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Multi Core PI @ LINPACK
I developed a multithreaded CPU benchmark that calculates PI decimals using Bailey–Borwein–Plouffe formula. The benchmark is using a multithreaded algorithm written in C++ and provide excellent parallelism. Multi Core PI is written in Visual C++ using MFC and Win32API.
How it works A slider will help you set the decimals of PI, from 10.000 to 100.000. Default is 80.000. Just hit Run benchmark button to start benching your CPU. Submit to HWBOT First, press Take Screenshot button. A screenshot and a XML datafile will be created. Attention! CPUZ must be running! Second, follow the link provided on the dialog and submit your datafile to HWBOT. Supported operating systems Microsoft Windows XP / Server 2003 Microsoft Windows Vista / 7 Microsoft Windows 8 / Server 2012 Download link http://www.pcgamingxtreme.ro/ Last edited by t.phase; Feb 9, 2013 at 05:50 PM. |
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#2 |
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The Watchful Moderator
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My results:
![]() 100% 12 thread utilization
Last edited by HammerON; Feb 10, 2013 at 07:54 AM. |
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#3 |
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I've explained this already multiple times and people seem too ignorant to listen and you're the last person I should need to explain this to.Disable hyper-threading and run it again, please.
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MyHeat |
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#4 |
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The Watchful Moderator
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![]() Wow - that was amazing My time was increased by almost 100%.... What else would I expect when disabling HT??? |
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#5 | |
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Quote:
HT should never result in 100% improvement. There aren't the resources available to let it scale like that. That should be more like a 15-30% drop in performance on average. Edit: I lied that was Multi Core PRIME not MC PI, they look exactly the same sans the formula so I didn't notice it off the bat. My skepticism from PRIME worked its way over here. Either way I disabled HT and now it runs slower by about 60%. That's a bit more normal. I'm less skeptical about this benchmark and more about the prime one (unless your storing the output in a float or a double and not a fixed point number, in that case the computer is chugging for nothing). Since floating point numbers are not exact and as you go more decimals in, the precision of further decimals decreases. 4c w/ HT: 4c w/o HT: Once again is the output being verified? Can you do multiple runs per benchmark to make sure that every runs results are consistent and once again, I would like output so I can verify the benchmarks results so I can put my skepticism at ease. As it stands, something is happening on my rig and I don't know what it is or if it is right.
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MyHeat Last edited by Aquinus; Feb 10, 2013 at 08:28 AM. |
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#6 |
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My Phenom II x6 is slow
Last edited by uuuaaaaaa; Feb 10, 2013 at 09:07 AM. Reason: Forgot the screenshot |
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#7 |
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Sent from my PC using chrome. |
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#8 | |
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Quote:
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MyHeat |
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#9 | |
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Quote:
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#10 | |
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Quote:
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#11 |
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![]() Maybe looks a little low here
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#13 |
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Whiskey-Tango-Foxtrot. over. |
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#15 |
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#16 |
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Great x86 kernel 5.x compatible!
I think a REALLY USEFUL statistic would be the time / cores / GHz so that we can see the "efficiency" of the FP core!
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#17 |
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#18 |
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I have implemented encryption for the XML datafile! Now cheaters can't cheat anymore.
Current version is 2.101 Download link: http://www.pcgamingxtreme.ro/ ![]()
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#20 |
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#21 | |
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My name is Dave
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Gadgets, Phones, Tablets, Cameras, TVs, HiFi...NextPowerUp -Only real men play games THIS way. |
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#22 |
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I removed the slider.
Default setting for benchmark is 80.000 decimals. The target is to submit to HWBOT and we have to make sure that all users are benching at the same settings [80k decimals] Download Link: www.pcgamingxtreme.ro
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Mobo: ASRock Fatal1ty Z77 Performance | CPU: Intel Core i5-3570K | RAM: 8GB Kingston HyperX 1866Mhz | GPU: Sapphire Radeon HD 7970 | Intel SSD 330 Series 120GB | HDD: Seagate Barracuda 2TB | PSU: Cooler Masters GX 750W | Case: Zalman GS1000 SE | Periferice: Microsoft Sidewinder x4 | Razer Imperator | Razer Destructor | Display: Panasonic 50VT20 3D Last edited by t.phase; Feb 15, 2013 at 12:28 PM. |
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#23 | |
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Pardon me, I know what x87 is but I don't know what you mean when you say "PD", could you clarify?
Quote:
Also floating point emulation is worse than just using floating point numbers to begin with. You really need the exact value if you want your result of pi to be at all accurate. As that decimal place goes further out you're going to start losing precision.
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MyHeat |
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#24 | |
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Quote:
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#25 |
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SSE still utilizes the FPU, but that answers part of my question. I'm still curious what Cadaveca meant by "PD" though.
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