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#26 |
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Beautiful Skyrim has been a long time in here. Just add the RealVision ENB and some other stuff according to the recommendations on the site: http://skyrim.nexusmods.com/mods/30936
It's going to look even prettier than this benchmark! Last edited by eventide; Feb 15, 2013 at 05:02 PM. |
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#27 |
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#28 |
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Senior Moderator
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#30 |
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Yes
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#31 |
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Demo doesn't let me run at my native 4800x900 like Heaven does (maxes out at 4096 in vertical res). The multiple monitor option is giving me trouble. I got around 32fps average at 1600x900 full screen on one monitor.
Catalyst 13.2 Beta 3 drivers used on Radeon HD 7950 with stock clocks.
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#32 |
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Yeah my 6990 and 1000Mhz /1500 mem dont work at all on this bench!\
A patch will fix this
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#33 |
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Is there a dedicated thread where you can submit your result? I can't seem to find it anywhere.
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#34 |
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Here is the Q9550 at work...
![]() A small bump to the cpu/gpu's - ![]()
Last edited by rickss69; Feb 16, 2013 at 12:56 PM. |
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#35 | |
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Quote:
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#36 | |
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Quote:
Although it is easy to integrate displacement mapping (tessellation) in LOD system, art production should be zbrush/mudbox style rather than polygon modelling - so if you don't have original object in extreme poly-count version, tessellation is not as straightforward. Pop-ins should not exist by today's standards, I've seen LOD systems with smooth transitions (and i don't mean that pixelated dissolve shader ubisoft uses) |
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#37 |
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Eheh, that's the problem
I just wanted to know if there was some kind of thread where everyone could post their scores, I am pretty sure I've seen a couple of them in various forums but I know they require a lot of work
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#38 |
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one of the nicest benchmarks ive seen in ages
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#39 |
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#40 |
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Here's mine. On Linux
![]() Too bad I cannot properly bench it @ 1920x1080 without triggering a [probably a bug in the driver]. *shakes fist* So I ran it on 1600x900 and 1280x720. "Deal with it, nerds." -Fork Parker @1280x720 ![]() @1600x900 ![]() P.S. Yesh. Beautiful. Sux I only noticed this news post "leik, half an hour ago".
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#41 |
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What's up with the scores from nVidia? Even the 460s are faster than the latest 7800 cards...
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#42 |
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Don't understand the question. The dual 7800's in post # 24 beat my 460's...all the rest of the 7800 runs are single card.
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#43 |
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The Watchful Moderator
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CPU=4.4GHz Mem=2004MHz GPU(s):1125/1375
1920x1080 one 7970: ![]() 1920x1080 two 7970's: ![]() 2560x1600 one 7970: ![]() 2560x1600 two 7970's: ![]() All four tests report 3x GPU, but this is false. |
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#44 | |
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Quote:
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#45 |
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For comparison, I re-ran it with the same settings on Windows in OpenGL and D3D11 modes.
As expected, D3D11 ran noticeably faster than OpenGL - OGL scored ~17% less on Windows and ~15.5% less on Linux compared to D3D11. *wonders it that mostly the driver's or the benchmark's fault. Or both.* *bets on the driver being less optimized for OGL.* And alas, just like in some previous benchmarks I did, on Linux, OpenGL is faster than on Windows. Although, the gap is much smaller w/ 313.xx drivers - Windows driver IS catching up. (The gap was rather horrible before. Don't ask.) The results: @1280x720: In OGL: ![]() In D3D11: ![]() @1600x900 In OGL: ![]() In D3D11: ![]() P.S. I don't even know why I am actually posting those, knowing that most of You probably !care about this completely.
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#46 |
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#47 |
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Please dont bash it so hard, I am sure they will fix it. Its still very very pretty.
If they dont, go ahead, i will join you with pitchfork.
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His will be done.
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#48 | |
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NO.
Read this: Quote:
)
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#49 |
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Here are two runs I made for comparison, it looks like CPU clocks and thread count makes little difference in final score.
4.5 ghz HT off. ![]() 4.8 ghz HT on.
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#50 | |
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![]() Sry for low res pic. Quote:
![]() I see that the minimum FPS is slightly better on the Linux side while the max goes the other way around. More love for Pilediver on the free side? |
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