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Unigine Returns with Two New GPU Benchmark Apps
A little later this week, Unigine Corp. will be announcing two new GPU benchmark apps, the Valley 1.0, and Heaven 4.0. The two apps are cross-platform, in that they support both Windows and Linux (x86/x64). On Windows, the two can max out feature-sets of the latest DirectX 11.x APIs, while on Linux, the two take advantage of the latest OpenGL 4.x. Valley uses an entirely new test scene that's a beautiful springtime depiction of a valley. Distant snow-capped peaks, a treeline, and dense foliage, the scene's got it all, coupled with lighting, and depth of field effects. Definitely something we'd like our GPUs to trip on.
Moving on, Unigine's second benchmark suite for the season is Heaven 4.0, while builds on the current Heaven 3.0 benchmark. It adds SSDO (scene-space dimensional occlusion), improved lens flare, a rendered starscape at night time, GPU temperature and clock monitoring, improved multi-GPU detection, and various bug fixes. The two should be released some time around Thursday (14/02). ![]() Source: Phoronix Last edited by btarunr; Feb 21, 2013 at 08:55 AM. |
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#2 |
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Many Thanks to okidna for the tip.
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#3 |
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Eligible for custom title
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sweet, I look forward to running them!
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#4 |
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Yep, I know I'll be getting them. Thanks for the heads up ..
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#5 |
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That rock at the bottom left looks all blocky and stuff
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#6 | |
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Quote:
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#7 |
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oooooooooooooooh thanks for the heads up I've been waiting for valley for a long time - it looks gorgeous!
Very curious to see how demanding these will be. |
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#8 |
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From the very small and low res images I can see that on a GTX 460 the real time fps is 4.
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#9 |
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#10 |
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Nice!, but is it good enough for Wizzard to pay for a license?
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#11 |
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We don't pay for licenses. We're authorized download mirrors for Unigine, Futuremark, etc., and the least we get in return are licenses to use their software.
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#12 | |
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I wonder what CPU they are using. And can't wait to see how it goes without all that Compiz && Unity crap. i.e. on my own computer, heh
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Last edited by Vinska; Feb 12, 2013 at 08:10 AM. |
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#13 |
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#14 |
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I like Unigine's benchmarks and look forward to their latest releases
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#15 |
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Not that being a linux version prevents using tessellation.
Also, looking at the screenshots in the Phoronix website, it appears they had tessellation on in Heaven 4.0, but had it off in the Valley benchmark. Wonder what's the reason for that...
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#16 | |
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In reality it is more of a tessellation benchmark above all else, the texture quality and other things aren't outstanding at all.
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#17 |
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Relax. Latest OpenGL supports more features than DX3D11, including ray-tracing and stuff...
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The richest man is not he who has the most, but he who needs the least. Last edited by Prima.Vera; Feb 12, 2013 at 09:54 PM. |
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#18 |
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Cool. Nature is always impressive. I still remember the Nature test in 3DMark 2001. It was a jaw dropping test for that time when first pixel shader effects were released. All the sparkling water, hundreds of leaves on trees, loads of grass.
Can't wait to run this one as the latest 3DMark was rather disappointing...
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#19 |
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i think i'll try this on both ubuntu and win7
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#20 | ||
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I'm not sure how long you have been carrying the miriror for Heaven, maybe it was before you carried the mirror? Heres a wizzard review from Nov 2012 so only 3 months ago and hes still using heaven 2.0 when 3.0 has been out for about a year. http://www.techpowerup.com/reviews/H..._Turbo/25.html I just noticed on the 2 most recent graphics card reviews, the heaven benchmark has been dropped altogether? Just 3D mark there now, but yeh he was using heaven 2.0 until Nov 2012 when 3.0 was already out for a year. That was the reason he gave us. Edit: Oh, I found Wizzards quote: Quote:
The thread is here: http://www.techpowerup.com/forums/sh...157188&page=12
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#21 |
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They should license this engine to developers so that they can make buttloads of money like Epic does with their Unreal engine. We could see some amazing games made from this.
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#22 |
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#23 |
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No, Unigine is inhouse engine made by Unigine Corp.
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#24 | |
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http://www.cinemablend.com/games/Dir...AMD-44808.html There's been some form of Ray-Tracing capabilities or another since DirectX 9 at the very least. |
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#25 | |
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Heck, even You can apply for a license! And, there already are games using it. Here's a list, complete with screenshots.
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