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#1 |
![]() Join Date: Oct 2009
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ArmA II&III HQ
Welcome to the ArmA II/III HQ ![]() Since there has been a large interest in the DayZ Mod which requires ArmA II and Operation Arrowhead to play, it seems like a good idea to play the actual game as well. Join the Teamspeak @: ts21.gameservers.com:9207 The TPU Squad XML is ready. If you want to be added to the Clan/Squad post your in-game name, profile ID (listed under profile editor), TPU Name, and any remarks you want on your file.[/SIZE][/B] Since most of us enjoy military simulations & shooters, ArmA II should be a good fit. Be Warned, if you do not already know, ArmA II has a relatively high learning curve and will use most of the keys on your keyboard. When flying, you can use your keyboard, mouse, flight-stick, or Xbox 360 controller. It is much easier with the flight-stick or 360 controller than with keyboard and mouse. Do not worry about not knowing how to play, under the Single Player menu option there is a Bootcamp option. Complete Sections 1-6 to get the basics. After that, training is up to you depending on the areas of combat you wish to become proficient at. It is essential that you complete Sections 1-6 so that when playing on servers, you do not irritate BlUEFOR Members and squad mates for not knowing what you are doing. Also, the Single Player Campaigns are Extensive and very good. It is also possible to play the campaign in Co-Op mode. Getting the expansions beyond Operation Arrowhead adds vehicles and improvements to the AI, Engine and game overall. I currently have up to PMC. There are a wide variety of Vehicles and Aircraft in-game. Here are a few examples of what you may find in-game. Spoiler
![]() ArmA III SITREP Design Fish and turtles might be found on the shore Fish do not react to players Animals do not react to shooting or similar activities by players or AI Slider support in module settings in editor is not finished Tripwire mine has the wrong origin for its particle effect Showcase: Helicopters has performance issues Configuration Building configuration is not finalized Buildings could be more vulnerable to fire Reverse speed for cars isn't properly tuned Animation Reload animations while kneeling are not looking smooth Players are able to shoot while ragdolling in water Rocket launcher clipping with your head while swimming Copilot entering MH9 is improperly placed Unable to shoot SDAR underwater if not a diver Unable to use LMB to raise weapon while kneeled Unable to use LMB to raise pistol Ragdoll while ejecting a vehicle Reload animation of M200 is the same for not empty and empty magazine M200 uses improper reload animation while prone Able to access optics while kneeling with weapon lowered Program On some GPUs bench-marking causes GPU drivers to crash on game start-up ("Display driver stopped responding and has recovered") Use -nobenchmark command line option For some users the -winxp command line option helps when the game starts to an empty frame Inventory system is not complete Models of items on ground may rotate while placing other items next to them (headgear, vest, glasses) Respawn load-out is not finalized Friendly AI takes you for an enemy if your mine kills a friendly soldier Synchronization of mines with modules is not implemented yet Cargoposes in vehicles are not properly synchronized in multiplayer Weapons looted from enemy corpses don't emit any sound when shooting in multiplayer Graphical User Interface The shadow of letters positioning is not finalized yet While changing interface size, texts may change size inappropriately Mission voting in MP does not work Difficulty settings can be changed only in Create Game, but not in Server Control Mission debriefing collides with mission statistics Restart button in mission select doesn't work on Dedicated Server Create game buttons: for non-admin user Restart and Continue buttons are present Editor: daytime slider in mini-Intel doesn't refresh Dark screen while saving UI elements inside ControlsGroup move even if they are not bigger than the ControlsGroup Profile: missing Discard Changes button Selected tab in the dialogue doesn't have permanent highlight Audio Machine gun sound of helicopter is not optimized
Some sounds may not be final (boats e.g.) Boats emit water splash sound while on shore http://www.reddit.com/r/arma/comment..._stuff_to_the/ Last edited by Killer_Rubber_Ducky; Mar 18, 2013 at 09:20 PM. |
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#2 |
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hiya, your screenshots look amazing, do you mind say what machine it was running on thx
oops edit,, is it the machine in your specs, sorry |
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#3 |
![]() Join Date: Oct 2009
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Currently working on the Squad Logo etc.
Oh and Patrico, I'm upgrading the 5850 to a GTX 670 OC. ^_^ The squad list site is: http://techforceranger.co.cc Last edited by Killer_Rubber_Ducky; Jul 1, 2012 at 07:37 PM. |
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#4 |
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thanks for the reply killer and good luck with your upgrade, man that game looks great, tc cheers
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#5 |
![]() Join Date: Oct 2009
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New Ventrilo Server and TeamSpeak Servers listed on OP.
Last edited by Killer_Rubber_Ducky; Jul 8, 2012 at 01:38 PM. |
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#6 |
![]() Join Date: Oct 2009
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Epic Sniper shots. 4 Man teamwork. Very knowledgeable about windage and wind and such.
1000m shot. silenced Tac50s. |
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#7 |
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Had a good run with UnitedOperations ArmA II.
I think that server group is the one to roll with as far as ArmA II goes. They also run DayZ servers US 3 and US 4 |
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#8 |
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First Flight with United Operations
Here is footage from my first Flight mission with United Operations.
Flying the Mi-8 Hippo is a pain w/o a HUD. Part 1: Spoiler
Part 2: Spoiler
Last edited by Killer_Rubber_Ducky; Feb 26, 2013 at 07:16 PM. |
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#9 | |
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guides for ACE
I have linked a guide for ACE and included some basic keyboard commands
http://www.armaholic.net/brazil/misc...de_ver_1.7.pdf From: http://www.kellys-heroes.eu/forum/vi...hp?f=40&t=4226 Quote:
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#10 |
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The mission editor is a blast once you get the hang out it. I rode with the AI in Helo insertions. I had it setup to have 4 MH-60s parked and waiting, and 1 UH-1Y and 1 MH-60S fly in and land. Then 8 Teams or Marines loaded into the helos and they flew off to Balota Airport with AH-1Z and AH-64D support where they unloaded and cleared the area. At the same time 1 5 ton truck loaded with 2 rifle squads and 2 HMMWs and bikes muscled down the roads to attack balota from Kamorov direction. It was awesome. The Russians were set up on the airfield and in the town. they had sniper teams and AA and AT as well as MG and rifle squads. The AI acted like pros. Lost 2 helos in the attack. Ill link the mission when I am finished editing it.
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#11 |
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ArmA III Showcases for New Content
Here are some awesome videos showcasing new features in ArmA III. I especially like the new "on-the-fly" modify in the gear menu and the lighting changes.
Night Ops Spoiler
And that is it so far. I hope you enjoyed it as much as I did!! Last edited by erocker; Feb 26, 2013 at 07:06 PM. |
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#12 |
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According to Bohemia Interactive,
"We would like to confirm our attendance at Gamescom 2012 in Cologne, Germany during the 15th August 2012 through to the 19th August 2012. There will be an open stand in Hall 9 - A-22 – Public, where eager gamers can have the opportunity to play the latest builds of both Arma 3 and Carrier Command: Gaea Mission. Entrance to our stand is freely open to everyone over the age of 16." On their site they even stated that a playable build of DayZ will be there too. I think that sounds like they may have a playable standalone of DayZ. What do you think? The chatter lines also indicate that there will be ropes and grapples in ArmA 3 like BF2 Spec ops but with a twist of roping from helis. Also, the use of PhysX may allow people to shoot from inside vehicles on the move. ^_^ |
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#13 |
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Here is some more footage from ArmA III and ArmA II.
Spoiler
Last edited by erocker; Feb 26, 2013 at 07:07 PM. |
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#14 |
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![]() SOON
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Can I see your brown ninja? I ate a taco for the first time ever today. Feb 27/2012 Steam: TacoTown Origin: TheTacoTown |
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#15 | |
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Quote:
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#16 |
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#17 |
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Addicted to Bacon and StarCrunches!!!
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Yea the landscapes from arma III look great! I am hoping performance issues are cleaned up as well.
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#18 |
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A little old but...
Spoiler
Last edited by erocker; Feb 26, 2013 at 07:08 PM. |
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#19 |
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TPU addict
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For some reason A3 has not got me as interested as the rest and that's going back to OFP. Maybe it's due to the Dayz mod as that's not why i used to play the game for.
Although i cannot wait till it's released as there is nothing like it. On another note i believe i heard or seen some were they were making a stand alone for dayz. |
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#20 | |
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As for ArmA III, there is supposed to be a Community Alpha too this year if not a release. I was hoping DayZ would use ArmA III's engine but they made one of their own we are calling ArmA 2.5 ^_^ |
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#21 |
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Senior Moderator
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Get your credit cards ready to add one or two more GPU's to run this game at those screenshot settings. Looks amazing.
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#22 | |
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TPU addict
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I just hope the community don't get stuck only playing Dayzzzzz... Thinking grass and AI will still be a issue by seeing you though it lol. |
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#23 | |
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Quote:
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#24 | |
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TPU addict
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A different engine or another modded version of VBS1 ?. They do a good job what ever it is as it be nice to see actual Arma playing and not just Dayzz servers. |
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#25 |
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Moderato®™
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Wow, this looks really good. I'll have to try this out.
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