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#2476 |
![]() Join Date: May 2011
Location: Indiana
Posts: 61 (0.08/day)
Thanks: 9
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Awesome, that is working much better.
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#2477 |
![]() Join Date: Jan 2012
Location: Dover, New Hampshire, USA
Posts: 4,239 (8.87/day)
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Thanked 1,318 Times in 979 Posts
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Thanks! It would really help if I was whitelisted so I could log in, otherwise the status of the FTB server doesn't really matter, now does it?
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MyHeat |
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#2478 |
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"I go fast!1!11!1!"
Join Date: Oct 2008
Location: IA, USA
Posts: 10,571 (6.29/day)
Thanks: 1,752
Thanked 2,596 Times in 1,960 Posts
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Send him a PM. Posts get lost in this thread. XD
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Golden Rule of Programming: Never assume. try { SteamDownload(); } catch (Steamception ex) { RageQuit(); } |
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#2479 |
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"I go fast!1!11!1!"
Join Date: Oct 2008
Location: IA, USA
Posts: 10,571 (6.29/day)
Thanks: 1,752
Thanked 2,596 Times in 1,960 Posts
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FYI, server is down.
Edit: It's up again.
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Golden Rule of Programming: Never assume. try { SteamDownload(); } catch (Steamception ex) { RageQuit(); } Last edited by FordGT90Concept; Feb 9, 2013 at 06:40 PM. |
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#2480 |
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Semi-Retired Folder
Join Date: Nov 2005
Location: Indiana
Posts: 17,742 (6.49/day)
Thanks: 780
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The FTB server is now running using McMyAdmin. I'll tell you, that was a bitch to get working. FTB has multiple different mod-packs. So since I already started the server using the Direwolf20 Pack, I have to keep using that pack, or it totally corrupts the world. But McMyAdmin will only use the FTB-Beta-A pack with the FTB-Beta-A.jar file name for the mod pack jar. Which in itself it stupid since FTB has now switch to using a standard ftbserver.jar name for all the different packs(hopefully McMyAdmin will just accept ftbserver.jar with the next update). But it isn't a big deal since the people over at McMyAdmin's forums already figured out the obvious work around, just rename whatever pack you want to use to FTB-Beta-A.jar.
Then the instruction that McMyAdmin gives say to just copy the FTB-Beta-A.jar file over into the McMyAdmin folder and it will work. WRONG! It took me a little brain work to figure out that I also have to copy over some folders that contain most of the actual mods before things will work properly. Without copying these folders the server will start, and seem like it is working, but no one will be able to join. Instead you will just get an error message saying forgecraft found an item ID mismatch... But anyway, it is now working as it should, I hope. McMyAdmin seems to be a necessity, the automatic world backups, and automatic nightly server restarts are a must. Especially since FTB seems to grind to a laggy halt if it isn't restarted every day or so. Also, the server is now running with 24GB of RAM thanks to a very generous donation by jpsandman of a 16GB kit of RAM! And the primary server was down while I was setting up the FTB server to use McMyAdmin. I didn't want the two conflicting and something happening to the main server, so I just shut it down to protect it.
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Rig1: System Specs. Rig2: A8-5600K@4.4GHz / AsRock FM2A75 Pro4 / 8GB Corsair DDR3-1600 9-9-9-24 / HD7560D / Samsung DVD-Burner / 1.5TB WD Green + 3x3TB WD RED in RAID5 Rig3: Athlon X2 4200+ / M4A79 Deluxe / 4GB G.Skill Pi DDR2-800 4-4-4-12 / GT430 / Sony DVD-Burner / 500GB WD Rig4: Phenom II x6 1605T @ 3.6GHz / Asus M5A99X Evo / 8GB PNY DDR3-1600 9-9-9 / GTX470 & GTX470 / Samsung DVD-Burner / 1.5TB Seagate |
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#2481 |
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Semi-Retired Folder
Join Date: Nov 2005
Location: Indiana
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Thanks: 780
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Oh, and I forgot to mention that I re-enabled the night isometric rendering on dynmap. I'll probably try to enable the nether maps too, dynmap supposedly fixed the nether rendering, so we'll see.
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Rig1: System Specs. Rig2: A8-5600K@4.4GHz / AsRock FM2A75 Pro4 / 8GB Corsair DDR3-1600 9-9-9-24 / HD7560D / Samsung DVD-Burner / 1.5TB WD Green + 3x3TB WD RED in RAID5 Rig3: Athlon X2 4200+ / M4A79 Deluxe / 4GB G.Skill Pi DDR2-800 4-4-4-12 / GT430 / Sony DVD-Burner / 500GB WD Rig4: Phenom II x6 1605T @ 3.6GHz / Asus M5A99X Evo / 8GB PNY DDR3-1600 9-9-9 / GTX470 & GTX470 / Samsung DVD-Burner / 1.5TB Seagate |
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#2482 |
![]() Join Date: May 2011
Location: Indiana
Posts: 61 (0.08/day)
Thanks: 9
Thanked 12 Times in 8 Posts
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Looks like the server is down this morning.
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#2483 |
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"I go fast!1!11!1!"
Join Date: Oct 2008
Location: IA, USA
Posts: 10,571 (6.29/day)
Thanks: 1,752
Thanked 2,596 Times in 1,960 Posts
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I've been playing since the 4AM restart without problems.
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Golden Rule of Programming: Never assume. try { SteamDownload(); } catch (Steamception ex) { RageQuit(); } |
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#2484 |
![]() Join Date: May 2011
Location: Indiana
Posts: 61 (0.08/day)
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hmm, i tried to get on at 5:00 and couldn't. Maybe there was an issue on my end. I'll check at lunch.
Is the end going to be on a reset cycle for FTB as well? Last edited by Kreij; Feb 12, 2013 at 11:10 AM. |
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#2485 |
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"I go fast!1!11!1!"
Join Date: Oct 2008
Location: IA, USA
Posts: 10,571 (6.29/day)
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The End isn't on a reset cycle for the main server. He manually deletes it on request.
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Golden Rule of Programming: Never assume. try { SteamDownload(); } catch (Steamception ex) { RageQuit(); } |
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#2486 |
![]() Join Date: May 2011
Location: Indiana
Posts: 61 (0.08/day)
Thanks: 9
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Ok, I can get to the regular server, but not the TPU.
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#2487 |
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"I go fast!1!11!1!"
Join Date: Oct 2008
Location: IA, USA
Posts: 10,571 (6.29/day)
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Got a mega project idea in a pretty densely populated area. This is a rough drawing and may not look anything like the finished product. It's a port based on glass/iron domes and bridges that reach out into the ocean. Where lines end in the drawing would either connect to another dome or to a boat of some kind or down to the water surface where little boats could dock.
The project also includes dredging a canal (may be partially underground) to the spawn lake. If anyone has a problem with where this all going, please speak up... ![]() Edit: The canal is already done but not quite following that trajectory. It doesn't look like it hit anything.
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Golden Rule of Programming: Never assume. try { SteamDownload(); } catch (Steamception ex) { RageQuit(); } Last edited by FordGT90Concept; Feb 11, 2013 at 07:12 PM. |
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#2488 |
![]() Join Date: Sep 2010
Location: Tilburg, Netherlands
Posts: 2,051 (2.07/day)
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For the point-to-point warp system with ships and signs, I built a large longship in the New Port in Winterfell. The other one will be in the harbour refered to by Ford's previous post.
Dynmap: ![]() View from the bow to the stern: ![]() View from the stern to the bow: ![]() View from the west-east bridge: ![]() View from the west-east bridge (larger distance):
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My FS/FT thread (EU only) | DynMap of the TPU Minecraft server | Quick monitor calibration guide | Boot Failure Troubleshooting Chart | Solar Team Eindhoven Family Car Project Using BOINC I crunch numbers for World Community Grid, Climateprediction, Free Rainbow Tables and POEM@home; hence assisting research. |
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#2489 |
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Semi-Retired Folder
Join Date: Nov 2005
Location: Indiana
Posts: 17,742 (6.49/day)
Thanks: 780
Thanked 5,114 Times in 3,705 Posts
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Neither cycle, just let me know when the dragon is dead and I'll reset it.
The FTB server crashed, I've restarted it. Stability is definitely not a feature of FTB...
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Rig1: System Specs. Rig2: A8-5600K@4.4GHz / AsRock FM2A75 Pro4 / 8GB Corsair DDR3-1600 9-9-9-24 / HD7560D / Samsung DVD-Burner / 1.5TB WD Green + 3x3TB WD RED in RAID5 Rig3: Athlon X2 4200+ / M4A79 Deluxe / 4GB G.Skill Pi DDR2-800 4-4-4-12 / GT430 / Sony DVD-Burner / 500GB WD Rig4: Phenom II x6 1605T @ 3.6GHz / Asus M5A99X Evo / 8GB PNY DDR3-1600 9-9-9 / GTX470 & GTX470 / Samsung DVD-Burner / 1.5TB Seagate |
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#2490 |
![]() Join Date: May 2011
Location: Indiana
Posts: 61 (0.08/day)
Thanks: 9
Thanked 12 Times in 8 Posts
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Yeah, I took out the ender dragon on ftb.
I'm still not able to connect to FTB. Could it have something to do with just having updated java? Last edited by Kreij; Feb 12, 2013 at 11:10 AM. |
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#2491 |
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"I go fast!1!11!1!"
Join Date: Oct 2008
Location: IA, USA
Posts: 10,571 (6.29/day)
Thanks: 1,752
Thanked 2,596 Times in 1,960 Posts
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I doubt it.
Just to clarify, we want another Welcome Center close to spawn, yeah? I'm already planning on building it. Should be more or less exactly the same as it was on the old world...mostly flamable.
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Golden Rule of Programming: Never assume. try { SteamDownload(); } catch (Steamception ex) { RageQuit(); } |
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#2492 |
![]() Join Date: May 2011
Location: Indiana
Posts: 61 (0.08/day)
Thanks: 9
Thanked 12 Times in 8 Posts
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FTB is good to go again.
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#2493 |
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"I go fast!1!11!1!"
Join Date: Oct 2008
Location: IA, USA
Posts: 10,571 (6.29/day)
Thanks: 1,752
Thanked 2,596 Times in 1,960 Posts
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Enough of the Welcome Center is done (namely, one wall) to cause major deja vu. XD
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Golden Rule of Programming: Never assume. try { SteamDownload(); } catch (Steamception ex) { RageQuit(); } Last edited by FordGT90Concept; Feb 12, 2013 at 02:15 AM. |
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#2494 |
![]() Join Date: May 2011
Location: Indiana
Posts: 61 (0.08/day)
Thanks: 9
Thanked 12 Times in 8 Posts
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Looks like ftb is down again.
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#2495 |
![]() Join Date: Jun 2009
Location: UK
Posts: 1,381 (0.97/day)
Thanks: 244
Thanked 191 Times in 160 Posts
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i get connection lost end of stream, any help?
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#2496 |
![]() Join Date: Sep 2010
Location: Tilburg, Netherlands
Posts: 2,051 (2.07/day)
Thanks: 4,915
Thanked 782 Times in 529 Posts
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Did you update java to the latest version?
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My FS/FT thread (EU only) | DynMap of the TPU Minecraft server | Quick monitor calibration guide | Boot Failure Troubleshooting Chart | Solar Team Eindhoven Family Car Project Using BOINC I crunch numbers for World Community Grid, Climateprediction, Free Rainbow Tables and POEM@home; hence assisting research. |
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#2497 |
![]() Join Date: May 2011
Location: Indiana
Posts: 61 (0.08/day)
Thanks: 9
Thanked 12 Times in 8 Posts
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yeah, java is updated. Still cant reach FTB server. Vanilla is fine.
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#2498 |
![]() Join Date: Sep 2010
Location: Tilburg, Netherlands
Posts: 2,051 (2.07/day)
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I directed that at Reefer.
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My FS/FT thread (EU only) | DynMap of the TPU Minecraft server | Quick monitor calibration guide | Boot Failure Troubleshooting Chart | Solar Team Eindhoven Family Car Project Using BOINC I crunch numbers for World Community Grid, Climateprediction, Free Rainbow Tables and POEM@home; hence assisting research. |
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#2499 |
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"I go fast!1!11!1!"
Join Date: Oct 2008
Location: IA, USA
Posts: 10,571 (6.29/day)
Thanks: 1,752
Thanked 2,596 Times in 1,960 Posts
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Try connecting again. I get that error a lot when trying to connect before it finishes scanning LAN for games.
Edit: Canal to open ocean done: http://tpuminecraft.servebeer.com/?w....7288329675427 Edit: The Welcome Center is done but not stocked.
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Golden Rule of Programming: Never assume. try { SteamDownload(); } catch (Steamception ex) { RageQuit(); } Last edited by FordGT90Concept; Feb 12, 2013 at 03:06 PM. |
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#2500 |
![]() Join Date: Dec 2012
Location: Lisbon, Portugal
Posts: 131 (0.86/day)
Thanks: 68
Thanked 92 Times in 38 Posts
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The welcome center looks great.
Btw, yesterday and just now I tried to get inside the big skyrim logo building, the door inside doesn't open when I press the button...
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