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Old Jan 4, 2013, 12:15 AM   #2351
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The pyramid and the lighthouse are already prepared for a beacon. The problem is, getting three witherheads takes forever and a ton of gold to repair armor.
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Old Jan 4, 2013, 12:55 AM   #2352
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any news on the Feed-The-Beast server?
Not any time soon, I'm too busy IRL right now.
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Old Jan 4, 2013, 02:32 AM   #2353
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How about trying the warp exporter to dynmap? If you don't have time to set up a chrono job, that's fine. It would be nice to run it once though to see if it works and to get the warps added even if it isn't current for long.

BTW, I was slightly intimidated by SQLite but it worked surprisingly well. I wish all plugins would use it. I could have got that program done in less than an hour if DynMap used SQLite instead of YAML. Dealing with YAML took over 6 hours.
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Old Jan 4, 2013, 02:43 PM   #2354
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I'm going to do that this weekend.
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Old Jan 4, 2013, 02:52 PM   #2355
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Should I add a commandline option to change the "hide" value on Warps category? It's hard coded to false now.
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Old Jan 4, 2013, 02:59 PM   #2356
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Do you still have to install Java to play this game?
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Old Jan 4, 2013, 03:02 PM   #2357
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Do you still have to install Java to play this game?
no, they completely rewrote it using the FORTRAN language.
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Old Jan 4, 2013, 03:08 PM   #2358
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no, they completely rewrote it using the FORTRAN language.
Ok cool! Where can I download this FORTRAN language?
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Old Jan 4, 2013, 03:11 PM   #2359
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FORTRAN is an old (assembly?) language, C or so had been more likely. Anyway, EasyRhino was sarcastic.
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Old Jan 4, 2013, 03:14 PM   #2360
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FORTRAN is an old (assembly?) language, C or so had been more likely. Anyway, EasyRhino was sarcastic.
He was? Oh man I didn't realize! For shame Easy Rhino. For shame.
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Old Jan 4, 2013, 04:20 PM   #2361
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Should I add a commandline option to change the "hide" value on Warps category? It's hard coded to false now.
I don't think that's necessary, if it is too cluttered people can just hide them themselves.
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Old Jan 5, 2013, 06:00 AM   #2362
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The End

Wondering if the end is still set to a reset schedule. I noticed it hadn't been since I took out the dragon about two weeks ago.
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Old Jan 5, 2013, 06:04 AM   #2363
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Nope, I have to reset it manually. I'll reset it tomorrow.
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Old Jan 5, 2013, 06:07 AM   #2364
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thanks
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Old Jan 5, 2013, 09:53 AM   #2365
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Quote:
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Nope, I have to reset it manually. I'll reset it tomorrow.
Reset what? Did you revert the world? About a few hours worth of work is missing from my island. What happened? Dynmap even shows that there was more. Yeah, I'm missing a ton of stuff. What did you do? You're killing me.


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Old Jan 5, 2013, 10:11 AM   #2366
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It was supposed to just be The End.

It also doesn't look like the Chrono Job worked on the warps.


Did this happen about an hour ago? Maybe something went wrong during the server restart.

I'm pretty sure what you see now is the same as what I saw ~6 hours ago.


Edit: Oh, damn! It reverted to the old default.png in DynMap too. WTF?
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Old Jan 5, 2013, 04:30 PM   #2367
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The server crashed yesterday, some work might have been lost if you were on the server when it crashed, sorry. Since it looks like mostly the glass portions were lost I left you a bunch of glass in one of the chests.

I haven't set up the warp chrono job yet, I'll work on that this weekend.

The default.png reverting should be fixed now too.
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Old Jan 5, 2013, 05:54 PM   #2368
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Oh, I didn't realize it was just a single run.

...and why is it that it is even capable of reverting the default.png? Once you change the file, it should be incapable of changing it back.
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Old Jan 5, 2013, 07:48 PM   #2369
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How dynmap does some stuff is...stupid.ha

I replaced the default.png in the web server's markers directory. But at some point dynmap decided to overwrite the new icon with the original that it has hidden somewhere in the plugin directory. I searched the entire plugin directory looking for where it stores the original version and couldn't find it. I'm guessing it is embedded in one of the jar files or something and I'm too lazy to dig deeper. So I just replaced it on the web server again and locked it to read only so dynmap can't overwrite it again.
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Old Jan 6, 2013, 02:58 AM   #2370
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Hopefully making it read-only won't make it crash. XD

DynMap.jar\markers has default.png
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Old Jan 6, 2013, 05:53 AM   #2371
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No crash, just throws an error when the server restarts stating that it couldn't write the file default.png.
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Old Jan 6, 2013, 07:58 PM   #2372
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Just pulled the trigger. Got myself some block smashing / building gaming goodness.

So, if newtekie1 says anyone can join to take a look... don't mind if I do.


EDIT: Amazing xD

I wonder if there's anyway to keep myself from starving to death while I'm looking around.

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Old Jan 6, 2013, 08:20 PM   #2373
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Everything you need to join is in the original post. Beware that, if you intend to join the server, you shouldn't update right away when updates come out. Server can't update until plugins are updated.
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Old Jan 6, 2013, 08:26 PM   #2374
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Well, I already took a look around the spawn area. The village, the railway transferium, etc...

Regarding joining the server, yeah, I do intend to. I'm aware that I still need another month and a few days before I can fully join

Thanks for the info.
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Old Jan 7, 2013, 01:43 AM   #2375
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Can anyone guess where this is?


Few hours around this game, anyone else use this shader mod? I find it really amazing what can be done with just a mod...


And yup... starving to death.


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