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Old Mar 12, 2013, 04:35 PM   #2601
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Ah, so DynMap is not fully compatible with IE10. That sucks. There is one awesome thing about IE10 though. As it loads the chunks, they fade in. Hopefully they get it fixed.
There might be an update for Dynmap. I don't tend to check or update dynmap unless there is a problem that the new version specifically fixes. It is a major pain to update and requires a map re-render every time.

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I think that's the hardest part of it. There's so much of the pack that I haven't touched yet. I'm just trying to learn it bit by bit.
I think the hardest part of it is that one wrong move can blow up a crap load of stuff that took hours or days to find the resources to make.
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Old Mar 12, 2013, 05:59 PM   #2602
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There's that too. I've avoided most of those issues by limiting my EU power system to low voltage and encasing my high voltage line in obsidian.
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Old Mar 12, 2013, 08:22 PM   #2603
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There's that too. I've avoided most of those issues by limiting my EU power system to low voltage and encasing my high voltage line in obsidian.
I'll stick with redstone.
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Old Mar 12, 2013, 08:31 PM   #2604
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I'll stick with redstone.
But you can put redstone wire on walls and ceilings, and there's 1 block logic gates.
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Old Mar 12, 2013, 08:42 PM   #2605
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But you can put redstone wire on walls and ceilings, and there's 1 block logic gates.
No, but I like how you construct gates from only a couple very simple redstone rules.
It might not be one block, but it's a 4-AND with both regular and inverted output.

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Old Mar 12, 2013, 10:57 PM   #2606
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There might be an update for Dynmap. I don't tend to check or update dynmap unless there is a problem that the new version specifically fixes. It is a major pain to update and requires a map re-render every time.
I'd give it some more time. IE10 was only available on Windows 8 until a week or so ago. They might not have had enough time to make DynMap compatible with IE10...assuming the problem isn't with the Google Maps API in the first place.


@aquinus: a creeper went off in your train station but I think I got it all fixed. That thing needs torches.
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Old Mar 16, 2013, 12:05 AM   #2607
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I need some help with configuring my server. I am using PEX but don't know how to set up the permissions. I was wondering if someone could help me get the foundation setup ( PEX, MySQL DB connections for plugins, McMMO). I used ot know how to do this but many things have changed and my plugins can never seem to connect to the MySQL Databases.
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Old Mar 17, 2013, 06:58 AM   #2608
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Bee genetics lab power generation

Just finished the power station for my bee lab.
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Old Mar 17, 2013, 05:00 PM   #2609
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1.5 has finally been released.
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Old Mar 22, 2013, 01:33 AM   #2610
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1.5.1 is out...

I'm having difficulty connecting. Says can't reach server. Maybe SimCity is eating up all my bandwidth.
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Old Mar 22, 2013, 01:57 AM   #2611
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I'm having difficulty connecting. Says can't reach server. Maybe SimCity is eating up all my bandwidth.
Nah, I was updating the firmware on my router and had to re-configure everything.
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Old Mar 23, 2013, 02:56 PM   #2612
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Freaking Nuts. They created this on the XBOX360 version

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Old Mar 23, 2013, 08:34 PM   #2613
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Sometimes I could not even tell anymore whether the cart was going down or simply forward (sometimes the player seemed to look upwards but sometimes I was not sure).
Awesome video though.
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Old Mar 23, 2013, 09:02 PM   #2614
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Yeah, there was several places where he/she was looking up.

It's good to see someone has more free time than me. XD
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Old Mar 24, 2013, 02:02 AM   #2615
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Quote:
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Yeah, there was several places where he/she was looking up.

It's good to see someone has more free time than me. XD
on a xbopx 360 too
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Old Mar 24, 2013, 02:11 AM   #2616
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Surprised it didn't RROD and they lost it all. XD
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Old Mar 24, 2013, 03:31 AM   #2617
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Surprised it didn't RROD and they lost it all. XD
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Old Mar 24, 2013, 08:27 AM   #2618
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Surprised it didn't RROD and they lost it all. XD
You know, most of my friends have had their Xbox 360s die on them. The only friend who didn't was the one who got his about the same time I got mine. Apparently most of the batches are bad.
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Old Mar 29, 2013, 06:19 PM   #2619
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I've updated the server to 1.5.1, and the FTB server to the latest version as well.

I used a development build of bukkit and some of the plugins haven't been updated for 1.5.1, but they all seemed to work. As usually, let me know if there is anything odd happening.
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Old Mar 30, 2013, 05:19 AM   #2620
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I think the oil platform is done:
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Old Mar 30, 2013, 09:13 PM   #2621
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Finally found the Lava Mystcraft page and set up a lava ocean world. Put a frame controlled pumping system in that is stupid fast. 80 buckets a second fast. No more having to reset pumps in the nether!
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Old Mar 31, 2013, 03:31 AM   #2622
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Is that on the FTB server, jpsandman?

On another note, I worked on the tunnel that "ends" underneath Hutton (regular server). I found two lava lakes at the same level as the tunnel floor, and one that was like two or three blocks higher. Seven hells, the last mentioned was tricky, I tell you. Found some gold there though, which has been used for the railway over the former kings road (which is far from finished).
There is obsidian to dig for in the partial "head" of the tunnel, near the former dead end.
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Old Mar 31, 2013, 09:04 AM   #2623
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So IE10 still hates DynMap and I Googled it. What my search got was this:
https://github.com/webbukkit/dynmap/issues/1018

Apparently, the best solution is to add:
HTML Code:
<meta http-equiv="X-UA-Compatible" content="IE=9" />
To the <head> of index.html. It basically forces IE10 to use an IE9 compatible render path. Not a permanent fix but it should at least make it functional.
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Old Mar 31, 2013, 09:28 AM   #2624
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Quote:
Originally Posted by FordGT90Concept View Post
So IE10 still hates DynMap and I Googled it. What my search got was this:
https://github.com/webbukkit/dynmap/issues/1018

Apparently, the best solution is to add:
HTML Code:
<meta http-equiv="X-UA-Compatible" content="IE=9" />
To the <head> of index.html. It basically forces IE10 to use an IE9 compatible render path. Not a permanent fix but it should at least make it functional.
Ahh, I remember that meta tag oh so well. I've had to use X-UA-Compatible to make behavior consistent for special floating elements when at work we attempted to make a collapsible floating footer for our web application when users are viewing particular pages. In the end we ditched it because we couldn't rely on the different pages being consistent and some weird behavior started cropping up because of interactions with different pages, in particular pop-ups and framed windows.
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Old Mar 31, 2013, 09:47 AM   #2625
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Ahh, I remember that meta tag oh so well. I've had to use X-UA-Compatible to make behavior consistent for special floating elements when at work we attempted to make a collapsible floating footer for our web application when users are viewing particular pages. In the end we ditched it because we couldn't rely on the different pages being consistent and some weird behavior started cropping up because of interactions with different pages, in particular pop-ups and framed windows.
Yeah, I know that's not an ideal fix so I asked about IE10 support in their IRC chat. That was over half an hour ago and the room is dead as a door nail. I give up. I'm going to bed. XD
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