techPowerUp! Forums

Go Back   techPowerUp! Forums > www.techpowerup.com > News

Reply
 
Thread Tools
Old Apr 26, 2007, 07:26 AM   #1
malware
Eligible for custom title
 
Join Date: Nov 2004
Location: Bulgaria
Posts: 5,413 (1.72/day)
Thanks: 78
Thanked 986 Times in 497 Posts
Send a message via ICQ to malware Send a message via MSN to malware Send a message via Skype™ to malware

System Specs

8-Core Intel Xeon 'V8" Sneak Peek

In respond to AMD’s Quad FX, Intel announced in January at this year's Consumer Electronics Show, new platform dubbed "V8". The guys at HotHardware.com have managed to take a good look at it and run some benchmarks. The "V8" consists of Intel workstation-class S5000XVN dual-socket motherboard, coupled to a pair of Xeon X5365 processors, 4GB of Samsung DDR2-667 FBDIMMs, and a GeForce 8800 GTX. The motherboard is based on Intel's 5000X chipset and the processors are clocked at 3.0GHz a piece(1333MHz FSB). Click here, to see some preliminary testing on this rig.



Source: HotHardware
malware is offline  
Reply With Quote
Old Apr 26, 2007, 08:05 AM   #2
tkpenalty
Eligible for custom title
 
Join Date: Sep 2006
Location: Australia, Sydney
Posts: 5,023 (2.04/day)
Thanks: 412
Thanked 361 Times in 266 Posts

System Specs

I want one...
__________________
AMD Radeon X1950~HD4000 Support Clubhouse

“Mac: "Woah, what are you doing?" Mac says as he levitates in the air. PC: "Playing Half-Life 2, this is my gravity gun." Mac: "Well I can sort of do that." PC: "Technically Mac, you have to become me first."” -From_Nowhere
tkpenalty is offline  
Reply With Quote
Old Apr 26, 2007, 09:08 AM   #3
Easy Rhino
Linux Advocate
 
Easy Rhino's Avatar
 
Join Date: Nov 2006
Posts: 10,284 (4.27/day)
Thanks: 1,219
Thanked 2,789 Times in 1,801 Posts

System Specs

so...when are we gonna start seeing programs written for dual core...
Easy Rhino is offline  
Reply With Quote
Old Apr 26, 2007, 09:46 AM   #4
Mussels
Doctor Moderator
 
Mussels's Avatar
 
Join Date: Oct 2004
Location: Bendigo, Australia (NOT THE USA)
Posts: 34,594 (10.89/day)
Thanks: 3,708
Thanked 8,714 Times in 6,407 Posts

System Specs

Quote:
Originally Posted by Easy Rhino View Post
so...when are we gonna start seeing programs written for dual core...
company of heroes, supreme commander, stalker...
Mussels is offline  
Reply With Quote
Old Apr 26, 2007, 09:48 AM   #5
Easy Rhino
Linux Advocate
 
Easy Rhino's Avatar
 
Join Date: Nov 2006
Posts: 10,284 (4.27/day)
Thanks: 1,219
Thanked 2,789 Times in 1,801 Posts

System Specs

Quote:
Originally Posted by Mussels View Post
company of heroes, supreme commander, stalker...
i know there are some out there but my point is companies are just getting titles out now and most arent even bothering! 8 cores for your server will be nice, but useless for playing games right now.
Easy Rhino is offline  
Reply With Quote
Old Apr 26, 2007, 09:49 AM   #6
Mussels
Doctor Moderator
 
Mussels's Avatar
 
Join Date: Oct 2004
Location: Bendigo, Australia (NOT THE USA)
Posts: 34,594 (10.89/day)
Thanks: 3,708
Thanked 8,714 Times in 6,407 Posts

System Specs

Quote:
Originally Posted by Easy Rhino View Post
i know there are some out there but my point is companies are just getting titles out now and most arent even bothering! 8 cores for your server will be nice, but useless for playing games right now.
i take it you havent played supreme commander then... octa-core is almost needed for an 8 player skirmish...
Mussels is offline  
Reply With Quote
Old Apr 26, 2007, 09:57 AM   #7
Easy Rhino
Linux Advocate
 
Easy Rhino's Avatar
 
Join Date: Nov 2006
Posts: 10,284 (4.27/day)
Thanks: 1,219
Thanked 2,789 Times in 1,801 Posts

System Specs

Quote:
Originally Posted by Mussels View Post
i take it you havent played supreme commander then... octa-core is almost needed for an 8 player skirmish...
lol i have was supreme commander written for multicore or just dual core?
Easy Rhino is offline  
Reply With Quote
Old Apr 26, 2007, 09:58 AM   #8
Wile E
Power User
 
Wile E's Avatar
 
Join Date: Oct 2006
Location: Western PA (Pittsburgh suburbs)
Posts: 18,129 (7.39/day)
Thanks: 450
Thanked 3,826 Times in 3,124 Posts
Send a message via AIM to Wile E Send a message via Yahoo to Wile E

System Specs

SupCom is only written to take advantage of up to 4 cores.
__________________

Visit Ashentech
“What the hell did you expect? Leave Vista under the pillow and the OS fairy would make it Win7?” -El Fiendo
“And Bring Mailman back god damnit, he is the Eric Cartman of TPU” -MRCL
Wile E is offline  
Reply With Quote
Old Apr 26, 2007, 09:59 AM   #9
Mussels
Doctor Moderator
 
Mussels's Avatar
 
Join Date: Oct 2004
Location: Bendigo, Australia (NOT THE USA)
Posts: 34,594 (10.89/day)
Thanks: 3,708
Thanked 8,714 Times in 6,407 Posts

System Specs

Quote:
Originally Posted by Easy Rhino View Post
lol i have was supreme commander written for multicore or just dual core?
Multi - theres no such thing as dual core, its 1 or multi. Of course, some scale better with more cores, and sup coms massive amount of units/AI's can scale very well - think one AI per core and you're on the right track.
Mussels is offline  
Reply With Quote
Old Apr 26, 2007, 10:01 AM   #10
Easy Rhino
Linux Advocate
 
Easy Rhino's Avatar
 
Join Date: Nov 2006
Posts: 10,284 (4.27/day)
Thanks: 1,219
Thanked 2,789 Times in 1,801 Posts

System Specs

Quote:
Originally Posted by Mussels View Post
Multi - theres no such thing as dual core, its 1 or multi. Of course, some scale better with more cores, and sup coms massive amount of units/AI's can scale very well - think one AI per core and you're on the right track.

hrm im confused. i thought you could only write games to take advantage of a specific amount of cores. like wile e said, supreme commander was only written for 4.
Easy Rhino is offline  
Reply With Quote
Old Apr 26, 2007, 10:03 AM   #11
Mussels
Doctor Moderator
 
Mussels's Avatar
 
Join Date: Oct 2004
Location: Bendigo, Australia (NOT THE USA)
Posts: 34,594 (10.89/day)
Thanks: 3,708
Thanked 8,714 Times in 6,407 Posts

System Specs

Basically the way it works, is certain things are designed to spread out over multiple cores. Sup com may have been designed around 4, but that doesnt mean others are useless, if something can be moved across, it will.

Oh and as for designed for four... well no ones got an octa yet to test that, so we'll wait and see
Mussels is offline  
Reply With Quote
Old Apr 26, 2007, 10:05 AM   #12
Wile E
Power User
 
Wile E's Avatar
 
Join Date: Oct 2006
Location: Western PA (Pittsburgh suburbs)
Posts: 18,129 (7.39/day)
Thanks: 450
Thanked 3,826 Times in 3,124 Posts
Send a message via AIM to Wile E Send a message via Yahoo to Wile E

System Specs

Quote:
Originally Posted by Mussels View Post
Multi - theres no such thing as dual core, its 1 or multi. Of course, some scale better with more cores, and sup coms massive amount of units/AI's can scale very well - think one AI per core and you're on the right track.
That's not true, Mussels. Take a look at some of the numerous Quad core benchmarks floating around. Benchmarks from some multi-threaded apps show no gains on a quad, because they're not written to take advantage of more than 2 cores.

EDIT: Although multi tasking would improve greatly. Say playing SupCom while running a SupCom server.
__________________

Visit Ashentech
“What the hell did you expect? Leave Vista under the pillow and the OS fairy would make it Win7?” -El Fiendo
“And Bring Mailman back god damnit, he is the Eric Cartman of TPU” -MRCL
Wile E is offline  
Reply With Quote
Old Apr 26, 2007, 10:16 AM   #13
Easy Rhino
Linux Advocate
 
Easy Rhino's Avatar
 
Join Date: Nov 2006
Posts: 10,284 (4.27/day)
Thanks: 1,219
Thanked 2,789 Times in 1,801 Posts

System Specs

Quote:
Originally Posted by Wile E View Post
That's not true, Mussels. Take a look at some of the numerous Quad core benchmarks floating around. Benchmarks from some multi-threaded apps show no gains on a quad, because they're not written to take advantage of more than 2 cores.

EDIT: Although multi tasking would improve greatly. Say playing SupCom while running a SupCom server.
see this is where the confusion comes in. why dont companies just write software to take advantage of a billion cores and just be done with it?
Easy Rhino is offline  
Reply With Quote
Old Apr 26, 2007, 10:47 AM   #14
Atech
200 Posts
 
Join Date: Dec 2006
Posts: 259 (0.11/day)
Thanks: 3
Thanked 11 Times in 9 Posts

System Specs

Quote:
Originally Posted by Easy Rhino View Post
so...when are we gonna start seeing programs written for dual core...
Unix. Linux. *BSD. Solaris

7-zip. Virtualdub. WinRAR. FFmpeg (read: x264). DivX. Xvid. GIMP. Photoshop.
Atech is offline  
Reply With Quote
Old Apr 26, 2007, 11:35 AM   #15
Easy Rhino
Linux Advocate
 
Easy Rhino's Avatar
 
Join Date: Nov 2006
Posts: 10,284 (4.27/day)
Thanks: 1,219
Thanked 2,789 Times in 1,801 Posts

System Specs

Quote:
Originally Posted by Atech View Post
Unix. Linux. *BSD. Solaris

7-zip. Virtualdub. WinRAR. FFmpeg (read: x264). DivX. Xvid. GIMP. Photoshop.
as far as i know those programs arent natively written for multiple cores, but do benefit from it.
Easy Rhino is offline  
Reply With Quote
Old Apr 26, 2007, 11:47 AM   #16
Atech
200 Posts
 
Join Date: Dec 2006
Posts: 259 (0.11/day)
Thanks: 3
Thanked 11 Times in 9 Posts

System Specs

Quote:
Originally Posted by Easy Rhino View Post
as far as i know those programs arent natively written for multiple cores, but do benefit from it.
They're all multithreaded. Therefore, they're "natively written for multiple cores". It's the same thing.

Unless you're thinking of a multiple threaded chip (such as SPARC). But the programming works the same way, anyway.
Atech is offline  
Reply With Quote
Old Apr 26, 2007, 11:49 AM   #17
Easy Rhino
Linux Advocate
 
Easy Rhino's Avatar
 
Join Date: Nov 2006
Posts: 10,284 (4.27/day)
Thanks: 1,219
Thanked 2,789 Times in 1,801 Posts

System Specs

Quote:
Originally Posted by Atech View Post
They're all multithreaded. Therefore, they're "natively written for multiple cores". It's the same thing.

Unless you're thinking of a multiple threaded chip (such as SPARC). But the programming works the same way, anyway.
ahh. ok.
Easy Rhino is offline  
Reply With Quote
Old Apr 26, 2007, 11:56 AM   #18
tkpenalty
Eligible for custom title
 
Join Date: Sep 2006
Location: Australia, Sydney
Posts: 5,023 (2.04/day)
Thanks: 412
Thanked 361 Times in 266 Posts

System Specs

I would live to see the day that games that need physics use the secondary core for it and the primary for gameplay... seriously...
__________________
AMD Radeon X1950~HD4000 Support Clubhouse

“Mac: "Woah, what are you doing?" Mac says as he levitates in the air. PC: "Playing Half-Life 2, this is my gravity gun." Mac: "Well I can sort of do that." PC: "Technically Mac, you have to become me first."” -From_Nowhere
tkpenalty is offline  
Reply With Quote
Old Apr 26, 2007, 12:38 PM   #19
Mussels
Doctor Moderator
 
Mussels's Avatar
 
Join Date: Oct 2004
Location: Bendigo, Australia (NOT THE USA)
Posts: 34,594 (10.89/day)
Thanks: 3,708
Thanked 8,714 Times in 6,407 Posts

System Specs

Just to clarify - i made boo-boo earlier. Programs are either single or multithreaded. However, some games just decide to throw a second thread in because they can - the game wont gain much benefit from having sound, video, AI and user input on different cores - so why bother.
So they cap it down to a certain level.

While say, sup com, COULD benefit from 8 cores, its probably only a tiny amount over 4, so they may have capped it there.

Its kinda hard to learn on this, as most 'dual core' games are simply a single core engine with a hacked-on method for using another core (the same way CoH uses a second core, but its only for physics - which are purely graphical, and dont affect gameplay at all)
Mussels is offline  
Reply With Quote
Old Apr 26, 2007, 12:40 PM   #20
Nothgrin
75 Posts
 
Join Date: Sep 2006
Posts: 144 (0.06/day)
Thanks: 3
Thanked 5 Times in 5 Posts

System Specs

Quote:
Originally Posted by tkpenalty View Post
I would live to see the day that games that need physics use the secondary core for it and the primary for gameplay... seriously...
some games are made with Ageia PhysX cards in mind so basically it is a 2nd core just for physics.
__________________
Nothgrin is offline  
Reply With Quote
Old Apr 26, 2007, 12:43 PM   #21
WarEagleAU
Bird of Prey
 
WarEagleAU's Avatar
 
Join Date: Jul 2006
Location: Gurley, AL
Posts: 9,994 (3.94/day)
Thanks: 3,810
Thanked 557 Times in 521 Posts
Send a message via AIM to WarEagleAU Send a message via Yahoo to WarEagleAU

System Specs

I would have hoped Intel would have made a single chip 8 core proc. I mean, I like the AMD Quad FX (Which will hopefull soon be replaced by single chip solutions). Nice to see, but I was hoping for a build upon what AMD done. Intel should have trumped their solution easily. Oh well.
__________________
=-TheEagle-=



http://www.heatware.com/eval.php?id=62454
“You crazy? Surfing any website without an antivirus is like freaking with a dirty woman without protection” -OzzmanFloyd120
- Edited for content and clarity
WarEagleAU is offline  
Reply With Quote
Old Apr 26, 2007, 01:21 PM   #22
Easy Rhino
Linux Advocate
 
Easy Rhino's Avatar
 
Join Date: Nov 2006
Posts: 10,284 (4.27/day)
Thanks: 1,219
Thanked 2,789 Times in 1,801 Posts

System Specs

Quote:
Originally Posted by Mussels View Post
Just to clarify - i made boo-boo earlier. Programs are either single or multithreaded. However, some games just decide to throw a second thread in because they can - the game wont gain much benefit from having sound, video, AI and user input on different cores - so why bother.
So they cap it down to a certain level.

While say, sup com, COULD benefit from 8 cores, its probably only a tiny amount over 4, so they may have capped it there.

Its kinda hard to learn on this, as most 'dual core' games are simply a single core engine with a hacked-on method for using another core (the same way CoH uses a second core, but its only for physics - which are purely graphical, and dont affect gameplay at all)
thanks that makes more sense to me now
Easy Rhino is offline  
Reply With Quote
Old Apr 26, 2007, 03:20 PM   #23
wickerman
200 Posts
 
wickerman's Avatar
 
Join Date: Mar 2006
Location: Austin, TX
Posts: 277 (0.10/day)
Thanks: 5
Thanked 49 Times in 37 Posts

System Specs

I find this V8 solution pretty half baked, where as AMD decided to make a "new" platform with quadfx (at least in terms of taking socket F processors to a dual socket ATX form factor board with features targeted to the enthusiast of the mainstream) and use of standard DDR2 (instead of registered dimms or FB-DIMMs) intel is basically just continuing to offer the server/workstation platform they introduced a while back. If they decided to offer a smaller footprint, better features, and a friendlier motherboard layout I would be more inclined to see this in better light.

Dont get me wrong, id love a dual quad core platform for my own uses, but for the kinda money this platform will cost, it should at least match the feature set of the $150 motherboards that we use with our core 2s...

AMDs quadfx aint perfect, but its got what people want (aside from the performance advantage over intel)
__________________
http://www.wonderllamaproductions.com/uploads/challysig.jpg
wickerman is offline  
Reply With Quote
Old Apr 26, 2007, 03:25 PM   #24
ktr
Eligible for custom title
 
ktr's Avatar
 
Join Date: Apr 2006
Location: Bay Area, California, USA, Earth
Posts: 6,158 (2.34/day)
Thanks: 0
Thanked 708 Times in 595 Posts

System Specs

How can "V8" be a seek peak, when you can do octa core right now using the xeons?
ktr is offline  
Reply With Quote
Old Apr 27, 2007, 07:56 AM   #25
Wile E
Power User
 
Wile E's Avatar
 
Join Date: Oct 2006
Location: Western PA (Pittsburgh suburbs)
Posts: 18,129 (7.39/day)
Thanks: 450
Thanked 3,826 Times in 3,124 Posts
Send a message via AIM to Wile E Send a message via Yahoo to Wile E

System Specs

This is pretty much a re-branding of their server hardware.
__________________

Visit Ashentech
“What the hell did you expect? Leave Vista under the pillow and the OS fairy would make it Win7?” -El Fiendo
“And Bring Mailman back god damnit, he is the Eric Cartman of TPU” -MRCL
Wile E is offline  
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT. The time now is 01:11 AM.


Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
no new posts