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#2376 |
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Semi-Retired Folder
Join Date: Nov 2005
Location: Indiana
Posts: 17,744 (6.48/day)
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I gave you a stack of bread so you don't starve to death.
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#2377 |
![]() Join Date: Sep 2010
Location: Tilburg, Netherlands
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I think it is at http://tpuminecraft.servebeer.com/?w...89497224351497
BTW, press e and see whether there is bread in there know.
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My FS/FT thread (EU only) | DynMap of the TPU Minecraft server | Quick monitor calibration guide | Boot Failure Troubleshooting Chart | Solar Team Eindhoven Family Car Project Using BOINC I crunch numbers for World Community Grid, Climateprediction, Free Rainbow Tables and POEM@home; hence assisting research. |
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#2378 |
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"I go fast!1!11!1!"
Join Date: Oct 2008
Location: IA, USA
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Can guests warp? If they can't, maybe should allow it.
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Golden Rule of Programming: Never assume. try { SteamDownload(); } catch (Steamception ex) { RageQuit(); } |
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#2379 | |
![]() Join Date: Dec 2012
Location: Lisbon, Portugal
Posts: 131 (0.85/day)
Thanks: 68
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Ahh, thanks! You're a life savior.
Now I can take more time looking around and run lol.Quote:
![]() I just tested it, I managed to use /warp TPU, it placed me right on the huge TPU logo.
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#2380 |
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"I go fast!1!11!1!"
Join Date: Oct 2008
Location: IA, USA
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DynMap lists most of the warps if you want to use them to explore.
If you're ever in trouble, use /warp p to warp to the panic room where you should be safe from everything (except pursuing Enderman). Remember to get out of the water before going AFK though.
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Golden Rule of Programming: Never assume. try { SteamDownload(); } catch (Steamception ex) { RageQuit(); } |
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#2381 |
![]() Join Date: May 2008
Location: Iowa, USA
Posts: 3,287 (1.80/day)
Thanks: 557
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Hey guys if I go on to the TPU server do I need to dl your mods or Ia that server based? And do I need to disable my current mods? I only use my own custom one so I can make redstone items.
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#2382 |
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Banstick Dummy
Join Date: Jun 2007
Location: Crystal River, FL
Posts: 15,109 (6.93/day)
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Thanked 6,829 Times in 3,739 Posts
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I remember when they were gonna make a version that was browser based? Did they ever make that version and does it work on yalls server?
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#2383 | ||
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"I go fast!1!11!1!"
Join Date: Oct 2008
Location: IA, USA
Posts: 10,574 (6.29/day)
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Quote:
You don't need to do anything client-side to join except make sure the version number matches the server. Quote:
https://minecraft.net/play
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#2384 |
![]() Join Date: Dec 2012
Location: Lisbon, Portugal
Posts: 131 (0.85/day)
Thanks: 68
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Thanks to FordGT90Concept for the HUGE tour of the TPU minecraft server.
I saw really amazing pieces of architecture! ![]() Don't mind the distortion, most shots were taken with 96 deg FOV ![]() Kard Castle Market ![]() The huge Inspire tower ![]() The aqueduct at dusk ![]() ??? ![]() ![]() I laughed really hard after seeing this screenshot and I wonder if someone is going to get "killed" for this. ![]() ![]() FordGT90Concept showing off his retreat ![]() ![]() The cathedral ![]() Winterfell ![]() Please let me know if I posted too many pictures and I'll remove, I personally would prefer smaller thumbnails though. I know none of this is new to you guys, but I like to share my view of the game ![]()
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#2386 |
![]() Join Date: Sep 2010
Location: Tilburg, Netherlands
Posts: 2,055 (2.07/day)
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Winterfell and also the other stuff are looking fabulous with that texturemod and graphics enhancement stuff.
I am curious about what The Wall looks like, and the bridge that connects Winterfell Town with the road to Hutton. A bummer though, that the glass in the windows seems to be gone.
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My FS/FT thread (EU only) | DynMap of the TPU Minecraft server | Quick monitor calibration guide | Boot Failure Troubleshooting Chart | Solar Team Eindhoven Family Car Project Using BOINC I crunch numbers for World Community Grid, Climateprediction, Free Rainbow Tables and POEM@home; hence assisting research. |
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#2387 | ||
![]() Join Date: Dec 2012
Location: Lisbon, Portugal
Posts: 131 (0.85/day)
Thanks: 68
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Quote:
![]() Quote:
![]() I'll take a screenie of those places when I get home later in the evening. This texture pack really makes the game look amazing. Yes, the downside to this texture pack is that the glass is completely transparent. You can only see the edges, and when together makes it impossible to know if there's glass or just a plain opening. When I was on top of the Inspire tower I didn't know where to walk in the glass donut...
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#2388 | |
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"I go fast!1!11!1!"
Join Date: Oct 2008
Location: IA, USA
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Quote:
![]() The Iron Golem Access isn't enclosed though. You almost fell off of that one. XD
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#2389 | |
![]() Join Date: Sep 2010
Location: Tilburg, Netherlands
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Quote:
BTW, "Faithful" is a texture pack worth consideration, it shows there is glass and stays true to the original textures but still looks sharper and more detailful. You need MCPatcher for it, obviously.
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My FS/FT thread (EU only) | DynMap of the TPU Minecraft server | Quick monitor calibration guide | Boot Failure Troubleshooting Chart | Solar Team Eindhoven Family Car Project Using BOINC I crunch numbers for World Community Grid, Climateprediction, Free Rainbow Tables and POEM@home; hence assisting research. |
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#2390 | ||
![]() Join Date: Dec 2012
Location: Lisbon, Portugal
Posts: 131 (0.85/day)
Thanks: 68
Thanked 92 Times in 38 Posts
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Quote:
Quote:
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#2391 |
![]() Join Date: Sep 2010
Location: Tilburg, Netherlands
Posts: 2,055 (2.07/day)
Thanks: 4,942
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Are the shaders a "must"?
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My FS/FT thread (EU only) | DynMap of the TPU Minecraft server | Quick monitor calibration guide | Boot Failure Troubleshooting Chart | Solar Team Eindhoven Family Car Project Using BOINC I crunch numbers for World Community Grid, Climateprediction, Free Rainbow Tables and POEM@home; hence assisting research. |
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#2392 |
![]() Join Date: Dec 2012
Location: Lisbon, Portugal
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Well........ not really.
But I do like some eye candy and the atmosphere it provides. ![]() From what I know the texture pack should work without problems, just no normal/bump mapping. I'll download "Faithful" later today and try it out too. |
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#2393 |
![]() Join Date: Sep 2010
Location: Tilburg, Netherlands
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Here is a link to it: http://www.minecraftforum.net/topic/...ture%20%20pack
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My FS/FT thread (EU only) | DynMap of the TPU Minecraft server | Quick monitor calibration guide | Boot Failure Troubleshooting Chart | Solar Team Eindhoven Family Car Project Using BOINC I crunch numbers for World Community Grid, Climateprediction, Free Rainbow Tables and POEM@home; hence assisting research. |
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#2394 |
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"I go fast!1!11!1!"
Join Date: Oct 2008
Location: IA, USA
Posts: 10,574 (6.29/day)
Thanks: 1,752
Thanked 2,596 Times in 1,960 Posts
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I finished Anderson's stairwell. That's...a lot of lava.
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#2395 |
![]() Join Date: Dec 2012
Location: Lisbon, Portugal
Posts: 131 (0.85/day)
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I got to go take a look at the stairway.
![]() Well, just installed Faithful texture pack, modified to support SEUS. ![]() Here are a few screenies using the Faithful TP. Oh, and I got blown by a creeper near the Cathedral, and was being chased by a zombie after I returned there... Just warning due to the huge hole on the floor the creeper left. No landmarks damaged! Sorry ![]() FordGT90Concept, you got a visitor under the pyramid! ![]() ![]() Now I can see where I walk ![]() ![]() You can see here where I was blown up. Right where that patch of darkness starts. ![]() And here's a request by Chevalr1c using ovo's texture pack ![]() The Wall. Nice structure! ![]() ![]() The bridge connecting Winterfell to Hutton. It was getting dark fast, couldn't get a clearer shot ![]()
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#2396 |
![]() Join Date: Sep 2010
Location: Tilburg, Netherlands
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Sweet.
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My FS/FT thread (EU only) | DynMap of the TPU Minecraft server | Quick monitor calibration guide | Boot Failure Troubleshooting Chart | Solar Team Eindhoven Family Car Project Using BOINC I crunch numbers for World Community Grid, Climateprediction, Free Rainbow Tables and POEM@home; hence assisting research. |
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#2397 | |
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"I go fast!1!11!1!"
Join Date: Oct 2008
Location: IA, USA
Posts: 10,574 (6.29/day)
Thanks: 1,752
Thanked 2,596 Times in 1,960 Posts
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You could try using the /time set # command. I don't know if guests can use it but worth a shot.
0 = morning 6000 = noon 12000 = dusk 18000 = midnight Quote:
![]() ...or this: ![]() I go fix the hole...
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Golden Rule of Programming: Never assume. try { SteamDownload(); } catch (Steamception ex) { RageQuit(); } Last edited by FordGT90Concept; Jan 8, 2013 at 08:56 PM. |
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#2398 | |
![]() Join Date: Dec 2012
Location: Lisbon, Portugal
Posts: 131 (0.85/day)
Thanks: 68
Thanked 92 Times in 38 Posts
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Quote:
Here's a nice wallpaper candidate for dual monitor Don't mind the odd resolution though... I was running windowed, too bad I can't run full screen games on 2 monitors only, but then again, crosshair on the bezel wouldn't work ![]() ![]()
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#2399 |
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"I go fast!1!11!1!"
Join Date: Oct 2008
Location: IA, USA
Posts: 10,574 (6.29/day)
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I think I like the one with bump mapping better.
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#2400 |
![]() Join Date: Oct 2004
Location: Europe/Slovenia
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Where can i get that kind of shading for MC ? I'm still running on stock but considering i have HD7950 it would make sense to use something like this...
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