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#101 | |
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The sales of games on consoles is much higher than on PC based systems, even when a game is released on both platforms. If more gaming (and thus gamers) where playing on a PC platform than consoles we would see the developers and publishers catering to the PC crowd. That is simply not the case. Perhaps I'm not understanding your statement that "more gaming happens on PC".
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#102 | |
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#103 | |
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I don't know, maybe I have this all wrong but I think a PC offers a more immersive experience than a console and some games you wouldn't otherwise see (like SC2 or Civ5.) So I think that is why I prefer a PC over a console for gaming.
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#104 |
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Ahh ... I see your point now.
A console game is static. It sells in large volume, people play it, and then abandon it as they are done (not counting DLC). PC games potentially have a much longer life span due to the fact that even if they do not release modding tools someone will eventually figure out how to mod it and give it more "life". Thus "more gaming on PCs" for a given game over time. This does not equate to more income for the developers and publishers though. This is why the mindset to not release modding tools and such, which will make the longevity of a PC game much greater, is kind of baffling. Even if the developers cannot devote resources to a game because they have moved on, it keeps the IP alive for future versions/expansions of the game.
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#105 | |
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#106 |
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But why didn't you use the "install restricted drivers" tool that Mint (AFAIK) gives?
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#107 | |
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People buy the new games, get bored of them and then trade them in. Then someone else buys the game for $40 while the first person spent $64+ (after tax). So that is nearly $100 in total sales for one game. On PC however, you buy a game, and thats it. Used game sales make up a huge market value in the console industry. Those rumors about the next gen consoles not allowing used games, if that were to become true, that would be really bad for the console market. The PC gaming market is largely profitable in the subscription and DLC area. It completely explains why things like CoD Elite exists and why EA decided to make their own Steam-like platform, the stupid Origin.
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#108 | |
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Take it out of context, put it into the mouth of a Mac user and you get: "I'll take the hit in performance for ease of use, growing application library, and compatibility OS X offers." 2)I came across this sentiment on another site, and I think it's worth repeating: Most gamers are not highly tech-literate (the small minority of people who post here, and at other 'enthusiast' sites are not 'most'); the most telling support for that is the continued success of companies that purposefully market prebuilt systems to 'gamers', with over the top, angular, transformer-esque aesthetic ads that are geared towards said juvenile 'gamers'. Those people won't want to switch to Linux proper. But, if Windows 8 is so amazingly horrible, it's very possible that a Linux powered box with simplistic UI could be marketed for the vast majority of simpleton users to play games on, as well as simple PC tasks. Steam box anyone? IIRC there's already a simplified gamer version of Linux out there. 3)Taking into account what I said in #2, it would be wrong to base an opinion on how much anyone has spent on Windows based games through Steam. That's a personal problem, and not one that would really concern Valve. If you've bought a game, they've got their cut of the money and so does the developer; they don't care much after that, beyond making the occasional patch. 4)A slow migration to Linux is doable. Valve can port their games and forge the path for the other developers to follow whenever they feel comfortable. As soon as the selection of games becomes enticing, more and more users will make the move. Leaving the brainless techtards gaming on Windows 8, and the stubborn, older users, who still have access to Win 7 gaming on Win 7. I have no doubt something along these lines has occurred to the Valvians. 5)John Carmack's comments about how in his experience Linux users don't want to pay for games doesn't apply to a situation like that in #4. If as a Linux user you have the choice of playing an open source game that doesn't have much support, that is buggy and constantly in development OR playing something a little more polished and ready for primetime, coded by professional game developers, and that everyone else is playing... well the choice is simple for most people. Right now Linux users are not primarily gamers and make up a small percentage of the market. If you have a large number of former PC users make the move to some flavour of Linux that is easier to use (like Ubuntu)... BAM! The whole game marketing situation changes drastically. It might not ultimately be something that the open source movement would like to see, as it might have some future commercial implications for Linux they would rebel against, but money flows where the user goes.
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