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#101 | |
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#102 | |
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Here is pic after 3d mark'03 run include rivatuners hardware monitor. |
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#103 |
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Banned
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I have heard and read lot of people claiming big performance boosts out of shader overclocking alone, so I will keep my thoughts.
The fact that new cat 7.8 makes 2900 perform better only corroborates my point. Shader power is what performance is asking for. And if there's something that Radeons have is shader power. Better said they have as much as 2x the theoretical peak shader power of Nvidia counterparts. I didn't know how shaders overclock when overclocking the core, I assumed they did rise their clock but I doubt they do it in a linear fashion. Now I know it's not linear. Nevertheless you have to agree that 1860 (or 1836 for that matter) is higher than 1761, don't you? Now if you want you can join me in the "more shader power, more performance" club, wich BTW is backed up by the 8800GT and many 3dmark records, for example lekamies case.
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#104 | |
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Last edited by trt740; Oct 24, 2007 at 09:04 PM. |
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#105 | |
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Last edited by trt740; Oct 24, 2007 at 09:05 PM. |
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#106 | |
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) is actually the slower.
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Last edited by Tatty_One; Oct 24, 2007 at 09:14 PM. |
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#107 |
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I just want to ask... Is ATI HD2900 have shader clock??? I cant see in GPUZ?
![]() If the shader clock is locked? So what is the real shader clock? ![]() Thanks..... |
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#108 |
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I think it's tied to the stock core clock, and from what I've heard it doesnt change. even when you oc the core.
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#109 | |
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![]() Visit Ashentech “What the hell did you expect? Leave Vista under the pillow and the OS fairy would make it Win7?” -El Fiendo
“And Bring Mailman back god damnit, he is the Eric Cartman of TPU” -MRCL
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#110 |
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#111 | |
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the 2900XT shader clock runs at 800Mhz and stays there, one of the reasons why it has so many SP's, to compensate (although thats not the specific reason).Just to bore you though Technically tho for practical purposes, although the 2900XT has 320SP's it actually has 64 groups of 5 shaders. Each group of 5 shaders can only run 1 thread each while each single shader in the 8800 can run 1. This means that the 8800GTX runs 128 shaders per clock and the 2900 runs 64. BUT! Each thread is worked on by 5 shaders and hypothetically can have 5 instructions ran per thread per clock. This equates to 320 intructions per clock versus the GTX's 128. While it is easy to divide the threads to all 64 groups of shaders, it is very difficult to keep all 5 shaders in each group working. This means that on a best case senario (all 5 shaders per group working to max) the 2900 does 2.5x's the work per clock than the 8800GTX and on a worse case senario it does half the work per clock than the 8800GTX. This means that the perfromance of the 2900XT GREATLY relys on the ability of the driver to distribute the instructions of the game being played. This is why we see poorish performance in some games and spectacular performance in others with the 2900XT. Future drivers can help this greatly.
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Last edited by Tatty_One; Oct 25, 2007 at 11:31 AM. |
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#112 |
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Banned
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I understood your point of shader clocks been locked. And I understand why you assume it is even higher, it makes sense after all. Happens that I don't, but maybe I'm biased in this respect. I used to frequent a local forum of overclockers who's only goal was to achieve the higher clocks possible, or better said the higher conbined clocks they could reach, of course being it stable 100%, and they used to say it was common in their circles. The problem is that higher clocks not always translate into better performance. At some point there are current leakages, sinc problems between modules, etc. When this happens nobody knows what could happen and one posibility is that higher speeds give worse results, even if it's (or seems to be) totally stable. Ok, we all know this and I am talking about CPU overcloking for the most part, but the same applies to GPU, more in this case where core and shaders are asinc'ed. And although you have 3DMark to try the performance as you increase clocks, not everybody benches all speeds, they use only stability tests instead.
Another thing that I take into acount when doing my assumptions is this: the whole 8800 line is the same chip when manufacturing it, and then they choose wich one is wich model based on yields or demand. This is nothing new, we all know, but I don't see anyone paying attention to this as much as I think we should. There's a big difference between the models, as much that it could have been called a different chip. For example a chip that has been chosen as GTS because a defective ROP alone, is going to overclock a lot better than one that has been chosen because it couldn't reach GTX speeds as well as Nvidia wanted. This isn't new to anyone either, but I don't see anyone giving it the importance it deserves. So my point about the thing was: first, do we know for sure they are overclocking in a proper manner, so they get better performance? or on the contrary they are aiming for higher clocks only? (ok I didn't read the whole link, I just looked at screenies and little more so...) There are so many records or record claims out there with higher scores, but still lower clocks than those on your link, that I know where my two cents are going to stay by now. second, can a specific 8800gts perform better at 720/1850 (core/shader) than other(s) at 860/1750? From my point of view it can. Wow! That was a long post! I hope it explains my point of view. I will admit that I don't have personal experience with new cards, both Nividia 8 or HDs, since I'm out of this bussiness right now, but I do have some knowledge and I read a lot. So yeah I speak out of theory for the most part, and I have to rely on others experiences, and so I have to believe them. But I have learnt something on technology: Impossible is nothing (or was it adidas?) |
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#113 |
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Banned
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About the HD 2900 5 instructions per clock... I remember that when I saw all the specs and diagrams, my guess was that despite AMD's claims it was more likely that the chip wouldn't be able to effectively use both scalar and vectorial units at the same time. Can't remember why though, and from that day until now I look at the HD SPs as 4 ops/cycle units.
I'm too lazy to go back on reading all the stuff, so I would love your opinion. So please everybody share your thoughts on this. |
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#114 | |
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I am not wrong. This has nothing to do with benchmarking.
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#115 | |
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So i run it again at same clocks and take screenshot it for you. Here |
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#116 | |
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#117 | |
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#118 |
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#119 |
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well i am upping this topic for
IQ compare already both card are meaningless since 8800gt and 3870 on market |
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#120 |
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nvidia fanboyism to the max
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#121 |
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dead thread res to the max
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