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#1 |
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Why are SimCitys cities so small? Because EA didn't make it for multicore CPU's
GOD I HATE YOU SO DAMN FUCKING MUCH EA!!!!!!!!!!!!!!!
https://twitter.com/moskow23/status/296355832998801408 |
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#2 |
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Another CitiesXL.
I'm disappointed... thought I could play SimCity again.
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#3 |
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anyone has a big city? it's lagging?
Anyway, 2013 no multi-core, it's like 2013 on a single core CPU Pentium 4 xD
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#4 |
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Semi-Retired Folder
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Wow, thats F'd up.
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#5 |
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what do you expect from the worst run game corp?? this will just fuel the rise of the indie dev on linux!
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#6 |
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Banned
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lulz EA.
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#7 |
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How disappointing. Unless they do something about this, no buy for me.
I was really looking forward to this game too.
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#8 | |
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The beta demo was enjoyable but if your a Simcity veteran like me, it felt like trying to have a sex with hot girl you used do bang and do whatever you want with, but now you can only fap yourself while watching her in a glass box. |
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#9 |
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Yep, me too. EA sucks.
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#10 |
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Hopefully some of the EA brass will catch wind of the disappointment and crack the whip on the devs. lol.
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#11 |
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#12 |
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#13 | |
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"I go fast!1!11!1!"
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Quote:
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#14 |
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So we heard of this new thing called multithreading. So we put everything heavy running in one thread and put audio and 3D rendering control to another. Yep, that is how we roll and there is nothing you can do about it.
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WE REQUIRE MORE HARDWARE
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#15 |
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Not while EA is laughing all the way to the bank.
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#16 |
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"I go fast!1!11!1!"
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Games are not something that can be easily multithreaded. They always require synchronized multithreading and even that can do more harm than good (always as fast as the slowest thread). I think, like most games, it will be limited moreso by the GPUs ability to render all the polygons quickly than the CPU doing the simulating.
I'm pretty sure SimCity 4 and SimCity Societies only ran on one heavy thread and the performance was fine even on large cities.
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#17 | |
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Quote:
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#18 |
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You will have to port the entire game engine to mulithread, something I think the devs chose not to. DICE started from scratch, that's your difference.
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#19 | |
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Quote:
I already pointed out that it is going to be heavy on at least two cores. Also bear in mind this was reported/discovered on Twitter which is constrainted to 140 characters.
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#20 |
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honestly, i don't think it will make any difference. like most simcity games, players will use cheat codes to give themselves millions of dollars, build massive cities, and then destroy them with alien attacks and earthquakes.
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#21 | ||
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Glass Box and thusly thanks to EA, its limited Quote:
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#22 | |
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See the piss and vinegar about this whole thing now? |
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#23 | |
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![]() ![]() That's all I ever did lol |
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#24 |
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"I go fast!1!11!1!"
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All that's really been said about GlassBox is what you posted--it works on agents rather than statistical simulations. All that tells me is the "game+sim" thread is heavy unlike most games. It doesn't say how it runs.
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#25 | |
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Because EA doesn't tell a shit nowadays, so all we have to go by is the scraps of tidbits of info that they do give us. |
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