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Old Feb 11, 2013, 07:12 PM   #1
1ceTr0n
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Why are SimCitys cities so small? Because EA didn't make it for multicore CPU's

GOD I HATE YOU SO DAMN FUCKING MUCH EA!!!!!!!!!!!!!!!

https://twitter.com/moskow23/status/296355832998801408
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Old Feb 11, 2013, 07:18 PM   #2
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Another CitiesXL.
I'm disappointed... thought I could play SimCity again.
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Old Feb 11, 2013, 07:25 PM   #3
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anyone has a big city? it's lagging?

Anyway, 2013 no multi-core, it's like 2013 on a single core CPU Pentium 4 xD
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Old Feb 11, 2013, 07:34 PM   #4
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Wow, thats F'd up.
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Old Feb 11, 2013, 07:36 PM   #5
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what do you expect from the worst run game corp?? this will just fuel the rise of the indie dev on linux!
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Old Feb 11, 2013, 07:40 PM   #6
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lulz EA.
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Old Feb 11, 2013, 07:43 PM   #7
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How disappointing. Unless they do something about this, no buy for me.

I was really looking forward to this game too.
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Old Feb 11, 2013, 07:44 PM   #8
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How disappointing. Unless they do something about this, no buy for me.

I was really looking forward to this game too.

The beta demo was enjoyable but if your a Simcity veteran like me, it felt like trying to have a sex with hot girl you used do bang and do whatever you want with, but now you can only fap yourself while watching her in a glass box.
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Old Feb 11, 2013, 07:45 PM   #9
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How disappointing. Unless they do something about this, no buy for me.

I was really looking forward to this game too.
Yep, me too. EA sucks.
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Old Feb 11, 2013, 07:46 PM   #10
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Hopefully some of the EA brass will catch wind of the disappointment and crack the whip on the devs. lol.
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Old Feb 11, 2013, 07:54 PM   #11
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Hopefully some of the EA brass will catch wind of the disappointment and crack the whip on the devs. lol.
not happening. this smells too much of marketing and corporate gimmickry. get used to it folks. EA hates your childhood.
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Old Feb 11, 2013, 07:55 PM   #12
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Hopefully some of the EA brass will catch wind of the disappointment and crack the whip on the devs. lol.

There's a better chance that Paris Hilton will become a nun and Lindsey Lohan will become sober then that.
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Old Feb 11, 2013, 07:57 PM   #13
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GOD I HATE YOU SO DAMN FUCKING MUCH EA!!!!!!!!!!!!!!!

https://twitter.com/moskow23/status/296355832998801408
They said it uses at least two cores heavily (game+sim, render). That's reasonable. I'm not complaining until it actually becomes a problem for me.
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Old Feb 11, 2013, 08:02 PM   #14
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So we heard of this new thing called multithreading. So we put everything heavy running in one thread and put audio and 3D rendering control to another. Yep, that is how we roll and there is nothing you can do about it.
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Old Feb 11, 2013, 08:05 PM   #15
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Hopefully some of the EA brass will catch wind of the disappointment and crack the whip on the devs. lol.
Not while EA is laughing all the way to the bank.
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Old Feb 11, 2013, 08:06 PM   #16
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Games are not something that can be easily multithreaded. They always require synchronized multithreading and even that can do more harm than good (always as fast as the slowest thread). I think, like most games, it will be limited moreso by the GPUs ability to render all the polygons quickly than the CPU doing the simulating.

I'm pretty sure SimCity 4 and SimCity Societies only ran on one heavy thread and the performance was fine even on large cities.
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Old Feb 11, 2013, 08:09 PM   #17
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Games are not something that can be easily multithreaded. They always require synchronized multithreading and even that can do more harm than good (always as fast as the slowest thread). I think, like most games, it will be limited moreso by the GPUs ability to render all the polygons quickly than the CPU doing the simulating.

I'm pretty sure SimCity 4 and SimCity Societies only ran on one heavy thread and the performance was fine even on large cities.
While I agree it is not easy. But since EA's subordinate DICE already proved with bf3 you can do it properly I can only wonder what is up going back to 1990s. Goddamn it is schewing nicely on all my six cores.
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Old Feb 11, 2013, 08:12 PM   #18
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While I agree it is not easy. But since EA's subordinate DICE already proved with bf3 you can do it properly I can only wonder what is up going back to 1990s. Goddamn it is schewing nicely on all my six cores.
You will have to port the entire game engine to mulithread, something I think the devs chose not to. DICE started from scratch, that's your difference.
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Old Feb 11, 2013, 08:29 PM   #19
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While I agree it is not easy. But since EA's subordinate DICE already proved with bf3 you can do it properly I can only wonder what is up going back to 1990s. Goddamn it is schewing nicely on all my six cores.
DICE's engine is worthless for a game like SimCity. It is unclear what engine SimCity is using.

I already pointed out that it is going to be heavy on at least two cores. Also bear in mind this was reported/discovered on Twitter which is constrainted to 140 characters.
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Old Feb 11, 2013, 08:30 PM   #20
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honestly, i don't think it will make any difference. like most simcity games, players will use cheat codes to give themselves millions of dollars, build massive cities, and then destroy them with alien attacks and earthquakes.
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Old Feb 11, 2013, 08:49 PM   #21
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DICE's engine is worthless for a game like SimCity. It is unclear what engine SimCity is using.

Glass Box and thusly thanks to EA, its limited

Quote:
EA/Maxis is developing the game using a new simulation engine called GlassBox, which takes a different approach from previous simulation games. Those games first simulated high-level statistics and then created graphic animations to represent that data. The GlassBox Engine replaces those statistics with agents, simulation units that represent objects like water, power, and workers; each graphic animation is directly linked to an agent's activity.[12] For example, rather than simply displaying a traffic jam animation to represent a simulated traffic flow problem, traffic jams are instead produced dynamically by masses of Sim agents that simulate travel to and from work.[13] A four-part video has been released featuring Dan Moskowitz, the lead gameplay engineer, talking about the engine simulation behavior.[14]
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Old Feb 11, 2013, 08:51 PM   #22
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honestly, i don't think it will make any difference. like most simcity games, players will use cheat codes to give themselves millions of dollars, build massive cities, and then destroy them with alien attacks and earthquakes.
Well see, with EA now requiring always on connections for "DRM" reasons as well as Cloud computing to handle the "data" load, your basically limited to what you can and can't do per EA's whim. Essentially, they can prevent you now from using cheat codes and trying to build massive citys because they designed the game to be controled and monitored on their end for the "benefit" of the customer"

See the piss and vinegar about this whole thing now?
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Old Feb 11, 2013, 08:55 PM   #23
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Originally Posted by Easy Rhino View Post
what do you expect from the worst run game corp?? this will just fuel the rise of the indie dev on linux!


Quote:
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honestly, i don't think it will make any difference. like most simcity games, players will use cheat codes to give themselves millions of dollars, build massive cities, and then destroy them with alien attacks and earthquakes.
That's all I ever did lol
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Old Feb 11, 2013, 08:58 PM   #24
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Originally Posted by 1ceTr0n View Post
Glass Box and thusly thanks to EA, its limited
All that's really been said about GlassBox is what you posted--it works on agents rather than statistical simulations. All that tells me is the "game+sim" thread is heavy unlike most games. It doesn't say how it runs.
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Old Feb 11, 2013, 09:00 PM   #25
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All that's really been said about GlassBox is what you posted--it works on agents rather than statistical simulations. All that tells me is the "game+sim" thread is heavy unlike most games. It doesn't say how it runs.

Because EA doesn't tell a shit nowadays, so all we have to go by is the scraps of tidbits of info that they do give us.
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