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#51 | |
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“would the color have any affect on the heat dissipation, as black does tend to absorb heat. but then again its a reflective black o_O” -craigwhiteside
"Originally Posted by Siman0 um duh they are panicking at Nvidia it's like the fall of Rome they are doing everything they can to hold it together they based all there crap on the largely successful 8800 and haven't made that many advances since then and they are paying for it now." |
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#52 | ||
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yesss. I used the the phrase I think 3 times above and I dont think anyone cares what I think. |
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#53 | |
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This is definitely the future of gaming as well as movies. In 10 yrs, this shit will be blowing us all away
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#54 | |
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#55 | |
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Also in the hardware department, I should have learnt from what some people said about UT3 Engine when one of the developers was asked about the graphics card he used to test it on and how it ran. He said a Quadro and decent fps. I can't remember which one, but I do remember the price of it at the time: $2000+, it was a 7900 with more RAM. Guess what people said.
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#56 |
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Doctor Moderator
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overall theres a few things that i feel should be reapeated in this thread.
#1: it took 4 video cards to do this, instead of TONS OF COMPUTERS IN A SERVER FARM. Its a LOT faster now and possible on ONE machine, as opposed to lots. #2: The reference to HDR. everyone disliked it at first too, and it was a performance killer. now its almost free and its tuned in the way people like it. Shadows in games are the same - now we're getting reflections. Imagine 100% perfect shadows added to your favourite game now.. remember its going to be ADDED into existing things, its not taking anything else away! #3: it was INTERACTIVE. Thats a huge step from a simple non-interactive movie. #4: darkmatters post right above this one. the UT3 engine was developed on a $2,000 card... that was a 7900. Give it 2 years and this amount of power will be nothing! look at a GTX280 now compared to a 7900 back then
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#57 |
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#5 Why the lack of nitty gritty textures and effects doesn't matter at all.
Although you need a bit of knowledge of what ray-tracing is to understand this point. I found this link "Ray-tracing for the masses" that explains how it works, for those who don't know and want to learn. http://www.cs.unc.edu/~rademach/xroa...RTarticle.html After reading it what you have to understand of the demo is this: 1- All the ray-tracing work (which involves reflection/refraction testing) is already done in this Nvidia demo. It's by far the most demanding task a ray-tracer must do. 2- At every surface found by the rays, a COLOR has already been picked through a texture load. Whether that texture is of good quality or not (or if it is modified by a shader) won't matter so much, the performance is almost the same as the task of fetching the textures already happened in the demo. 3- Many of the effects you can add are not as costly as the geometry surfaces. i.e. If you add fog, fog does not have reflection or it is usually small enough that would be a waste of resources to test it. That means that ray splitting has not to be done, it's just applying a transparency (with refraction, of course, this is ray-tracing after all ). Or blurring if you prefer, blurring in ray-tracing just means changing the direction of the rays, which is what actually happens in reality. And that's it. That's why it doesn't matter if the demo looks pretty or not. It's quite an achievement and should be understood as it is. Hope this helps.
Last edited by DarkMatter; Aug 19, 2008 at 02:32 AM. |
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#58 |
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Semi-Retired Folder
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All the people bitching about how much hardware this demo required need to learn to read. As I already said, HDR started out the same way. It required huge amounts of hardware to pull of in real time, now a $50 card can do it.
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#59 |
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sounds like your all bitching back and forth to me, lol
and over some pictures, , how do you "actually" know how much workload is actually on these cards ![]() ![]() they can say its how many polygons they want but we should all know how these PR games usually play out Last edited by KainXS; Aug 19, 2008 at 04:00 AM. |
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#60 |
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maybe if we see some video can explain more than that picture's
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#61 |
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This is a desperate attempt to counter AMD's refined example of ray tracing. Nvidia's example screams of being rushed.
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AMD Radeon X1950~HD4000 Support Clubhouse “Mac: "Woah, what are you doing?" Mac says as he levitates in the air.
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Mac: "Well I can sort of do that."
PC: "Technically Mac, you have to become me first."” -From_Nowhere
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#62 |
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Editor & Senior Moderator
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Link me to a site which says they used desktop Radeons for AMD's demo and not a farm.
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#63 | |
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also http://www.tgdaily.com/content/view/38145/135/ edit: direct from AMD( http://www.amd.com/us-en/Corporate/A...ml?redir=cin01 ) Rendered in real-time and interactive, this is a brief video from the first Cinema 2.0 demo, premiered by AMD in San Francisco on June 16, 2008. The interactive demo was rendered by a single PC equipped with two "RV770" codenamed graphics cards powered by an AMD Phenom™ X4 9850 Processor and AMD 790FX Chipset. The full demo shows cinema-quality digital images rendered in real-time with interactivity. Check back later this summer for a video of the full Ruby Cinema 2.0 demo Last edited by kaneda; Aug 19, 2008 at 10:15 AM. |
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#64 | |
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Refined example of ray tracing? you made me laugh out loud in real life. Its a fine example of computer graphics. They put so much eye candy in it people cant tell what the ray tracing is (its a full tech demo for Cinema 2.0 NOT. I repeat NOT for ray tracing alone.) Nvidia released a demo of RAY TRACING you think its a public response to AMDs demo? Thats funny...because it was not public. None of us have seen it, it was not for us. It was a tech demo for people in the industry. And I can see why, half the people not in the industry are to stupid to see the point of the demo and did not deserve to know it exists as this thread demonstrates. 2 4870x2's. 4 Cores. The same equivalent as 4 280's, a little less efficient but equivocal in my opinion. |
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#65 | |
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Are you propping up Nvidia's demo just because your a fanboy or something? Because thats what your coming off as. The reflections in the Nvidia demo are limited to the few colors used in its environment, there is a reason all the buildings are grey and few color on anything else. The ATI demo is just more robust, even you can see that. Still its good to see both companies moving forward with some very nice technology. |
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#66 | |||
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You might want to read some before you jump in to a thread like this. Last edited by GSG-9; Aug 19, 2008 at 12:42 PM. |
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#67 |
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[QUOTE=GSG-9;935675]Are you an idiot? I have a 4870 in my rig.
Opps |
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#68 | |
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People are allowed their opinions and should not have to deal with ass hat responses from a dweeb hiding behind his PC. Answer things with respect to others, knowledge is a good thing to share but you aren't coming off as knowledgeable just everything you've accused others of being. And I could debate the entire light and the way it reflects and is handle in true environments and that Nvidia did a very, very simple demo but you have proved that your not up to that. |
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#69 |
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#70 |
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Doctor Moderator
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GSG9's point is simple: Nvidias demo was PURE ray tracing, while ATI's is ray tracing with extras added on top.
Of course ATI's will look better - its DESIGNED to. Nvidias was PURELY ray tracing. Its like saying HDR is crap simply because in the earliest of tests, they didnt include any other shader effects to go along with it - it was plain and boring. Duh, its early stages - they can leave out whatever they want for tech demos as its about the TECH, NOT about 'looking good'
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#71 | |
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Nvidia: 30fps in raytracing without extras with four uberexpensive 4gb cards. Ati: 25+fps in raytracing + extras with two cheap cards. Am i correct? |
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#72 | |||
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Don't insult me in the first post directed at me and you might earn my respect, if you had not noticed I did not insult Tk or anyone else just the guy who stepped in, used some loaded words and acted with a god complex. Did you see me make any comments about the ATi demo besides that it was run on 4 cores? No. Thats not what this thread is about its about NVIDIA Demonstrating Real-time Interactive Ray-tracing Hmm, so possibly, when I speak about the topic at hand...in a thread about the topic, its no more bios than that I am on topic hmm? I do like ray tracing, it is how our eyes create the environment we see. It IS the future of rendering. That is something people need to understand. I would like them to understand that Nvidia was trying to show Ray Tracing and that was the only thing, hence the scene was not painted with effects. But if people dont get it to bad. People can have all the opinions they want and they can post them as much as they want. Including saying anything they want about the aesthetics of this demo. Im sure as hell not getting into a pissing match with you. If you want to delve into what you think of me by all means continue, you will piss off a moderator pretty quick pulling the thread off topic. Which sounds like a good idea before you get to your 20th post. This would be a good time to shut up or interject something useful into the thread. Quote:
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Last edited by GSG-9; Aug 19, 2008 at 01:19 PM. |
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#73 | |
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The Doctor is in the house
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Could have been RV770 workstation cards. If you look back at the earliest physics models they were rather bare and blocky and now compared to physics models that are being touted.
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#74 |
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My friend's dad who works for AMD told me on the phone last night that the basic components used to play/develop the Cinema 2.0 demo was the V5700 on a 9950 BE Phenom with 4GB of DDR2 RAM, no OC was in the process. I see a more compatible approach compared to enough computer workstation power to diagnose a space station...
Last edited by PCpraiser100; Aug 19, 2008 at 01:33 PM. |
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#75 | |
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Give up guys. If they can't understand my last post, they will not understand why it doesn't matter that the Ati one looks better.
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*It doesn't matter if that texture is a beatiful high detailed one or a completely grey one. In both cases the operation "LOAD_TEX (x,y)" or whatever the name it has, DOES occur. The "performance hit" is the same in both cases. Understand this for once before continuing with the nonsense and the acusations FFS. Another thing to consider BEFORE talking about the hardware used is that this demo was at 1920x1200 while the other one was on 720p. And forget about resolution scalability of raster renderers, ray-tracing is 100% dependant on resolution. You can't compare both demos because they are very different, and both are as impressive. In a manner, this one is even more impressive, as I remember reading that Ati couldn't achieve such high resolutions no matter how much hardware they used. And finally, YES, Ati hardware NOW is a lot better suited for ray-tracing becuse it has tons of shaders and a tesselator. Yet it can't do ray-tracing on a level it would be useful for games. This is a ray-tracing demo, not a demo to see which hardware can run it. Whenever the renderer software is prepared, hardware capable of running it will be released. Or do you honestly believe Nvidia is stupid or that they can't put as many shaders as Ati on one chip? When ray-tracing is mature enough Ati, Intel and Nvidia will all have their capable hardware, don't worry. |
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