripted adds even more to the open world experience.

Just exploration alone offers many enjoyable modes of travel be it hang glider, 4WD, boat, ATV, buggy, etc. Lately I particularly enjoy using one of the turret equipped inflatables to cruise the waterways and mount the gun when enemies are near. They skip over sand bars between bodies of water very well too. My only nit pick there is I would like to have seen some off road motorcycles added.

My point on the language was only validated by your response. It's a bit silly to call someone out for ridiculous reasons when you can't even use the correct wordage. Doesn't matter if it's your 3rd language, 10th, or 100th, if you're going to insult people for what are clearly reasons of personal opinion, you should choose your words carefully. Then again, no words can really justify that kind of thing.
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Old Jan 9, 2013, 01:55 PM   #339
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ok than never mind
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Old Jan 11, 2013, 05:04 AM   #340
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Starting Deepthroat tomorrow night. Looks like an interesting level. Crafted up a few things and sitting pretty good for this level now.
I think I'll play Fear 3 when I finish goofing around with this one. $5 was a pretty good steal. That is the good thing about Fear games.
Wait 6 months or a year and they are dirt cheap. Great games too.
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Old Jan 13, 2013, 04:00 AM   #341
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Spoiler


The end.
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Old Jan 14, 2013, 02:50 AM   #342
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Quote:
Originally Posted by Guitarrassdeamor View Post
Spoiler


The end.
Yeah I finished it last night as well and chose the same ending. Great game ! Now I'll probably
play my $5 game. Fear 3 ! I like the Fear series so far any way. Creepy , but good.
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Old Jan 14, 2013, 03:16 AM   #343
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Anyone have a save game that is about half way through with the game? I reformatted and backed up my My games folder but Far Cry 3 doesn't put its saves there. So I lost my progress.
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Old Jan 14, 2013, 06:32 AM   #344
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I used the "printscreen" default on my keyboard and for some reason the screen shots come out darker and are not as good as in-game . Still a beautiful work of colors, FC3 is packed full of vivid eye-candy graphics.



Bow is perfect for taking out pirates in stealth



Sunset



moonlight



Fire good!



Here is funny glitch I discovered when adding a red-dot attachment to the revolver



How many Relics do you have?




spoiler alert!

Now I don't know if any of you guys have come across this yet, but how perfect is this for an outpost take over? (with the use of a silienced sniper rifle)

Spoiler
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Old Jan 14, 2013, 09:17 AM   #345
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anyone know how to stop the godawful texture pop in? its pissing me off
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Old Jan 14, 2013, 01:07 PM   #346
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I used silenced sniper rifles for almost all my outpost taking over when I unlocked it. I carried that, a spas 12, a deagle, and the silenced FAMAS (I think that is the gun).
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Old Jan 14, 2013, 01:30 PM   #347
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i find silincer worth less nothing like it does in crysis
if you shoot it all enamy forces comes to you
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Old Jan 14, 2013, 02:35 PM   #348
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Quote:
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i find silincer worth less nothing like it does in crysis
if you shoot it all enamy forces comes to you
What? They only come to you if they see you shoot the guy or if they hear the bullet hit close to them. Otherwise I can be within 10 feet of two of them, both facing the other direction (and 10 feet apart themselves), shoot one, and then take the other down.
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Old Jan 14, 2013, 02:38 PM   #349
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thanks @t77SnapShot, Those r Some Nice ones. #3 is Really nice.


""Now I don't know if any of you guys have come across this yet, but how perfect is this for an outpost take over? (with the use of a silienced sniper rifle) ""

If I'm Correct, that's one of the Outpost's, that you Can go around back, and access the "store" that's inside, without actually going inside. I found this out while taking over a base, And I went to loot a body, and it was all of a sudden, in the Store menu, so I backed out, and I was still outside??!!. I believe(if it's the right one), that it's on the second , or third step ,against the building , in back.
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Old Jan 14, 2013, 11:50 PM   #350
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Quote:
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anyone know how to stop the godawful texture pop in? its pissing me off
Can you be more specific? Many say it's only an issue when doing something like hang gliding. If you're seeing objects pop into view while running or driving though, you could try adjusting the texture LOD settings, though that could also cause lower frame rates. It could also be that Far Cry 3 isn't handling Crossfire very well though.

I've just done the Depth of Field tweak, which is a simple file edit, but it's made a noticeable difference. It's similar to turning off texture streaming in Crysis. You get much more detailed distant views. Some claim as much as 10 FPS better performance too, but I'm not sure I'm seeing that. When hang gliding now I only see shadows pop in though, and not too drastically, so overall it seems better.

LOD settings thread on Guru3D:

http://forums.guru3d.com/showthread.php?p=4474985

How to disable Depth of Field:

http://segmentnext.com/2012/12/08/fa...d-performance/


Note that Kourosh Ghazi of TweakGuides.com has said that Nvidia wants him to write a tweak guide of Far Cry 3, so that should be forthcoming and likely the best one available. There's been a delay due to his having to wait for a copy of the game.

As for the above, I would try the DoF tweak if you haven't yet to see if it improves things, and maybe even an FPS cap to stabilize frame rate and minimize the drops. I would leave LOD adjustments, esp shadows, as a last resort, because as mentioned, it could cause lower frame rates.

Last edited by Frag Maniac; Jan 15, 2013 at 12:16 AM.
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