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Old Jan 18, 2013, 01:04 PM   #376
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Just received this game yesterday, had time to play through the first part (where you fall into water).

Great game from what I can tell so far, I am excited to spend some time on it this weekend.

One question though, I am on the middle difficulty, and I loved the difficulty of the first far cry, should I have chosen the higher difficulty?
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Old Jan 18, 2013, 01:13 PM   #377
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I found it tough on normal difficulty myself.

I think although it is relatively linear, it still is a fantastic game.
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Old Jan 18, 2013, 11:56 PM   #378
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I found it tough on normal difficulty myself.

I think although it is relatively linear, it still is a fantastic game.
linear main story with non-linear 'KILLLLL EVEERRYYYTHIIIIIIING' works out well, really.
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Old Jan 19, 2013, 12:52 AM   #379
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Yes,the CPU is occed,the same overclock I had when I completed it a few weeks ago..but It didn't make this mess on the screen when I played it through last time..
What about the GPU, is it OCed? Trust me, ANY OCing at all has to be really extensively stress tested before playing this game. Many have reported having to lower or disable their OCs.

Also, make sure you try the latest beta driver and keep an eye out for new ones. Keep in mind this is one of those AMD endorsed "Gaming Evolved" games too, so Nvidia actually might take a bit longer in this case.

@3870x2
On difficulty, depends a lot on what you're used to, the weapons and tactics you use, and the challenges you want to achieve. Taking out all outposts without being spotted for instance is fairly difficult.

You can use ranged stealth fairly well in this game once you get the 2nd sniper rifle that can be suppressed, but it's also easy to muck up just one shot and have all hell break loose. In that case it's good to have a strong defense position, like a large rock up on a hill they can't climb.

I'm on Warrior this play through and after liberating half of the north island outposts, I think I got spotted on only one. It really helps to play through at least once to get some decent tactics honed before you up the difficulty level.

I've gone to manually saving at an auto store shed before each outpost, but I didn't bother redoing that one I got spotted on, as I'm not really worried about that achievement yet. I plan to save it for my Warrior with no tagging run.

The one odd thing I've noticed about this Warrior run is there are FAR more instances where Rakyats come along to fight on wanted dead side quests and outposts. Why, I don't know, but it has created some amusing scenarios.

Last edited by Frag Maniac; Jan 19, 2013 at 01:04 AM.
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Old Jan 19, 2013, 02:17 AM   #380
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it always amases me how many people go on about their stable overclocks, only to find out later that they arent.


why the hell arent people trying stock clocks at the first sign of trouble?
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Old Jan 19, 2013, 05:15 AM   #381
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...why the hell arent people trying stock clocks at the first sign of trouble?
Because most CPU designs, except for some of the newer high clocked ones, breed a mindset of paying $200 for a processor, clocking it to 4-4.5HGz, and leaving it there. Most don't want to have to clock up or down for each game. Most that OC invest in a good CPU cooler and a fair amount of time tweaking, so it's understandable when scant few games come along that don't allow them to run at what are otherwise stable speeds, they resist dropping speed. It's not like we have easy apps to run each game at a given CPU setting like we can our GPU functions such as AA, AF, etc.
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Old Jan 19, 2013, 01:22 PM   #382
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Because most CPU designs, except for some of the newer high clocked ones, breed a mindset of paying $200 for a processor, clocking it to 4-4.5HGz, and leaving it there. Most don't want to have to clock up or down for each game. Most that OC invest in a good CPU cooler and a fair amount of time tweaking, so it's understandable when scant few games come along that don't allow them to run at what are otherwise stable speeds, they resist dropping speed. It's not like we have easy apps to run each game at a given CPU setting like we can our GPU functions such as AA, AF, etc.
if its unstable in one, its unstable in all. you just arent seeing it.


my post was more about GPU overclocking, as CPU/ram/etc OCing will just result in BSOD's or CTD's
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Old Jan 19, 2013, 07:45 PM   #383
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if its unstable in one, its unstable in all. you just arent seeing it.


my post was more about GPU overclocking, as CPU/ram/etc OCing will just result in BSOD's or CTD's
Except you don't really see EVERY game out there being complained about regarding OC stability like Far Cry 3 is, so no, I don't see that it's "unstable in all". If they really wanted to, devs could take the most optimized game and sabotage it into a coding nightmare that would blue screen any OC, be it GPU or CPU. OC stability is relative to the settings you use, the testing you've done, and the games you play.

I'm aware that you're talking GPU OCing. My point is that poor coding can affect both, and isn't nearly as common as games that don't have such issues. OCing is ALWAYS going to be a guessing game. You could test a sys for a week and think it's perfectly stable, playing literally ALL of your games fine, but that doesn't necessarily mean a game won't come along to change that thinking.
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Old Jan 20, 2013, 04:24 AM   #384
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Except you don't really see EVERY game out there being complained about regarding OC stability like Far Cry 3 is (snipped)
yeah actually, i do.


bad company games, Cod games, every RTS under the sun, the fallout games.

every game out there has its own way of handling instability (fallout had some hilarious glitches for people with unstable systems)


and every time, people blame it on the game. every. damn. time.
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Old Jan 20, 2013, 04:33 AM   #385
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yeah actually, i do.


bad company games, Cod games, every RTS under the sun, the fallout games.

every game out there has its own way of handling instability (fallout had some hilarious glitches for people with unstable systems)


and every time, people blame it on the game. every. damn. time.
I'm guessing it is a bit of butthurt knowing that the game is making a mockery out of what the person thought was a stable OC in all games.
Especially when it was a decent stable OC in a stress testing program.
This then leads to blaming the game.
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Old Jan 20, 2013, 07:03 AM   #386
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yeah actually, i do.

bad company games, Cod games, every RTS under the sun, the fallout games.

every game out there has its own way of handling instability (fallout had some hilarious glitches for people with unstable systems)


and every time, people blame it on the game. every. damn. time.
That's not only an an extreme exaggeration, I don't even play RTS or Fallout games, neither of which I miss, and no CoD game ever made even NEEDS an OC, save for maybe World at War, and only if played on mediocre spec.

The only game currently on my HDD that caused consistent trouble with either of my OCs was Far Cry 3, and I've heard a lot of people say the same of a handful of games out there.

To imply all games are coded equally and create the same problems on overclocks is far from reality. It's like saying all benching tools are the same and you might as well flip a coin.

There's really not that many games that come along which cause AMD or Nvidia to write 2 or more hotfixes for. So far AMD has written two app profiles for Far Cry 3, the first of which you weren't even aware of until it was pointed out here, and admitted yourself caused problems not to install. So how you can imply Far Cry 3 is no different from any other game as far as coding quality goes is kinda bizarre.

Anyways, not going to spin this around endlessly with you, as you clearly have your own idea of what acceptable coding is. It's as if you haven't heard the many people whom have had stable OCs for some time until this game came along, and I don't see any point trying to convince you.

Ubi is not nearly as good at polishing their games technically as some of the better devs out there, so when you imply this game is not worse on an OC than anything else, then come up with the phrase "bad company games", well, hard to even get an idea of what you're talking about there.

A few posts ago your were pretty much bashing the game for the pop-ins you were having. Now it's as if you're unconditionally defending it. Whatever dude.

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Old Jan 20, 2013, 09:37 AM   #387
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FWIW,i dropped my cpu,ram and gpu OC after seeing the recent updates to this thread and it's still doing that odd corruption..any ideas?
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Old Jan 20, 2013, 09:55 AM   #388
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That's not only an an extreme exaggeration, I don't even play RTS or Fallout games, neither of which I miss, and no CoD game ever made even NEEDS an OC, save for maybe World at War, and only if played on mediocre spec.

A few posts ago your were pretty much bashing the game for the pop-ins you were having. Now it's as if you're unconditionally defending it. Whatever dude.

i never said they needed OC's. i said that unstable OC's show in lots of games. just because the game doesnt need an OC, doesnt mean the instability wont show. you're changing your argument.

the popins i have are not related to OC - my hardwares at stock clocks. different issue.
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Old Jan 20, 2013, 07:44 PM   #389
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i said that unstable OC's show in lots of games.
Yeah but I'm saying it's more than just ironic or a coincidence that literally NONE of the examples you gave apply to me, so it also depends obviously on the games one plays.

There are a lot of people that don't in fact play RTS games (and I'm also skeptical that ALL of them make OCs unstable as you imply). A lot of us don't in fact play Fallout games either. Most notably though, as I already said, I've yet to see ANY CoD games stress my system hard enough to bring an OC to it's knees like many have said of FC3.

Not to mention that this...

"every game out there has its own way of handling instability (fallout had some hilarious glitches for people with unstable systems)


and every time, people blame it on the game. every. damn. time."


...tends to make it sound like an OC that is unstable for one game is unstable for most games, and that is not at all true. Like I said, many have given testimonials of FC3 causing problems with some fairly well tested OCs. These are not just noobs, they are people that know a badly coded game when they play one.

FC3 can be fun to play, but it's also a game that robs you of getting the best out of your hardware, making many want to play it for a few weeks, shelve it, and put their system back to the settings MOST games can handle. To be honest, I've not tried resetting my OCs after using the latest drivers and app profiles, but after all the time and frustration I went through trying numerous settings and now having nearly beaten the game on all diff modes, I don't really have the desire to, and I imagine many feel the same. Ubi shot themselves in the foot not testing it better before release. It's technical flaws at launch is going to be a big part of what kills it long term for many.

The only reason FC3 continues to be popular is there aren't a lot of big titles that released at the same time period. Once the next wave of big releases comes out, it will be forgotten.

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Old Jan 20, 2013, 08:25 PM   #390
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For about 90% of the game iv had a fucking bottle stuck to my hand so i lowered my fov so i don't see it 24/7 lol.
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Old Jan 20, 2013, 09:01 PM   #391
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For about 90% of the game iv had a fucking bottle stuck to my hand so i lowered my fov so i don't see it 24/7 lol.
Wow, that's a weird one, never seen that before. It's as if the game is trying to make you look like one of those drunken pirates always swilling off the bottle. LOL

Regarding artifacts though, for any whom might argue it's AMD's drivers that were causing the problems in FC3, I've seen screenshots of far worse artifact problems on Nvidia GPUs than I have on AMD, even high end ones like 680s.

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Old Jan 21, 2013, 05:43 PM   #392
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A bottle?

I think you found the Glitch Of The Year 2012
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Old Jan 21, 2013, 06:10 PM   #393
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http://forums.ubi.com/showthread.php...=1#post8763094

That guy has the same issue, looks like on PS3.

http://forums.ubi.com/showthread.php...-glitch-Forums

Somebody mentioned it is a glitch and was fixed in a 360 patch..maybe PC soon?
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Old Jan 21, 2013, 07:39 PM   #394
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Fucking bottles how do they work?
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Old Jan 21, 2013, 07:49 PM   #395
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Pc Gameplay


Far Cry 3 PC Gameplay (PC HD) - YouTube
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Old Jan 21, 2013, 08:32 PM   #396
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What happens when you use a weapon, does the bottle temporarily disappear with the weapon animation, or is it still there?
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Old Jan 21, 2013, 10:28 PM   #397
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Its like glued to my hand no matter what im doing so i dont use the bow or hand guns because its realy bad.
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Old Jan 22, 2013, 02:52 AM   #398
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Its like glued to my hand no matter what im doing so i dont use the bow or hand guns because its realy bad.
you better be taking videos and screenshots of this. could be hilarious in the cutscenes.
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Old Jan 22, 2013, 03:02 AM   #399
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I'm kinda reluctant to laugh at this anymore. As many as have had this kinda problem, I'm afraid if I do it might happen to me. Then it wouldn't be so funny.
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Old Jan 22, 2013, 03:09 AM   #400
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i finished the game last night, so ima laugh all i want
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