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#26 |
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Why there is no support for hd2000/3000?
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#27 |
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Bird of Prey
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Sweet, Hd 5900. Wonder if this is the counter to Nvidias G300??
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=-TheEagle-= ![]() http://www.heatware.com/eval.php?id=62454 “You crazy? Surfing any website without an antivirus is like freaking with a dirty woman without protection” -OzzmanFloyd120 - Edited for content and clarity
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#28 |
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Because they don't have shared l2 memory per simd
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#29 | |
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Quote:
http://www.techpowerup.com/index.php?104826 Nvidia's aren't betas I think and they are much more friendly with programmers, it can be developed under Visual Studio, etc. When it comes to GPGPU Nvidia is significantly ahead, not in vain they have been pushing it since the 8800 launch. |
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#30 | |
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Quote:
Hardware exclusive API are stopping technology from advancing. nVidia is ahead in slightly the GPGPU field while ATi is ahead in hardware Tessllation, after so many years we can finally get away from the "will my card support OOXX?" mess.
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ʃ( ◕ ‿‿ ◕ )ʅ “but oh ze noes! i can't convert my porn to iphone so i can watch in the bus .. it doesnt support cuda / badaboom.” -W1zzard
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#31 | |
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Quote:
EDIT2: Sorry for all the edits, but I want to make this point clear. IMO propietary tech must die eventually, but it has to die by choice of the consumers (in this case developers) and not the companies behind those technologies. For example, I know for sure that GPGPU is here and is as strong as it is right now thanks to CUDA and only CUDA. If Nvidia had stopped pushing CUDA when OpenCL was first mentioned, first, OpenCL would have never been develped that fast and second the adoption of GPGPU wouldn't be as pronounced as it is and the future and viability for such a technology would still be under the question mark. In the last 3 years a lot of developers have learned how to program in GPUs thanks to CUDA. CUDA and OpenCL (and Stream and DX compute) are very similar in how you have to program for them, so CUDA did 90% of the travel. In no way that has held technology back, on the contrary it has moved it ahead more than what it would have advanced if we would have been waiting until an open standard was developed. CUDA and Stream are going nowhere, not in the short term. Both companies use wrappers to run OpenCL so performance is going to be slightly lower. Small developers (game developers included) will prabably use OpenCL (or DX compute) for the most part so that it can run on any hardware, but big players (think ORLN or Cray) will use CUDA/Stream, at least until GPU's ISAs mirror OpenCL in their silicon. OpenCL/Compute will be no different from Direct3D in that the biggest part of the games are going to be coded with them, but developers slightly concerned about performance and optimization will always write some critical stuff in CUDA/Stream, just like they write some stuff in HLSL. Finally, let's put things into perspective, right now Nvidia is far ahead of AMD when it comes to GPGPU and it will probably stay like that for almost the entire 2010. You simply can't compare the adoption rate of both solutions, the available tools to each and the functionality/strength of said tools. It's just like night and day ATM. Last edited by Benetanegia; Oct 14, 2009 at 08:14 PM. |
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#32 | |
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Editor & Senior Moderator
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#33 |
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i think you're all forgetting about eye-finity. i bet eye-finity models, same for lowend ones, have their own SKU.
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#34 | |
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![]() Similar naming scheme will be used, if GPUs other than HD 5870 indeed have Eyefinity6 Editions. |
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#35 | |
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1 - Using a propietary technology that can make their product better than the competition and at least half their customers will be able to use. or 2 - Not using anything and lose the opportunity of being better than the competition. Even today, with OpenCL (almost) out, CUDA (and to a lesser extent Stream) has a much better tool set than OpenCL, so using CUDA/Stream can suppose a critical advantage, both in the power of the features created with them and the time required to developed them which can suppose you release your product 3-6 months earlier than you would with OpenCL. Once all the APIs have equally useful and powerful tools, OpenCL is the option that makes most sense, but until then it's much much etter to use the propietar tech than using none or delaying the launch of said technology 6 months. At least, that's my opinion as an enthusiast. In any case, in change times, 1 is better for the developer and especially for the enthusiast: 1- You get the technology if you want to use it. 2- Developers have already developed that technology, so when they create the open standard based iteration they will be better at it. 3- The validity of the technology is demostrated. |
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#36 |
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, since neither GPU vendors had signed/stable OpenCL drivers three months ago. I agree OpenCL is embryonic even today, but it is better for both consumers and developers since both AMD and NVIDIA have met common-ground, making it an industry-standard. The part that makes proprietary standards theoretically better is that its development benefits from extensive investment from the company behind it. But that's as far as it goes.
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#37 | |
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For comparison, I'm not going to say that the move from Glide to OpenGL/DirectX wasn't a good move in the long term, but I do know very well that while it lasted Glide was superior to both and I liked enjoying the superior eye candy and performance in those games where I could. As a consumer you had the option -where you had the option- to use each and Glide was vastly superior for a lot of time. It was the hardware (GeForce 256 to be precise) which made Glide obsolete, because the hardware was fast enough to make the combo the best option, despite the APIs being inferior at the time. As I see it, until that happens I don't see a reason for CUDA/Stream to be abandoned. As an enthusiast, for me, IMO: ability to have access to a new feature/technology >>>>>>>>>> (greater than) ability to run that feature on any hadware but at a later time Last edited by Benetanegia; Oct 14, 2009 at 09:16 PM. |
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#38 |
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What alot of people forget is that Nvidia are entering an entirely new market. This is a bit of a gamble.
The HPC territory may be new for both graphic vendors, but not for AMD. Alot of the world's super computers have Opertons inside, they have already established themselves as a known and trusted brand. Currently Ati=AMD, so they'll have a much easier time entering the market - after all they already know all the clients.
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#39 |
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It's confirmed by nordichardware. http://www.nordichardware.com/news,10043.html
It will be interesting to see some benches soon, if there is no nda for 59xx series.. |
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#40 |
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Doctor Moderator
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i cant wait for stream apps to take off
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![]() Edumacational thread about PC Audio My external HDD's.5x samsung 1TB + 2x Seagate 1.5TB = 8 TB external storage 32 Bit OS vs 64 bit OS information How to get hardware accelerated H264 playback (DXVA) Netbook Owners United! |
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#41 | |
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I wonder where they got this from. |
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#42 |
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Well, dunno what I see, but as far it goes to OpenCL 1.0 Overview all I see is CPU being bottleneck to GPU from now on.
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"Sex is like freeware, shareware on weekends. When do we get to open source?" -TwL Thanks AMD/ATI for banning legit customers who asks questions of your screw-ups: http://i45.tinypic.com/30j0daq.png Last edited by newfellow; Oct 18, 2009 at 11:58 AM. |
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#43 | |
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Quote:
If one's algorithm has to manipulate a lot of data, but performs a small amount of math on that data, GPU versions of an algorithm will be bottlenecked by the memory manipulations. But it can still be faster. For example these two bioinformatics papers on implementing Smith-Waterman sequence alignment searches using CUDA/GPU and using SSE/SIMD. CUDA compatible GPU cards as efficient hardware accelerators for Smith-Waterman sequence alignment. Svetlin A Manavski and Giorgio Valle. BMC Bioinformatics 2008, 9(Suppl 2):S10 Striped Smith–Waterman speeds database searches six times over other SIMD implementations. Michael Farrar. Bioinformatics 2007 23(2):156-161; Short version (figure4 from Svetlin/Giorgio), for short sequences the CUDA version on a single 8800GTX will run faster than the SSE version on a 2.4 GHz Intel Q6600. For medium to long sequences the SSE version is faster than a single 8800GTX but a dual 8800GTX can run 1.6x faster. Best case the dual GTX runs 3x faster than the SSE. This is why Intel (AVX) and AMD (Bulldozer SSE5) as also expanding SSE vector units inside the CPU in the next generation. Not all software/algorithms are going to see a 30x speedup on the GPU compared to SSE/vectors. Nvidia is going to have to fight in the HPC area (it is not a slam dunk win). There are definitely some algorithms (video encoding, game physics/AI) which will benefit from the GPU. edit: other algorithms which work well on GPUs, molecular simulations, fluid dynamics, geophysics, nuclear simulations edit2: this is why OpenCL is so good. It is for heterogeneous parallel computing (CPU SIMD, GPU, DSP, ....). I know this is different in the consumer market, but in research, algorithm development and adoption is a slow process, so having a standard (like OpenCL) means the code will work on GPUs today or Bulldozer CPUs tomorrow and some next-gen CPU with massive SIMD vector units in the future. The hard part is switching the programming model/mind from single-threaded thinking to multi-threaded thinking to massively-threaded thinking. Last edited by jessicafae; Oct 18, 2009 at 01:03 PM. |
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#44 |
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oke , but i have a hd4870x2 + a phenom 9850 @ 3.1 ghz oc,, i cant get openCL suppoert for shit ,
downloaded the newest 10.1 CCC and i have ati-stream-sdk-v2.0-xp64 but i clicked win7 mabye i shoulf check into that, because it was a 70 MB download |
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