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#176 |
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One workaround would be to use one-way streets to "funnel" the traffic using longer curved roads, but that would quickly eat up space. And it seems that people would rather drive all the way to another city rather than finding a job a bit further in the home town (i.e. the highway exit is closer)
To quote a comment on youtube "As a person who bought the game, when I watched this I laughed. Then I cried a little." Edit: This guy seems to have a good solution, only 3-way intersections and some other tweaks
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Last edited by Depth; Mar 15, 2013 at 07:49 AM. |
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#178 | |
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Free game on the house!
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#179 | ||||||||
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http://www.ea.com/news/simcity-updat...wers-from-lucy
Don't forget to read the comments! A few of my favorite quotes (from the article, not the comments): Quote:
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There was a tie for first place: Quote:
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#180 |
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terrible game from a terrible company.
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#181 |
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I haven't really played the game (Sim City 5) yet, but based on the videos and articles at least, it's worse than any of the Cities XL games (albeit the only one I've played among them was 2011), and Focus Home Interactive isn't exactly a big game company...
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#182 | |
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Eligible for custom title
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Quote:
http://www.extremetech.com/gaming/15...axis-developer
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Yes I am evil, yes you can have some.
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#183 | ||
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Just read this in the comments section (by the Maxis team):
Quote:
EDIT: found another comment I like: Quote:
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"Doom means two things: demons and shotguns." -John Carmack Last edited by hellrazor; Mar 16, 2013 at 07:46 AM. |
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#184 | |
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You people need to STFU and play it.
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Golden Rule of Programming: Never assume. try { SteamDownload(); } catch (Steamception ex) { RageQuit(); } Last edited by FordGT90Concept; Mar 16, 2013 at 09:39 AM. |
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#185 | ||
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That's just asking for trouble considering you're announcing that you don't know what you're talking about before you talk about it. So I'm siding with Ford. Go play the game and get back to us.
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#186 | |
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Fishfaced Nincompoop
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#187 |
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the mighty linux fanboy has spoken
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#188 |
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#189 |
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All hail king Linus!
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#190 |
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They're going to fix that soon:
Apparently "traffic avoidance" has been set to low (probably to reduce server load). An update soon will turn it up so they'll choose the path of least resistance. This post has some more details and expands on other things they're doing to improve traffic pathing: http://www.simcity.com/en_US/blog/ar...mcity-update-8 It sounds like an update soon will allow emergency vehicles to get around quicker as well as preventing public transportation from crowding stops (e.g. 10 buses mapping to one stop at about the same time).
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Golden Rule of Programming: Never assume. try { SteamDownload(); } catch (Steamception ex) { RageQuit(); } Last edited by FordGT90Concept; Mar 18, 2013 at 01:47 PM. |
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#191 |
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Well I was one of the very first (and I mean the very first, as in within the first 20 people I was one of the key people on thier forums) beta testers of Monte Christo's CitiesXL (as in, the very first one) and it was far less buggy then this Sim City game is.
I really hope EA will resolve at least some of these issues becuase my itch is getting a lil bigger to play this!
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#192 |
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I always wanted to love this game. But i simply cant, just doesnt allow you to make something big enough :<
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#193 | |
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I just hope they add some things like subways and one-way roads. I think, as it stands, it is the best SimCity game to date. It has so much more replay value than the previous titles thanks to Great Works, specializations, and experimenting with agent behavior. I've rebuilt a single city three times just to see compare population levels achieved with each design. Can't say I've ever done that in a previous city simulator.
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#194 |
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I'll never understand you Ford. You hate on things that are really not that bad and you profess admiration for things that are flat out poorly made. you're like opposite man. and i mean that in the nicest way possible
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#195 |
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The only people trashing SimCity are the people that haven't played it. They dwell on the small city sizes but completely fail to see how that changes the dynamics of the game. Cities grow up (as in density) much faster in this game than in SimCity 3000 and 4.
It also isn't about zone density, but road density. The success of the city revolves around how well it handles traffic. That makes it very strategic if you're going for the highest possible population. Not to mention all the other challenges the small size creates. For example, I keep wrestling with Fast Neutron nuclear reactors. They require a huge amount of money to operate, tons of population to produce sewage which increases ground water, and they require a huge amount of water to run the cooling towers. It's a very delicate balancing act but if you pull it off, one city can power (2.4 GW) an entire region/cluster. Long story short, one city can't do everything. SimCity requires strategic cooperation like few before it.
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#196 | |
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quite honestly i'm more peeved about always online and the server issues than anything. regardless of whether they fix it or not it should never have happened, it's EA greed getting in the way, yet again.
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#197 |
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Addicted to Bacon and StarCrunches!!!
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So they are saying if you are building a city and the server goes down, your whole city is F'd?
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#198 | |
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I wouldn't be surprised if they release regions with larger cities in the future. The reason why they don't is because of computing resources. It is costly to simulate the activities of 330k agents, especially when it's part of a region with over 1 million connected agents. SimCity is the first true city simulator and that comes with a price tag to make it run in realtime. It's constantly saving. I don't know what would happen if a server had hardware failure though.
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#199 | |
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I have had a few instances where I have lost connection in the middle of a game, and at most lost like 3 minutes of game-play. still though, when I am playing single player there is absolutely no reason for that,
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#200 |
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i disagree. if EA were truly greedy they would have listened to their customers and allowed them to play offline on day 1 and would have also expanded the city size. so greed has nothing to do with it. EA just made a bunch of bad business decisions.
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