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Old Feb 12, 2013, 04:30 PM   #2501
jpsandman
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that's not good. It took a lot to get that circuit to work.
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Old Feb 12, 2013, 08:52 PM   #2502
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I'm able to secure my furnaces but not my chests

Is anyone else having problems with losing packets?

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Old Feb 12, 2013, 08:58 PM   #2503
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You should be able to make chests private, as well as doors.

Tekie's router doesn't respond to ping requests (mine doesn't either).
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Old Feb 12, 2013, 09:04 PM   #2504
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You should be able to make chests private, as well as doors.

Tekie's router doesn't respond to ping requests (mine doesn't either).
I right click on the chests with signs selected and they open whereas they go right on the furnaces.
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Old Feb 12, 2013, 09:20 PM   #2505
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It should work the same way with chests and doors. If just right click with a sign doesn't work you can also place a sign on the floor right in front of the chest and make the first line of the sign [Private], it should attach itself to the chest and lock it.
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Old Feb 12, 2013, 09:31 PM   #2506
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I right click on the chests with signs selected and they open whereas they go right on the furnaces.
The result of snow being everywhere in my house

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Old Feb 12, 2013, 09:46 PM   #2507
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I think everyone has access to /toggledownfall


Edit: The oil rig drill bit is 75% in. I really want to wait for redstone blocks before finishing the oil rig. The bit hit a tunnel, a mine, another mine (maybe connected) and the center of a pool of lava.
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Old Feb 13, 2013, 01:15 AM   #2508
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I was able to reset the skyrim circuit. The chunk must have been unloaded while the timer was running. When it re-loaded there was no block update to kick start it. The circuit thought there was someone still in the maze.

Also, only the first level of that tower is complete. If you get through you can see some of the mechanism I was working on that will be part of the second.
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Old Feb 13, 2013, 11:12 AM   #2509
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I'm hurrying up and waiting for 1.4.8.
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Old Feb 13, 2013, 04:27 PM   #2510
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I was able to reset the skyrim circuit. The chunk must have been unloaded while the timer was running. When it re-loaded there was no block update to kick start it. The circuit thought there was someone still in the maze.

Also, only the first level of that tower is complete. If you get through you can see some of the mechanism I was working on that will be part of the second.
Thanks. Gonna check it out.

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I'm hurrying up and waiting for 1.4.8.
You have any idea when it'll be released? You still have to wait until tekie updates the server as well

Wow, seems like 1.4.8 is going to be hugely focused on redstone circuitry. Redstone circuits are confusing enough already for me lol, but I'm getting there!
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Old Feb 13, 2013, 06:29 PM   #2511
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I'll have to look into 1.4.8. I was having trouble getting what I want for the second level to work right. More redstone might make it much easier or compact.
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Old Feb 13, 2013, 11:52 PM   #2512
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Tower still doesn't work... I even waited a few minutes there to be sure.
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Old Feb 14, 2013, 12:50 AM   #2513
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Checked the tower again and the circuit was jammed again. I wonder if somehow it's happening on load. I'll have to rip apart a bunch of stuff to troubleshoot the circuit. You can glimpse it between floors when you go up the ladder. I kept everything on a 1 block thick plane and the maze floor is directly above it.
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Old Feb 14, 2013, 07:41 PM   #2514
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The first oil tank/support is done.
Internal Shot


59 x 13 x 13 meters

21 is below water, 21 to deck 1, ends just below deck 2 at 17. Total: 59.

brown = oil out
yellow = oil in
orange = vent (stop explosive gas build up).
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Old Feb 15, 2013, 05:06 PM   #2515
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It's coming together slowly but surely:
Spoiler
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Old Feb 16, 2013, 03:32 AM   #2516
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With the KarL's help, got one of the engines/generators installed. It turned out awesome:
Inline-4

It's an inline-4 and it works (purrs like a kitty).
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Old Feb 16, 2013, 04:25 AM   #2517
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Just made a vile sword on FTB.
Sharpness V
Soul Stealer V
Disjunction III
Unbreaking III
Looting III
Vorpal III
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Old Feb 16, 2013, 04:36 AM   #2518
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Got all 8 cylinders (2xI4) running now and they sound awesome!

Now to make a control room for them but that might have to wait until tomorrow.
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Old Feb 16, 2013, 04:44 AM   #2519
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Got all 8 cylinders (2xI4) running now and they sound awesome!

Now to make a control room for them but that might have to wait until tomorrow.
i'll try and duck into the game after work and see how awesome it really sounds
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Old Feb 16, 2013, 06:56 AM   #2520
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I'm curious what bigger, higher speed engines sound like now. This one is supposed to be a big, slow, crude-burning engine so it has a relatively slow cadence and not many cylinders (pistons).

You can find it by warping to oil, going up to the control room (only area with glass, there's a ladder on either side), make sure the on/off switch is up, then push the start button for the corrosponding engine. Just like your car, it takes a little while for the engine to turn over so only push the button once. Move the switch down to kill it.
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Old Feb 16, 2013, 11:31 AM   #2521
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I will try it.
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Old Feb 16, 2013, 11:44 AM   #2522
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i went there, started it up and heard no sound :/ sadface
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Old Feb 16, 2013, 12:59 PM   #2523
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Engine 2 works, engine 1 does not.
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Old Feb 16, 2013, 02:04 PM   #2524
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i went there, started it up and heard no sound :/ sadface
Got sound muted and was it running? One of them got broke so I'm going to repair it now.

Edit: They're operational again. Remember, the switch has to be up for the engine to start.
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Old Feb 16, 2013, 10:37 PM   #2525
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Just ordered parts!
FX-4300
Corsair h100
and more ram
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