techPowerUp! Forums

Go Back   techPowerUp! Forums > Software > Games

Reply
 
Thread Tools
Old Mar 2, 2013, 02:58 AM   #176
cdawall
where the hell are my stars
 
cdawall's Avatar
 
Join Date: Jul 2006
Location: some AF base
Posts: 16,021 (6.43/day)
Thanks: 457
Thanked 2,752 Times in 2,222 Posts
Send a message via AIM to cdawall Send a message via Yahoo to cdawall Send a message via Skype™ to cdawall

System Specs

Quote:
Originally Posted by LAN_deRf_HA View Post
This fixes the shitty slow motion grass. Add it to an autoexec.

e_MergedMeshesInstanceDist = 100

After setting it load a save then leave and close the game. For some reason this setting doesn't work right the first time you enter the game with it. You could probably get away with a lower setting (20-50) if you're not picky. Hits the cpu more. That timer app finally does something for me with this.




Trying too hard to find a problem. You can throw an ivy to 5 ghz too.
It's the way he phrases it...Like it is limited to 4.5ghz. It gains more % wise for the same speed I would wager a bet if he retested at 5ghz it would perform better than the ivy at 4.5ghz which is a little more standard for those.
__________________
cdawall is offline  
Reply With Quote
Old Mar 2, 2013, 03:25 AM   #177
MxPhenom 216
Knowledgeable Posting Whore
 
MxPhenom 216's Avatar
 
Join Date: Aug 2010
Location: Seattle, WA
Posts: 5,710 (5.76/day)
Thanks: 1,263
Thanked 1,072 Times in 825 Posts

System Specs

Quote:
Originally Posted by Frag Maniac View Post
That's actually what I was referring to more than linear objective gameplay. There's a lot of maps that have the appearance at first of having many possible routes and vantage points to use, only to find they are littered with invisible walls, terrain you can get stuck in, etc.

If you try and play it with any freedom of roaming, it quickly becomes a very clumsy, restrictive feeling game. They may as well just highlight a pathway on the ground and tell you it has to be followed diligently.
Agreed. Im still enjoying it though. Maybe they will update it to get rid of some of the walls
__________________
Motocross is not just a sport, it's a lifestyle.

File Server: Intel Pentium G630, 8GB PNY 1600, AsRock H77M Micro, Corsair CX430M, Vertex 2 90GB (OS), 2x WD Red 2TB in RAID1
“We will never know our full potential, unless we push ourselves to find it. -Travis Rice”
MxPhenom 216 is offline  
Reply With Quote
Old Mar 2, 2013, 08:10 AM   #178
MxPhenom 216
Knowledgeable Posting Whore
 
MxPhenom 216's Avatar
 
Join Date: Aug 2010
Location: Seattle, WA
Posts: 5,710 (5.76/day)
Thanks: 1,263
Thanked 1,072 Times in 825 Posts

System Specs

I have no idea where everyone is saying the game is short. I have close to 5 hours in the game already, and I am only on the 3rd mission out of 7 haha.
__________________
Motocross is not just a sport, it's a lifestyle.

File Server: Intel Pentium G630, 8GB PNY 1600, AsRock H77M Micro, Corsair CX430M, Vertex 2 90GB (OS), 2x WD Red 2TB in RAID1
“We will never know our full potential, unless we push ourselves to find it. -Travis Rice”
MxPhenom 216 is offline  
Reply With Quote
Old Mar 2, 2013, 08:32 AM   #179
HammerON
The Watchful Moderator
 
HammerON's Avatar
 
Join Date: Mar 2009
Location: The Cold North
Posts: 4,329 (2.81/day)
Thanks: 3,962
Thanked 2,868 Times in 1,539 Posts

System Specs


About 5.5 hours MP and 5.5 hours SP...
I think I am on the third mission is SP.
HammerON is offline  
Crunching for Team TPU
Reply With Quote
Old Mar 2, 2013, 09:28 AM   #180
the54thvoid
2000 Posts
 
the54thvoid's Avatar
 
Join Date: Dec 2009
Location: Scotland
Posts: 2,053 (1.64/day)
Thanks: 329
Thanked 853 Times in 504 Posts

System Specs

Just under 8 hours on veteran. Really enjoyed it. It was linear but in a very wide corridor to explore kinda linear, so very acceptable for me. Liked the ending, didn't care it wasn't that hard (once you knew what to do).

Will uninstall and maybe come back to it again in a few months, try it with hand to hand only or something.

As for the ending..

Spoiler
__________________
My Heatware: http://www.heatware.com/eval.php?id=75854
the54thvoid is offline  
Reply With Quote
The Following 2 Users Say Thank You to the54thvoid For This Useful Post:
Old Mar 2, 2013, 09:45 AM   #181
claylomax
1000 Posts
 
claylomax's Avatar
 
Join Date: Apr 2010
Location: London
Posts: 1,385 (1.22/day)
Thanks: 119
Thanked 251 Times in 217 Posts

System Specs

Quote:
Originally Posted by jonathan1107 View Post
or if it's badly optimized
Well it's optimized to run badly; Crytek CEO warned that it would melt our computers, so it's tough to run, that's what many wished.
I write this from a pool of two melted GTX 480's and an overclock i7 3820 at 4.625 mhz
__________________
At the going down of the sun and in the morning, We will remember them
claylomax is offline  
Reply With Quote
Old Mar 2, 2013, 04:40 PM   #182
15th Warlock
1000 Posts
 
15th Warlock's Avatar
 
Join Date: Aug 2004
Location: California, U.S.A.
Posts: 1,984 (0.62/day)
Thanks: 549
Thanked 510 Times in 215 Posts

System Specs

I'm thoroughly enjoying this game, it's a solid FPS and there's so many weapons it's crazy, I've probably played SP for over 4 hrs, I really hope the game doesn't end soon, as I'm having a lot of fun playing it, the story's a little far fetched but I really love how Psycho has been portrayed so far, he's the star of the game IMO
__________________
Main Rig: See System Specs
HTPC Game room: Ci7 SB 2600K@4.5Ghz - Asus ROG Maximus IV Gene-Z - EVGA 2xGTX680s SLI - 4x4GBs GSkill Ripjaws - 2x120GBs Vertex 3MIOPS - OCZ 1.25 kW PSU
HTPC Bedroom: C2Q Q9550@3.4Ghz - Asus ROG Striker II - EVGA 2xGTX680s SLI - 2x4GBs Kingston HyperX - 2x120GBs Agility 3 - SB Recon3D - Silverstone 1 kW PSU
Lappy: Samsung Series 7 NP700G7C - Ci7 IVB 3610QM@2.3~3.3Ghz - 17.3" 1920x1080 120 Hz - GeForce GTX675M - 16GBs 1600Mhz RAM - 512GBs Crucial M4 - 6X BluRay

Last edited by 15th Warlock; Mar 2, 2013 at 05:44 PM.
15th Warlock is offline  
Reply With Quote
The Following User Says Thank You to 15th Warlock For This Useful Post:
Old Mar 3, 2013, 04:41 AM   #183
LAN_deRf_HA
3500 Posts
 
LAN_deRf_HA's Avatar
 
Join Date: Apr 2008
Posts: 4,011 (2.14/day)
Thanks: 289
Thanked 830 Times in 587 Posts

System Specs

Anyone try messing with FOV yet? Going from 55 to 60 took off 5 fps.
LAN_deRf_HA is offline  
Reply With Quote
Old Mar 3, 2013, 06:42 AM   #184
MxPhenom 216
Knowledgeable Posting Whore
 
MxPhenom 216's Avatar
 
Join Date: Aug 2010
Location: Seattle, WA
Posts: 5,710 (5.76/day)
Thanks: 1,263
Thanked 1,072 Times in 825 Posts

System Specs

Quote:
Originally Posted by LAN_deRf_HA View Post
Anyone try messing with FOV yet? Going from 55 to 60 took off 5 fps.
Really? the hell!?
__________________
Motocross is not just a sport, it's a lifestyle.

File Server: Intel Pentium G630, 8GB PNY 1600, AsRock H77M Micro, Corsair CX430M, Vertex 2 90GB (OS), 2x WD Red 2TB in RAID1
“We will never know our full potential, unless we push ourselves to find it. -Travis Rice”
MxPhenom 216 is offline  
Reply With Quote
Old Mar 3, 2013, 06:57 AM   #185
LAN_deRf_HA
3500 Posts
 
LAN_deRf_HA's Avatar
 
Join Date: Apr 2008
Posts: 4,011 (2.14/day)
Thanks: 289
Thanked 830 Times in 587 Posts

System Specs

Guess that's the real reason why consoles have shitty FOV. Going lower gave me a huge boost.
LAN_deRf_HA is offline  
Reply With Quote
Old Mar 3, 2013, 01:02 PM   #186
jonathan1107
500 Posts
 
jonathan1107's Avatar
 
Join Date: Dec 2010
Location: Canada
Posts: 797 (0.92/day)
Thanks: 102
Thanked 28 Times in 17 Posts

System Specs

Quote:
Originally Posted by LAN_deRf_HA View Post
Guess that's the real reason why consoles have shitty FOV. Going lower gave me a huge boost.
typical with games "supposingly" optimized for PC (actually another console port). I know crysis 3 looks pretty good and all, but it's obvious it has the same problems other console ports have...

Shadows being rendered by the CPU, FOV affecting the FPS a lot because increasing FOV means you can see more objects to load (which guess what?: are rendered by the CPU instead of the GPU) and while you'd think crysis 3 is well optimized because your GPU usage might be high, that's only because they've arranged for some eye candy to eat your GPU (like AA and Post processing and Game effects)... Your GPU is not being used to its full potential...

And if it was, everybody here would have higher FPS in crysis 3, and NOBODY would feel the need to buy a Better Graphics card and that's exactly what they want people to think: "oooh Crysis 3 is a monster, it will eat your PC, you Need better hardware..." lol

that is the reason I'm stuck having to fiddle around, tweaking all the settings, tryin all the tricks I know to keep as much eye candy as I can while staying @ a solid 60fps
jonathan1107 is offline  
Reply With Quote
The Following User Says Thank You to jonathan1107 For This Useful Post:
Old Mar 4, 2013, 12:11 AM   #187
MxPhenom 216
Knowledgeable Posting Whore
 
MxPhenom 216's Avatar
 
Join Date: Aug 2010
Location: Seattle, WA
Posts: 5,710 (5.76/day)
Thanks: 1,263
Thanked 1,072 Times in 825 Posts

System Specs

Quote:
Originally Posted by jonathan1107 View Post
typical with games "supposingly" optimized for PC (actually another console port). I know crysis 3 looks pretty good and all, but it's obvious it has the same problems other console ports have...

Shadows being rendered by the CPU, FOV affecting the FPS a lot because increasing FOV means you can see more objects to load (which guess what?: are rendered by the CPU instead of the GPU) and while you'd think crysis 3 is well optimized because your GPU usage might be high, that's only because they've arranged for some eye candy to eat your GPU (like AA and Post processing and Game effects)... Your GPU is not being used to its full potential...

And if it was, everybody here would have higher FPS in crysis 3, and NOBODY would feel the need to buy a Better Graphics card and that's exactly what they want people to think: "oooh Crysis 3 is a monster, it will eat your PC, you Need better hardware..." lol

that is the reason I'm stuck having to fiddle around, tweaking all the settings, tryin all the tricks I know to keep as much eye candy as I can while staying @ a solid 60fps
Really......................................tell me more about the obvious

I think its been pretty aware in the last few years that our hardware isn't being used at its fullest, regardless of game. We have the hardware to do a lot more, its the developers that are putting the time or willing to do so.
__________________
Motocross is not just a sport, it's a lifestyle.

File Server: Intel Pentium G630, 8GB PNY 1600, AsRock H77M Micro, Corsair CX430M, Vertex 2 90GB (OS), 2x WD Red 2TB in RAID1
“We will never know our full potential, unless we push ourselves to find it. -Travis Rice”
MxPhenom 216 is offline  
Reply With Quote
Old Mar 4, 2013, 12:30 AM   #188
Frag Maniac
1000 Posts
 
Frag Maniac's Avatar
 
Join Date: Nov 2010
Posts: 1,409 (1.53/day)
Thanks: 9
Thanked 230 Times in 201 Posts

System Specs

Just a little trivia on the FOV. According to the Cvar Configurator the CryTek guy from the UK made for the game, that default 60 FOV you're seeing on a 16:9 aspect ratio is actually 60 vertical and 90 horizontal.
Frag Maniac is offline  
Reply With Quote
Old Mar 4, 2013, 12:35 AM   #189
LAN_deRf_HA
3500 Posts
 
LAN_deRf_HA's Avatar
 
Join Date: Apr 2008
Posts: 4,011 (2.14/day)
Thanks: 289
Thanked 830 Times in 587 Posts

System Specs

I found the default by typing the command into the console without a number. That's how you find the default for all the settings. The default is 55 in that case, and the max is 80. I've found that cvar configurator to be a little buggy.
LAN_deRf_HA is offline  
Reply With Quote
Old Mar 4, 2013, 12:55 AM   #190
Frag Maniac
1000 Posts
 
Frag Maniac's Avatar
 
Join Date: Nov 2010
Posts: 1,409 (1.53/day)
Thanks: 9
Thanked 230 Times in 201 Posts

System Specs

Quote:
Originally Posted by LAN_deRf_HA View Post
I found the default by typing the command into the console without a number. That's how you find the default for all the settings. The default is 55 in that case, and the max is 80. I've found that cvar configurator to be a little buggy.
LOL, so you're telling me you know more about Crysis 3 FOV values than a CryTek UK staff merely for using the command console that THEY made? It makes sense that the field of view vertically would be much narrower than the horizontal FOV. They just happen to go by the vert one for some reason.

That's all you're seeing in the console is the vert FOV, not the horizontal. I'm not saying everything CryTek does makes sense, but I trust the guy that made that config tool knows a lot more about how they designate their commands for this game than you.
Frag Maniac is offline  
Reply With Quote
Old Mar 4, 2013, 01:08 AM   #191
LAN_deRf_HA
3500 Posts
 
LAN_deRf_HA's Avatar
 
Join Date: Apr 2008
Posts: 4,011 (2.14/day)
Thanks: 289
Thanked 830 Times in 587 Posts

System Specs

It's very simple to confirm his config is incorrect. His config uses the line cl_fov, to which he applied a default value of 60, that exact same line in the console entered into the console spits out a default value of 55. He did not code this element of the game and he's admitted he's been doing trial and error to figure this out just like us. I can't even get his config to apply some of the settings it supposedly controls. You'll get far better results taking things into your own hands and experimenting. A good place to start is MaLDo's configs. I don't like his configurations but it exposes a lot more values to play with than what's in that cvar configurator.
LAN_deRf_HA is offline  
Reply With Quote
Old Mar 4, 2013, 09:10 AM   #192
HammerON
The Watchful Moderator
 
HammerON's Avatar
 
Join Date: Mar 2009
Location: The Cold North
Posts: 4,329 (2.81/day)
Thanks: 3,962
Thanked 2,868 Times in 1,539 Posts

System Specs

Quote:
Originally Posted by the54thvoid View Post
Not understanding that. I'm getting 99% on both gpu's. Occasionally one gpu doesn't work but if I alt-tab (had to do that in the past with 2 5850's playing L4D) it brings the second one on straight away.

I'm using 13.2 beta 6 and Origin plus Crysis 3 both patched and up to date.

This worked
While playing I Alt-Tab out and then back into the game:
HammerON is offline  
Crunching for Team TPU
Reply With Quote
Old Mar 4, 2013, 09:20 AM   #193
claylomax
1000 Posts
 
claylomax's Avatar
 
Join Date: Apr 2010
Location: London
Posts: 1,385 (1.22/day)
Thanks: 119
Thanked 251 Times in 217 Posts

System Specs

Quote:
Originally Posted by HammerON View Post
This worked
While playing I Alt-Tab out and then back into the game:
http://img.techpowerup.org/130304/Capture183750.jpg
Which is your voltage on gpuz and hwmonitor? Mine is different depending on the software; is this common with the 7970?
__________________
At the going down of the sun and in the morning, We will remember them
claylomax is offline  
Reply With Quote
Old Mar 4, 2013, 10:01 AM   #194
HammerON
The Watchful Moderator
 
HammerON's Avatar
 
Join Date: Mar 2009
Location: The Cold North
Posts: 4,329 (2.81/day)
Thanks: 3,962
Thanked 2,868 Times in 1,539 Posts

System Specs

I will check later. I am off to bed
HammerON is offline  
Crunching for Team TPU
Reply With Quote
Old Mar 4, 2013, 10:08 AM   #195
johnspack
3500 Posts
 
Join Date: Oct 2007
Location: Nelson B.C. Canada
Posts: 3,724 (1.82/day)
Thanks: 282
Thanked 750 Times in 516 Posts

System Specs

Not into this, it's too poor of a port, I have to buy another 480 just to play it. Or a titan. Good lord. Back to world of tanks for me.....
__________________
Heatware: http://www.heatware.com/eval.php?id=73875
Clan !! The Fighting 24th !!
http://fxxiv.forumotion.ca/
Buy the games you like! Boycott the garbage!
Cruncher: P6T Xeon ES W3570 6Gbs Ram
1xgtx285 1xgtx260

Last edited by johnspack; Mar 4, 2013 at 10:14 AM.
johnspack is offline  
10 Million points folded for TPU
Reply With Quote
Old Mar 4, 2013, 10:30 AM   #196
claylomax
1000 Posts
 
claylomax's Avatar
 
Join Date: Apr 2010
Location: London
Posts: 1,385 (1.22/day)
Thanks: 119
Thanked 251 Times in 217 Posts

System Specs

Quote:
Originally Posted by johnspack View Post
I have to buy another 480 just to play it
You still haven't?
I just got an HD 7970 and it's as fast as my two GTX 480's
__________________
At the going down of the sun and in the morning, We will remember them
claylomax is offline  
Reply With Quote
Old Mar 4, 2013, 11:12 AM   #197
LAN_deRf_HA
3500 Posts
 
LAN_deRf_HA's Avatar
 
Join Date: Apr 2008
Posts: 4,011 (2.14/day)
Thanks: 289
Thanked 830 Times in 587 Posts

System Specs

Another configurator error - the GIcache level actually changes based on the setting level. For very high it's set to zero. Changing it to 7 got me a 2-6 fps increase depending on the spot and I was unable to see the difference (so far.) My config based on the very high starting values:

No visible difference but performance increased:
e_GICache = 7 (from 0)

Visible increase but no or miniscule cost:
e_lodratio = 500 (from 40)
e_viewdistratiovegetation = 500 (from 100)

Visible increase but performance cost:
e_MergedMeshesInstanceDist = 100

Personal preference:
r_ChromaticAberration = 0.0

Given the small number of tweaks you'd think I'd just started, but no. So many options are locked or at optimum values already there's just not as much to play with as in past games.

Edit*
I've been investigating tessellation settings. So far there's only a handful of objects in the entire game this is applied to. A tree and a shrub is all I've been able to confirm. You can turn it off and on using the distance setting e_TessellationMaxDistance and changing it to 0 or anything else. I say mid-range is best, a 20-30 value. Looks good on shrubs up close, but it's bugged on the trees so at the least you can make it not applied to the distant trees. Example of what I mean. You can see the trunk might look better but it eats the vine texture.


Last edited by LAN_deRf_HA; Mar 5, 2013 at 11:48 AM.
LAN_deRf_HA is offline  
Reply With Quote
Old Mar 7, 2013, 11:23 PM   #198
RoboX
75 Posts
 
Join Date: Feb 2012
Location: Italy
Posts: 87 (0.19/day)
Thanks: 2
Thanked 8 Times in 4 Posts

System Specs

I have a I7 920, I read that this game has better performance by enabling the HT, but if I do that the game only uses 4 threads and the other 4 are not used for anything do you know if there is a way to turn all the threads and if I draw really benefits?
RoboX is offline  
Reply With Quote
Old Mar 8, 2013, 02:40 PM   #199
Darkleoco
1000 Posts
 
Darkleoco's Avatar
 
Join Date: Sep 2011
Location: Cullowhee, North Carolina
Posts: 1,333 (2.19/day)
Thanks: 660
Thanked 238 Times in 213 Posts

System Specs

Is the multiplayer on this game going to survive? I know that Crysis 2 Multiplayer was fairly dead after less than a year and I am really hoping Crysis 3 has what it takes to stick around.
__________________
Darkleoco is offline  
Reply With Quote
Old Mar 8, 2013, 02:59 PM   #200
erixx
2000 Posts
 
erixx's Avatar
 
Join Date: Mar 2010
Location: Moorsoldaten barracks
Posts: 2,183 (1.90/day)
Thanks: 708
Thanked 312 Times in 250 Posts

System Specs

This is a bench and tweak simulator not a game, much less a MP game, as one can easily deduce from this thread
__________________

"Where's Carmack when you need him?" by cadaveca
erixx is offline  
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Pre-Order Crysis 3 to Receive Free Digital Download of the Original Crysis Game btarunr News 22 Nov 3, 2012 02:13 PM
Why does Crysis Warhead run smoother than Crysis? Monkey_Business Games 15 Apr 4, 2010 12:56 AM
No desktop shortcut for Crysis or Crysis Warhead after installation? Monkey_Business Games 4 Mar 28, 2010 11:55 PM
Crysis and Crysis Warhead not working after installing Win7 x64 trickson Games 8 Mar 22, 2010 10:19 PM
Steam weekend deal: Overlord Complete Pack & Crysis / Crysis Warhead rpsgc Hot Deals 13 Nov 15, 2009 07:22 AM


All times are GMT. The time now is 03:39 PM.


Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
no new posts