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#2526 |
![]() Join Date: Dec 2012
Location: Lisbon, Portugal
Posts: 131 (0.86/day)
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sandman... that maze is evil I tell you... evil!!!
Nice work! It was awesome
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#2527 |
![]() Join Date: May 2011
Location: Indiana
Posts: 61 (0.08/day)
Thanks: 9
Thanked 12 Times in 8 Posts
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Ha, thanks!
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#2528 |
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"I go fast!1!11!1!"
Join Date: Oct 2008
Location: IA, USA
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There's a working prototype W16 engine in the Pyramid of Kuufu and the I4s in the oil rig are now operated with a single switch (no button).
Edit: Several exhibits (including an I4 not shrouded in wool) were added to the Kard Crypt (making it a museum). Edit: W16:
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Golden Rule of Programming: Never assume. try { SteamDownload(); } catch (Steamception ex) { RageQuit(); } Last edited by FordGT90Concept; Feb 17, 2013 at 05:39 PM. |
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#2529 |
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"I go fast!1!11!1!"
Join Date: Oct 2008
Location: IA, USA
Posts: 10,564 (6.29/day)
Thanks: 1,751
Thanked 2,594 Times in 1,959 Posts
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I got the flare launcher working again and also got a better understanding of how it works...and it is bizzare it works at all...
Basically, the water is useless because the repeaters only set off rows 2, 4, and 6. The 7th row is critical and the ammo goes one lower than you expect it to (kitty corner to the 7th row). When you hit the button, it ignites row 2 which falls on row 1, ignites row 4 which falls on row 3, and ignites row 6 which falls on row 5. Odd rows detonate immediately after the even rows and somewhere in the mess of all that, the ammo gets launched at hyper velocity. It seems like it doesn't really care how much TNT is in there so long as rows 1 and 2 are packed. If you just do 1, nothing happens. If you just do 2, nothing launches. So yeah, it works purely by chance. 2 works, low altitude, straight up 3 didn't work 4 works, high altitude, straight up 5 didn't work 6 works, very high altitude, angle 7 works, same as 6 (but I think 7 works all the time where 6 works some times) 4 is probably the best for flare. The question is whether or not that design will work without being 7 tall. I suspect not. The timing has to be perfect.
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#2530 | |
![]() Join Date: Dec 2012
Location: Lisbon, Portugal
Posts: 131 (0.86/day)
Thanks: 68
Thanked 92 Times in 38 Posts
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Quote:
Later today after work I can build a horizontal cannon, it's alot less hastle than a vertical launcher, much more reliable, much cheaper on the repeaters, but on the downside, it can get a bit bulky. A 10 floor canon (20m tall) can shoot a TNT block about 50~60m high iirc. I can try something shorter and wider though. Oh, by the way, the recording I did yesterday, a whooping 1.2GB video for like 1 minute, resolution was a bit bigger than 720p @ 30FPS. Gotta get it compressed prior to uploading. EDIT: Just for lolz. Old but made me drop my jaw.
Last edited by TriggerWolf; Feb 18, 2013 at 11:49 AM. |
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#2531 |
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"I go fast!1!11!1!"
Join Date: Oct 2008
Location: IA, USA
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Thanked 2,594 Times in 1,959 Posts
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LMAO! That has to be a pain in the ass to reload.
An hour or two. I got an idea for a horizontal canon too I should try...
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Golden Rule of Programming: Never assume. try { SteamDownload(); } catch (Steamception ex) { RageQuit(); } Last edited by FordGT90Concept; Feb 18, 2013 at 03:45 PM. |
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#2532 |
![]() Join Date: Dec 2012
Location: Lisbon, Portugal
Posts: 131 (0.86/day)
Thanks: 68
Thanked 92 Times in 38 Posts
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I only slept like 50 minutes last night so... the cogs in the noggin are not working as should xD
Got some really nice vertical launcher ideas too, really simple but very powerful! Going to need sponsors though ![]() Here's moar lulz. Start at 8:00 for the most fun part. I wanna try this... And LMAO at the ghast at the end. Priceless.
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#2533 |
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"I go fast!1!11!1!"
Join Date: Oct 2008
Location: IA, USA
Posts: 10,564 (6.29/day)
Thanks: 1,751
Thanked 2,594 Times in 1,959 Posts
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I got a canon done that uses up to 14 TNT to launch a TNT at about a 45 degree angle. It is out of view in a fraction of a second. XD
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Golden Rule of Programming: Never assume. try { SteamDownload(); } catch (Steamception ex) { RageQuit(); } |
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#2534 |
![]() Join Date: Dec 2012
Location: Lisbon, Portugal
Posts: 131 (0.86/day)
Thanks: 68
Thanked 92 Times in 38 Posts
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I made a vertical fire cannon.
-16 TNT shot me 178m into the air... -32 TNT got me 437m... -48 TNT got me 448m and... -64 TNT set me back to 436m... Seems the most effective with this cannon is 32TNT. Nearly 2.5x more powerful with just 2x more TNT...? lol I thought it would be exponential... but alas, more TNT didn't made me go much higher. 64 TNTs sent an ammo TNT off to the stratosphere Hell even 12 was enough for me to lose sight of it with me about 40m above groundEDIT: Also uploading video. Going to take a while. RE-EDIT: Done! ![]() Last edited by TriggerWolf; Feb 18, 2013 at 08:55 PM. |
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#2535 |
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"I go fast!1!11!1!"
Join Date: Oct 2008
Location: IA, USA
Posts: 10,564 (6.29/day)
Thanks: 1,751
Thanked 2,594 Times in 1,959 Posts
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How you get a compass?
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Golden Rule of Programming: Never assume. try { SteamDownload(); } catch (Steamception ex) { RageQuit(); } |
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#2536 |
![]() Join Date: Sep 2008
Location: Pikeville NC
Posts: 822 (0.48/day)
Thanks: 191
Thanked 68 Times in 59 Posts
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edit: found out y
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#2537 |
![]() Join Date: Dec 2012
Location: Lisbon, Portugal
Posts: 131 (0.86/day)
Thanks: 68
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Rei's minimap. Rarely used as compass, mostly used only for the coordinates, as it was really the only mod I knew right away that displayed the coordinates without having to press F3... and without showing the values up to the like quadrillionth of a meter. So many numbers lol.
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#2538 |
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"I go fast!1!11!1!"
Join Date: Oct 2008
Location: IA, USA
Posts: 10,564 (6.29/day)
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Hmm, might have to use that one.
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Golden Rule of Programming: Never assume. try { SteamDownload(); } catch (Steamception ex) { RageQuit(); } |
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#2539 |
![]() Join Date: Dec 2012
Location: Lisbon, Portugal
Posts: 131 (0.86/day)
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I just noticed. I wonder why F3 shows up as minecraft 1.4.6... when my game is clearly updated to 1.4.7. dafuq?
Oh and do use. Very handy.
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#2540 |
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"I go fast!1!11!1!"
Join Date: Oct 2008
Location: IA, USA
Posts: 10,564 (6.29/day)
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Thanked 2,594 Times in 1,959 Posts
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Pretty sure mine says 1.4.7. Maybe one of your mod's screwed it up?
Edit: It does.
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Golden Rule of Programming: Never assume. try { SteamDownload(); } catch (Steamception ex) { RageQuit(); } Last edited by FordGT90Concept; Feb 19, 2013 at 04:17 PM. |
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#2541 |
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"I go fast!1!11!1!"
Join Date: Oct 2008
Location: IA, USA
Posts: 10,564 (6.29/day)
Thanks: 1,751
Thanked 2,594 Times in 1,959 Posts
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I got a drill prototype working. It's beautiful!
![]() Edit: It moves 16 blocks counter-clockwise as rapidly as pistons can move. 32 pistons is already getting rather laggy so I think I won't make it thicker.
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Golden Rule of Programming: Never assume. try { SteamDownload(); } catch (Steamception ex) { RageQuit(); } Last edited by FordGT90Concept; Feb 19, 2013 at 05:36 PM. |
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#2542 |
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"I go fast!1!11!1!"
Join Date: Oct 2008
Location: IA, USA
Posts: 10,564 (6.29/day)
Thanks: 1,751
Thanked 2,594 Times in 1,959 Posts
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I finally got the Emergency Engine working right. Wow, that was a PITA! There is no switch for it. Instead, it works like a real emergency engine in that it monitors the power mains and, if there is a shortage, it turns on/off on the fly (I think 1 or 2 tick to power up) to fill in the gap.
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#2543 |
![]() Join Date: Dec 2012
Location: Lisbon, Portugal
Posts: 131 (0.86/day)
Thanks: 68
Thanked 92 Times in 38 Posts
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Yesterdays video was considerably smaller, well... less time recorded too. about 430MB, will be uploaded when I get back home after work. Gotta say I laughed my ass off when I saw the vid.
FordGT90Concept and jpsandman are the newest astronauts of the TPU Minecraft server, reaching -a not too shabby- 260m into the air! ![]() Also: Lagmeter commands are now available for everyone to use. I don't know if everyone knows but I'll say it anyway for reference, Lagmeter is a nifty little plugin that lets players know at what tick rate the server is currently running at. Commands that are available are: /lag - Tells you the Ticks Per Second /lm - Tells you /lag and server memory available /lmp - tells you /lm and number of players online Courtesy of newtekie1
Last edited by TriggerWolf; Feb 20, 2013 at 07:16 PM. |
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#2544 | |
![]() Join Date: May 2008
Location: Blackpool, uk
Posts: 2,763 (1.52/day)
Thanks: 773
Thanked 278 Times in 233 Posts
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Quote:
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Womack & Womack : Duran Duran : The Specials : Madness : Lionel Richie : Indeep : Michael Jackson : Taylor Dayne : Frank Sinatra : The Gap Band : Wild Cherry : Fleetwood Mack : Blondie : Bee Gees : Wham : Snap : MC Hammer : Bill Withers : Louis Armstrong : Percy Mayfield : Ray Charles : Ben E. King : Bob Marley : The Temptations : The Marvelettes : Elvis Presley : Chic : Sister Sledge : The Clash : The Ramones : The Sex Pistols Where's all the talent gone? |
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#2545 |
![]() Join Date: May 2011
Location: Indiana
Posts: 61 (0.08/day)
Thanks: 9
Thanked 12 Times in 8 Posts
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Woohoo! All the parts I ordered are out for delivery today.
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#2546 |
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Semi-Retired Folder
Join Date: Nov 2005
Location: Indiana
Posts: 17,739 (6.49/day)
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Thanked 5,112 Times in 3,703 Posts
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What did you order?
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Rig1: System Specs. Rig2: A8-5600K@4.4GHz / AsRock FM2A75 Pro4 / 8GB Corsair DDR3-1600 9-9-9-24 / HD7560D / Samsung DVD-Burner / 1.5TB WD Green + 3x3TB WD RED in RAID5 Rig3: Athlon X2 4200+ / M4A79 Deluxe / 4GB G.Skill Pi DDR2-800 4-4-4-12 / GT430 / Sony DVD-Burner / 500GB WD Rig4: Phenom II x6 1605T @ 3.6GHz / Asus M5A99X Evo / 8GB PNY DDR3-1600 9-9-9 / GTX470 & GTX470 / Samsung DVD-Burner / 1.5TB Seagate |
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#2547 |
![]() Join Date: May 2011
Location: Indiana
Posts: 61 (0.08/day)
Thanks: 9
Thanked 12 Times in 8 Posts
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Parts
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#2548 |
![]() Join Date: May 2011
Location: Indiana
Posts: 61 (0.08/day)
Thanks: 9
Thanked 12 Times in 8 Posts
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I battled over getting the FX 8350, but figured i'd be more willing to oc with the $120 chip over the $200 one.
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#2549 | ||
![]() Join Date: Dec 2012
Location: Lisbon, Portugal
Posts: 131 (0.86/day)
Thanks: 68
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Quote:
![]() Time for moar TPU Minecraft shenanigans! Today I bring you jpsandman's first ever launch in a TNT cannon and FordGT90Concept's ... ... ... -lost count- launch! Enjoy! Quote:
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#2550 |
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"I go fast!1!11!1!"
Join Date: Oct 2008
Location: IA, USA
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Yeah, I went a lot higher than sandman. You can tell by the lengthy delay between him splashing and me dying.
So apparently it does matter where you stand inside. We obviously weren't standing in the exact same spot which is why we got different results. That's curious.
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