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Old Feb 26, 2010, 05:06 PM   #126
Taz100420
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New Eve Expansion coming in Summer 2010: Tyrannis

It‘s that time of year again. CCP‘s developers have finished planning and preparing and have started work on the next expansion for EVE Online. The exact release date will be announced later, but let‘s say that it will happen before the summer solstice.

What‘s in the package?

For a long time we have had people asking us for more options to build up their own infrastructure. It‘s something that comes up frequently at Fanfest, in past CSMs and during casual conversations with players. There seems to be some deep Freudian desire to erect something monumental. To make stuff. To create something new. At last Fanfest we announced our plans to allow you, the pod-pilots of New Eden, to shift your foci away from the heavens for a moment, onto the planets. In Dominion, we gave the planets a facelift, updating the graphics with beautiful landscapes, awe inspiring deserts, peaceful Ewok-friendly green worlds and violent burning lava fields. But that was just eye candy, right? Well, not quite. In our upcoming expansion, Tyrannis, ALL THESE WORLDS ARE YOURS.

OMG did you say all of the planets!?

That‘s right, you will finally be able to survey for juicy deposits of minerals and other goodies, build infrastructure to harvest them, store them, process them and launch them into space. Build complex networks of facilities and fine tune them for optimal production. All in a very massive single shard sandboxy way as only EVE can provide. And it‘s not just the terran planets. It‘s ALL OF THEM. The gas giants, the lava planets, the ice worlds, the water worlds and even the elusive plasma planets. Each type with their unique properties. Maintaining facilities on gruesomely hostile planets will be tougher and more demanding, but the rewards may be so much more “onturning.”

More will be revealed in upcoming blogs and on our test server, Singularity. Make note however that Singularity is a test server, primarily intended for testing of code in development and nothing is final until it hits Tranquility. All graphics, UI, balancing and mechanics are subject to change, iteration and polish...

Is there combat on planets?

No, not in this expansion. This expansion is about exploration and industry. When something goes bad or breaks it is because of the owner‘s mismanagement, and when things are awesome and perfect, it is because of skill and hard labor on part of the player that runs the facilities.

In future expansions you will be able to project military force for attack and defense of planetary installations. That will be where DUST 514 will connect with EVE. But DUST 514 will not be coming out at the same time as Tyrannis, so that is at a later date.

EVE Gate

In September last year, a devblog by CCP Caedmon introduced our new Web Frontend into EVE Communication codenamed COSMOS. It was later branded "New Eden". In the agile spirit of CCP, we have since renamed it and decided on the final name which is EVE Gate, which makes sense because it is your gate into EVE. Clever, eh?

EVE Mail, Calendar and Contacts

EVE Gate will allow you to interact with EVE through a regular web browser. At first, we are giving you communication and collaboration tools. You will be able to access your EVE Mail through a browser, we are adding a calendar both in-game and out of game and are upgrading and streamlining our contacts and standings system. There is also a system for posting updates for players, corporations and alliances. More details on those changes will follow in blogs to be released in the coming weeks. EVE Gate is a foundation which we are architecting in a way that allows us to build deeper interaction with the game itself in future iterations.

Overall improvements

We are working on other optimizations and improvements throughout the game, as usual with our expansions. A task force is working on reducing fleet fight lag, often working deep into the night chasing action around on TQ, while another team is developing an advanced simulation environment for load testing on our local servers.

There is a sense of excitement in the air here at CCP. Today our development teams finished the first of their three week sprints, ending in a demo where we saw parts of the both the planetary feature and EVE Gate already running, with mocked up UI and graphics. Our engineers, artists and designers are deeply committed to continue to deliver a compelling EVE experience to all of our players, deepening the game with exciting new functionality while iterating, polishing and improving existing systems and code. We truly look forward to delivering Tyrannis to you. Soon.

Source: http://www.eveonline.com/devblog.asp?a=blog&bid=733

Oh yes planets will now be able to be colonized! Many EVE players dreams.
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Old Apr 20, 2012, 04:33 AM   #127
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Well I'm back in game now but i doubt anyone else still plays lol...
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Old May 30, 2012, 03:58 AM   #128
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I've been playing Eve on and off since 2008. I'm at 12 mil SP. I have been looking for a decent sized community to join since 2008 and mostly all I seem to find are little or new corps, with 20 members..
Is there anyone on here who runs with an established corp, who might be willing to toss a guy a rope?

It really kills me to want to be able to do things and only have 3 people to do it with.
When I know this game has to offer more than this..
I always quit because I just end up in a place, with not enough people, who actually do anything..
I like Pve and Pvp, I'd prefer to live in high sec, so I can salvage level 4 security missions, with my navy toys lol.. Can't bring them into 0.0 XD..

I am self sufficient and I have done a few raids in my time in 0.0.
35 years old and I know when to talk and when to stfu and listen.
I have lived in low sec as well.
My name is: Corsys
Thank you.
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Old Jul 28, 2012, 07:41 PM   #129
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Always wanted to play this, and since I finally have a good internet connection I decided to get it.
Pretty darn sweet.

Have an odd anomoly though. If I run in crossfire, when I switch from the map when using probes back to the regular view of space the GUI starts flickering like crazy. Then when I enter the captains quarters lots of strange flickering all over the place. Doesn't do this if I disable crossfire.

12.6 drivers with cap 1 (12.7), but it did it in 12.3 also. Something goofy with the drivers as when I exit the game to make it go away the drivers fail and recover.
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Old Jul 30, 2012, 11:10 PM   #130
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Sure ... I finally am able to play this fantastic game and no one plays anymore. Slackers.
After realizing the amazing amount freedom you have in this sandbox game to do anything, or become anything, you want, all other role playing games just seem like wannabes.

Oh well, I'm off to become a legend (even if it's in my own mind. lol ).
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Old Aug 11, 2012, 12:33 AM   #131
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Saved up enough money to get a destroyer, so I'm off to ... uh ... destroy stuff.
Sounds like a cunning plan to me.

Inferno 1.2 updates are all live and seem to be working okay. Some bugs and issues, but the devs are pretty active in the forums which is a good sign.

FEAR ME !! (but don't kill me yet, I'm still learning lol)
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Old Aug 24, 2012, 11:08 AM   #132
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Just a bump in case anyone starts playing or wants to chat about Eve.
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Old Aug 24, 2012, 12:29 PM   #133
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Quote:
Originally Posted by Kreij View Post
Just a bump in case anyone starts playing or wants to chat about Eve.
Wow, I didn't even know you played.

Im saving up for a drake myself, IGN is TossPro
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Old Aug 24, 2012, 12:33 PM   #134
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I just started about a month ago.
I just bought a Mammoth and I'm trying to figure out what to outfit it with.
Dang level 5 skills take forever ...
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Old Aug 24, 2012, 03:07 PM   #135
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Thats for sure. where are you located?
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Old Aug 24, 2012, 09:23 PM   #136
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Currently at Repulblic Military School in Hadaugago (Minmatar)

Okay, I can now fly my Mammoth.
I put 4x Expanded Cargoholds II so it can carry about 18K cubic meters of cargo.
It only has one turret so I can only put on one Mining Laser II. That's kind of slow.
It has no drone bays either. :/

Any thoughts on making it mine faster?
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Old Aug 26, 2012, 03:38 AM   #137
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You could add Mining Laser Upgrade modules, but that will take up the low slots you're currently using for your Expanded Cargoholds. Your best bet is to go for an Osprey, and possibly a Rokh past that. If you're serious about mining, you really should train towards the mining barges.
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Old Aug 27, 2012, 11:00 AM   #138
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Meh ... I decided that while mining is very relaxing, it's a little too relaxing. lol
I think I'll get a Battlecruiser. I'm liking the Tornado. Faster, small signature, large turret weapon capable.
Many days of skill training before I can fly and arm a BC properly, though, so plenty of time to shop around.
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Old Jan 25, 2013, 01:00 PM   #139
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So, to bump a REALLY old thread. I'm looking to start this, to get my space fix in since Elite and RSI are so far downt he road. What's the best plan starting up? I've found this on amazon (http://www.amazon.com/Eve-Online-Com...op?ref=prid-20), and think it's the best start ( I hope). There are places that refer to a 21-day trial, and the 14-day standard trial. Plus, iirc, there's a referral program. Anyone willing to point me the right way? thanks
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Old Jan 25, 2013, 09:13 PM   #140
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Someone that has an active subscription can send u a 21-day free trial to just see if you would like it and if you buy game time, the person who sent the code to ya gets a PLEX or 1-month added to their account. Hence the Referral program. If you do decide to play, I can probably send ya one to see if ya like it and if ya bought game time and I got the PLEX, I would help ya out and give ya some ingame currency to give ya a jump start.
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Old Jan 26, 2013, 01:53 AM   #141
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I went ahead and ordered the commanders edition above, should be in Monday or Tuesday. Downloading the game tonite. Mind sending me an invite/trial? Thanks
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