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Old Sep 15, 2008, 06:33 AM   #1
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GTX260 Tri SLI - anyone try?

Anyone tried GTX260 Tri SLI? I have been hunting the forums for some time but have yet to see anyone with results. Tri SLI with the GTX280 seems popular enough, however. But, for $690 after rebates, the GTX 260 Tri SLI seems a decent option to try. I have seen plenty of dual card but no three card results.
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Old Sep 15, 2008, 06:34 AM   #2
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Whats the point in tri-sli? An extra 3 fps?
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Old Sep 15, 2008, 06:41 AM   #3
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Whats the point in tri-sli? An extra 3 fps?
He has a 30" monitor. Every fps counts.
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Old Sep 15, 2008, 06:44 AM   #4
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Anyway, here's the only review I could dig up. Seems that the third card can make a difference.

http://forums.vr-zone.com/showthread.php?t=296051
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Old Sep 15, 2008, 02:39 PM   #5
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Thanks for the link. It looks like it scales well, actually, from SLI to Tri SLI. 6000 additional GPU in Vantage (16K to 22K). Not too bad. I think I will pick up another to try it out. I will report back with performance scaling at 2560 x1600.
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Old Sep 15, 2008, 02:41 PM   #6
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Quote:
Originally Posted by CrAsHnBuRnXp View Post
Whats the point in tri-sli? An extra 3 fps?
Well, if it is anything like the GTX 280 scaling, Tri SLI makes MORE sense than SLI, especially at 2560 x 1600 resolutions. Hard to justify $1200 on video cards but $700 does not hurt so bad. That is what many folks parted with for a single GTX 280 at launch.
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Old Sep 15, 2008, 03:20 PM   #7
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would be a waste of money to use tri sli since your cpu wil be the buttleneck
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Old Sep 15, 2008, 06:08 PM   #8
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Not at 2560x1600 and a quad CPU at 4.0 GHz 24x7, CPU is not in any way a bottleneck. That's just an excuse for those who do not want to go the multi-GPU path.
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Old Sep 15, 2008, 06:26 PM   #9
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a quadcpu at 4ghz with out dated architecture
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Old Sep 15, 2008, 06:29 PM   #10
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a quadcpu at 4ghz with out dated architecture
It still wouldn't bottleneck enough at his resolution to justify not doing it. DaMulta runs tri-sli, however I haven't seen him around much due to his voltage happiness with processors.
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Old Sep 15, 2008, 09:05 PM   #11
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Quote:
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a quadcpu at 4ghz with out dated architecture
it's not that dated, your making it sound like a pIII. It would handle tri sli fine, anyway I was considering going tri with maybe gtx280's but my psu would die.
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Old Sep 15, 2008, 09:09 PM   #12
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i like to see some benchmarks how tri sli scales on cpu power like penry, conroe ect
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Old Sep 15, 2008, 09:10 PM   #13
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it will scale better on penryn but maybe like a few fps.
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Old Sep 15, 2008, 09:16 PM   #14
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a quadcpu at 4ghz with out dated architecture
The architecture is the most modern architecture out on the intel side, how is it outdated? Because it is 65nm instead of 45nm? Clock for Clock the difference is unnoticeable. WolfDale is not a new architecture.

http://www.techspot.com/review/85-in...roe/page6.html

See here, the difference in gaming between the two is virtually identical clock for clock.
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Old Sep 15, 2008, 09:19 PM   #15
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to me its outdated since nehalem is taking its place
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Old Sep 15, 2008, 09:33 PM   #16
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When Nehalem is available we can talk, but until then, it isn't outdate.
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Old Sep 15, 2008, 09:56 PM   #17
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I always wondered if kentsfield and yorkfield were different clock for clock cheers.
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Old Sep 15, 2008, 11:24 PM   #18
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Well, here is ground zero before the GTX 260 cards arrive later this week.

3DMark Vantage - 15831

http://service.futuremark.com/compare?3dmv=373643

And, I will see how they scale on the system with the CPU at 2.66, 3.0, 3.2, 3.6 and 4.0 GHz with the quad versus 8800 GTX SLI in a couple of games from 1280x1024 through 2560x1600.
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Old Sep 16, 2008, 01:22 AM   #19
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A QX6850 wont bottleneck(definitly not at 4Ghz). I wish i had a QX6850.
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Old Sep 16, 2008, 02:01 AM   #20
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@Morgoth

No offense but you are one to speak of bottleneck?!

@HeavyH20

Go for it! You have the monitor and the CPU power to do it.
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Old Sep 16, 2008, 02:06 AM   #21
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Quote:
Originally Posted by Morgoth View Post
would be a waste of money to use tri sli since your cpu wil be the buttleneck
How many times does it need to be stated? CPU bottlenecks do not happen at very high resolutions on ANY quad core, regardless of clock.
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Old Sep 16, 2008, 03:06 PM   #22
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Quote:
Originally Posted by Morgoth View Post
to me its outdated since nehalem is taking its place
says the guy witha 3GHZ p4 and a 3850, cause theres definetly no bottleneck there

low res/detail=cpu bound
high res/detail=gpu bound

always has been always will be.
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Old Sep 16, 2008, 03:24 PM   #23
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Quote:
Originally Posted by Wile E View Post
He has a 30" monitor. Every fps counts.
@2560x1600 i bet 3fps makes a difference when you only get 20fps to begin with hehe

Quote:
Originally Posted by Morgoth View Post
would be a waste of money to use tri sli since your cpu wil be the buttleneck
Quote:
Originally Posted by Morgoth View Post
a quadcpu at 4ghz with out dated architecture
Quote:
Originally Posted by Morgoth View Post
to me its outdated since nehalem is taking its place
i'm going to answer all of yours at once

first off SHUT UP

secondly your opinions on whats a bottleneck what works and whats good are just flat out stupid @2560x1600 his cpu WONT bottleneck if you have any idea about computers you would know that the only place that a 4ghz quad is going to bottleneck is @640x480 which happens to bottleneck EVERY cpu in existence.

if you want to keep posting crap be my guest but do it on another forum cause everyone here is tired of this i love nahalem everything else is crap BS so just STFU go hide in a cave and wait for it to release and when its no were near as powerful as you expect and conroe beats it in tests i for one am going to laugh at you.

oh and to finish this off your starting to sound like some of the "smart" people in geek squad hehe

Quote:
Originally Posted by CDdude55 View Post
A QX6850 wont bottleneck(definitly not at 4Ghz). I wish i had a QX6850.
hehe me to
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Old Sep 16, 2008, 04:28 PM   #24
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well cdawall if you dont like me why dont you ask wizzard to ban me
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Old Sep 18, 2008, 02:01 AM   #25
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Well, it is going to be a bit of a delay. Switched out the three regular GTX 260 cards for three GTX 260 cards with 216 shaders. Here next Tuesday. Ah, the wait....
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