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Old Jan 9, 2013, 09:55 AM   #2401
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Originally Posted by FordGT90Concept View Post
I think I like the one with bump mapping better.
Last night while searching for TPs that would fully work with SEUS, found out that these texture packs don't use bump mapping but parallax mapping instead. I do like the original ones on mapping quality, but on the downside they seem to be missing a few textures like the anvil, carrot and potato plants and the glass transparency issue.

I like the textures on this pack alot (can't remember the name atm), but the specular map seems to be a bit too shiny, it should only get like that when raining as it happens on the original TP, texture wise, it's great.

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Where can i get that kind of shading for MC ? I'm still running on stock but considering i have HD7950 it would make sense to use something like this...
Sonic Ether's facebook page, he posted the download link. It's where I got it from. It's packaged the texture pack that works best with the shaders. I use Magic Launcher to install the shaders.

Here you go: SEUS v10 RC6

Careful as these shaders can put quite a bit of strain on the GPU! Playing at 1680x1050 I get about 45FPS in more dense areas, with render distance set to normal +96 (which seems to make the most impact in performance other than resolution). Lowering to 720p would get me around 70FPS.

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Old Jan 10, 2013, 03:56 PM   #2402
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FYI, The End needs to be reset. I went to go look at the Ender Dragon and it attacked me so I had to defend myself. TiggerWolf joined in. XD
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Old Jan 10, 2013, 06:46 PM   #2403
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FYI, The End needs to be reset. I went to go look at the Ender Dragon and it attacked me so I had to defend myself. TiggerWolf joined in. XD
LOL. First time I actually faced Ender Dragon. Isn't there any way to automatically reset The End?
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Old Jan 10, 2013, 08:37 PM   #2404
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FYI, The End needs to be reset. I went to go look at the Ender Dragon and it attacked me so I had to defend myself. TiggerWolf joined in. XD
It's clear if you go in the portal at Cape Coon. It's in the basement of the library (stone building with brick chimney). I was just in The End the other day.
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Old Jan 10, 2013, 09:57 PM   #2405
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That's a portal to Nether. The End is reached via The End portal in the stronghold. The "stronghold" warp is placed just down the stairs from where you fall through the portal to The End. Enderman are everywhere in The End, as is the threat of falling into the void. If the Enderdragon hasn't been killed, it's flying around in there too. The only way to get the Enderdragon back is to delete The End. It is not advised to put much work into The End because it will be lost.
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Old Jan 11, 2013, 02:28 PM   #2406
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The Warps category on DynMap is now updating once per day (just before daily server restart). New warps likely won't show up immediately.
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Old Jan 12, 2013, 03:45 AM   #2407
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I'm seriously thinking about extending the subway north (will end up just west of Hutton).
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Old Jan 12, 2013, 08:10 AM   #2408
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I'm seriously thinking about extending the subway north (will end up just west of Hutton).
Just an idea, I think both your Island and my Island line up pretty well if the subway were to go south as well. Super-subway!
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Old Jan 12, 2013, 12:47 PM   #2409
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Quote:
Originally Posted by FordGT90Concept View Post
I'm seriously thinking about extending the subway north (will end up just west of Hutton).
I am in the process of linking WF with Kard already. Maybe we should just finish the route over the bridge first, because I am struggling to find enough gold for it. I will start another railweay tunnel from Winterfell Station westward later (connecting your new tunnel thereto instead of towards a point near Hutton, which is supposed to mimick a medieval village).

Here is where I am at, in terms of progress on the railtrack leading towards Winterfell (did not start yet on the southward track). Please consider helping me with this connection first, and please consider letting that tunnel you plan to make end at the station at WF instead of in Hutton. At said station, there is a westside wall next to a double chest with railcars, which can be removed to make a "staircase" for the railroad to in/out of the tunnel you are planning.
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Old Jan 15, 2013, 01:39 AM   #2410
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Circumnavigation Complete

The circumnavigation of the far southeast continent is now complete! It shall be know as Arenavir.
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Old Jan 17, 2013, 05:57 PM   #2411
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All the warps have been given to who they were made for. You can now search by owner. e.g. "/warp list chev" will list Granary, Hutton, Railway Transferium, The Wall, WF Town Square, and Winterfell.

I'm looking into getting warps into categorizes via the Welcome Message. This will take some time though...
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Old Jan 19, 2013, 02:44 AM   #2412
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I added "Armoury" to the list of warps, but I don't know how to add it to the [resources] category.
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Old Jan 19, 2013, 04:08 AM   #2413
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/warp welcome Armoury [enter]
Resources: Armoury [enter]
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Old Jan 19, 2013, 04:38 AM   #2414
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It works now, thanks.
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Old Jan 19, 2013, 05:05 AM   #2415
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Ctrl_alt_bingo was heartbroken that you guys destroyed her tower, she spent like 11 hours getting all that stone, and she didnt even get any back
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Old Jan 19, 2013, 05:12 AM   #2416
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Was that on this map?
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Old Jan 19, 2013, 05:14 AM   #2417
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It was, but that land was flattened by someone else to build on, so her tower was removed.
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Old Jan 19, 2013, 05:25 AM   #2418
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She could have aquired all that stone from U.S.S. Prime, saving her time.

Well, that's the problem with cluttering around the spawn area. There is such a fight over space, that it is "first come, first get". Better take distance from the spawn area and if necessary ask before starting whether the new building wont be in the way of other.

Please read the quote of an earlier post I made (see below) to get some location suggestions.

Quote:
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Wherever there is room, but if you want to build within city/castle walls please do realise that not all settlements are free-build areas. IIRC, the town section of Kard and Cape Coon were declared free-build zones but I don't know whether this is true for Canada. The snow area in the northern part of the map currently holds the main settlement of Winterfell (no free-building area, sorry); and the two villages of Hutton and Long Bridge's End. If you keep distance to the mentioned three settlements you may build freely in the North. Let me know if you want advice on the starting area for your settlement/house/whetever; I know the area pretty well.

Suggested areas

North:
http://tpuminecraft.servebeer.com/?w...3.390222630284
http://tpuminecraft.servebeer.com/?w...5.995703989164
http://tpuminecraft.servebeer.com/?w...9.066465428711
http://tpuminecraft.servebeer.com/?w...8.317268528704

Near Kard and Cape Coon (note that both are open to new builders):
http://tpuminecraft.servebeer.com/?w....2720621215137

South of the spawn area at but a stonestroke away from it:
http://tpuminecraft.servebeer.com/?w....7449805792293
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Old Jan 19, 2013, 05:40 AM   #2419
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Ctrl_alt_bingo was heartbroken that you guys destroyed her tower, she spent like 11 hours getting all that stone, and she didnt even get any back
As Chevalr1c pointed out, there's lots of stone at U.S.S. Prime. U.S.S. Prime is a public depository for common materials (currently Netherrack, End Stone, Cobblestone, Gravel, and Dirt) found in the Minecraft world that aren't often wanted. If she wants to build it somewhere else, she's welcome to the cobblestone there. Of Course, contributions are welcome too.

That "someone" was equally heartbroken finding a giant cobblestone structure next to the Skyrim logo that took several weeks to build. The rule "respect others and what they have built" was added a long time ago for this very purpose. It is first come, first serve, in case of conflicts like this.
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Old Jan 19, 2013, 04:04 PM   #2420
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Server has been updated to 1.4.7
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Old Jan 19, 2013, 06:42 PM   #2421
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Old Jan 20, 2013, 07:24 AM   #2422
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Switch off:


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Old Jan 20, 2013, 04:25 PM   #2423
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I've remodeled my light house, it now sits at a respectable 48m above water level

I've more than doubled its height ever since my first build which was around 20m tall.

Here it is




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Old Jan 20, 2013, 09:34 PM   #2424
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So you got building permissions?
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Old Jan 20, 2013, 10:03 PM   #2425
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Yep, for a few days now
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