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Old Sep 27, 2008, 03:17 AM   #51
EastCoasthandle
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Yeah, this is pissing me off. I played Crysis last night for 2 hours no problem. Why dx9 verses dx10?
lol Thats why I'm running vista64.
Because there is no difference in Enthusiast mode between DX9 vs DX10. Also, currently there is no 64-bit version of WH. At this point you've been taken in by the hype by playing a game that's basically geared for those without DX10 and 64-bit operating system. Again, I have read they are suppose to be working on a 64bit version but no ETA on a release date.
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Old Sep 27, 2008, 03:21 AM   #52
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no... in vista.
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Old Sep 27, 2008, 03:31 AM   #53
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im having a problem with warhead.

in the menus my mouse can only use a portion of the screen and the pointer is far from being where the real pointer should be. i have to guess where the pointer needs to be to get it to work. how do i fix this? i cant change the resolution because i cant hit apply.
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Old Sep 27, 2008, 03:34 AM   #54
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By any chance does anyone have a couple good screenshots of Crysis Warhead maxed in DX10?
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Old Sep 27, 2008, 03:56 AM   #55
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You can look here and bring up many photos they have available that will allow you to make comparison between DX9 vs DX10. In which between the 2 I've found no discernible difference warranting the use of DX10 for this game.

Last edited by EastCoasthandle; Sep 28, 2008 at 07:35 PM.
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Old Sep 27, 2008, 03:56 AM   #56
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im having a problem with warhead.

in the menus my mouse can only use a portion of the screen and the pointer is far from being where the real pointer should be. i have to guess where the pointer needs to be to get it to work. how do i fix this? i cant change the resolution because i cant hit apply.
lol Thanks fit. I have the same problem but didn't want to post because I thought I would look like a dumbass. lol Yeah, I have to drop the pointer about a half inch under the icon to click it. Until I check full screen. Then its right on perfect. Crysis and Warhead don't always save in full screen. So I'm always starting in little screen then I have to enable full screen. Then icons and mouse are normal. Weird
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Old Sep 27, 2008, 04:04 AM   #57
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yep.. it works in window mode for me but when its in fullscreen it acts like its still in window mode.
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Old Sep 27, 2008, 04:27 AM   #58
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Played 45 minutes then froze again. I am making progress though. Nice game. Just wish it was right.
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Old Sep 27, 2008, 04:39 AM   #59
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I beat the game last night, I quit to the main menu then quit the game. Windows gave me a red screen of death. Which is almost unheard of on non beta software. Vista Business x64.
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Old Sep 27, 2008, 05:12 AM   #60
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Quote:
Originally Posted by fitseries3 View Post
im having a problem with warhead.

in the menus my mouse can only use a portion of the screen and the pointer is far from being where the real pointer should be. i have to guess where the pointer needs to be to get it to work. how do i fix this? i cant change the resolution because i cant hit apply.
Luke had this on his laptop (2600XT) - i dont beleieve he found a fix.


most of you guys with issues seem to have ATI cards, you should look around for drivers.
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Old Sep 27, 2008, 05:36 AM   #61
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Couldn't make the 4xMSAA stick, it always reverts back to 4xAA. Anyone found a solution?
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Old Sep 27, 2008, 07:12 AM   #62
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Originally Posted by Mussels View Post
Luke had this on his laptop (2600XT) - i dont beleieve he found a fix.


most of you guys with issues seem to have ATI cards, you should look around for drivers.
It was on my main rig can't remember what I did to fix I think I just switched between window mode and back to full screen mode and it went away and also try swapping res and restarting game a few times after changing things might work
can't remember early morning at a LAN when I had to fix

also i had to set my res in the config file game would not auto detect res on my desktop
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Old Sep 27, 2008, 11:44 AM   #63
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I'm positevely surprised to see my G92GTS almost matches the performance of a HD4870 in Warhead.

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Old Sep 27, 2008, 05:57 PM   #64
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Originally Posted by awdrifter View Post
Couldn't make the 4xMSAA stick, it always reverts back to 4xAA. Anyone found a solution?
Do to the nature of how the game is designed 4xMSAA will read as 4xAA. Once you set it to 4xMSAA that's what's being used. I've tested it a few times and consistently found roughly 0.6 FPS to 1.0 FPS difference so it's working.
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Old Sep 27, 2008, 06:22 PM   #65
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Quote:
Originally Posted by largon View Post
I'm positevely surprised to see my G92GTS almost matches the performance of a HD4870 in Warhead.

that card (g92gts) it's awesome!
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Old Sep 27, 2008, 08:33 PM   #66
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On Vista 32bit SP1 I have had one crash in about 12hours of play in single player. I played through multiple times of course.

I was strafing and then flew across the stage through walls. My GTX 280 might have been hot because of a heavy OC and I don't have a waterblock for it yet.

Its definately made for Nvidia BTW.
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Old Sep 28, 2008, 02:06 AM   #67
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One thing that I noticed when I delete the cache with a defragmented drive is that Crysis seems to load very fast. However, I also disabled all the videos by renaming:

• CryTek.sfd
• Trailer_Crytek.sfd
• Trailer_CrytekC.sfd
• Trailer_EA.sfd
• Trailer_Intel.sfd
• Trailer_Nvidia.sfd
• Trailer_PEGI.sfd
• Trailer_Rating_Full.sfd
found in \Crysis WARHEAD\Game\Localized\Video



Quote:
Originally Posted by DaedalusHelios View Post
On Vista 32bit SP1 I have had one crash in about 12hours of play in single player. I played through multiple times of course.

I was strafing and then flew across the stage through walls. My GTX 280 might have been hot because of a heavy OC and I don't have a waterblock for it yet.

Its definately made for Nvidia BTW.
That's my thought on it as well. But adding the profile for the 4870 seems to improve performance and AA for me even though it's not a big performance jump.
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Old Sep 28, 2008, 02:07 AM   #68
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They are not able to solve the save/check point crashing. I wonder if this is SecuRom related?

In any case here is the post:


Quote:

Quote:
also when i exit the game in fullscrean the next time i run warhead the mouse pointer dosn't match the screan as in to select options the pointer needs to be pointed at a button several buttons below. exiting windowed mode and entering windowed mode again seems to fix it but it gets tedious with all these crashes.
thanks.
We've already fixed this problem, and the fix will be included most likely in an upcoming patch.

An update regarding the checkpoint crash issue: despite our efforts, we haven't managed to reproduce it internally yet. EA has also been now involved and is kindly helping us to try and reproduce the problem. This Vista-specific issue is actually (contrary to what one might thing by reading this specific thread) quite rare, and therefore hard to locate. I know this doesn't really help those who experience it, and that's why we are doing everything possible in order to find its source and fix it.

In order to further help us, those of you who can, and who experience this exact issue, please email us your DxDiag.txt file to warheadcrash@gmail.com

Here's how to create the file:

1. Type dxdiag in the Windows Vista start menu search bar
2. Wait for the green progress bar to disappear
3. Press the Save All Information... button
4. Save the file in text format (.txt) to the location of your choice

Thank you for your help and patience!
source

Those with vista can try this to see if the game stops crashing:
Virtual address space usage in Windows Vista game development
This update is already included in SP1
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Old Sep 28, 2008, 03:35 AM   #69
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any1 else find the warhead is less good quality than crysis?

i run warhead on gamer and crysis on high both at 1920x1200.

warhead i have like 19-21 fps in most areas. goes up in buildings, down a bit in certain spots.

on crysis, which i just started playing again. i get 24-26 fps in most spots. 19 in really distant views.
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Old Sep 28, 2008, 03:37 AM   #70
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i'm backwards hybrid, i get higher FPS and better image quality in warhead.
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Old Sep 28, 2008, 03:48 AM   #71
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Quote:
Originally Posted by Hybrid_theory View Post
I beat the game last night, I quit to the main menu then quit the game. Windows gave me a red screen of death. Which is almost unheard of on non beta software. Vista Business x64.
I got a BSoD when I quit the game (error in non-paged pool or something). Didn't really get any other bugs though. The physics are a bit messed up though, try throwing a frog up into the sky for example... It just keeps going and doesn't land. Also when you burn out a car after an explosion, the chassis kinda bounces around on the ground, just like on Crysis.

Did get smoother framerate in Warhead using highest settings (DX9 mode of course) than Crysis (using V. high) so they've at least tweaked it a bit, but unfortunately in sacrifice for image quality. IMO the game looks a bit worse than the original, but still beautiful. Also a little bit short, fun game though still
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Old Sep 28, 2008, 03:48 AM   #72
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i'm backwards hybrid, i get higher FPS and better image quality in warhead.
Not something that I tested empirically, but I would say that Warhead is most of the times in the 1.2-1.5 million polygon area, while Crysis was 1-1.3. Overall Warhead has it's features better implemented and the optimisation is undoubtely better. But I guess that depending on the settings and the hardware, the added complexity weights more than the better optimisation and sometimes works in the other way.
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Old Sep 28, 2008, 03:58 AM   #73
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i'm backwards hybrid, i get higher FPS and better image quality in warhead.
i was just playing some more. i was looking at the mountain, and i think warhead has better textures on gamer. so that could be it.
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Old Sep 28, 2008, 03:53 PM   #74
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Although WH is a short game to play the level of optimizations and IQ will depend on your PC. Which is better? I would think that depends on personal taste.
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Old Sep 28, 2008, 06:30 PM   #75
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Interesting, XP is using 508Megs of ram before I start WH and end up with 1772 megs of ram used in crysis. That's a difference of 1264megs (or 1.264Gigs) of ram. But if you look at the mem usage in Crysis it reads 883Megs. If 883Megs represents what Crysis is suppose to be using that's a difference of 381Megs of leaked memory.
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